Twilight Princess is the second Zelda released for GameCube (and the first for Wii), it had a long development cycle of nearly four years and the final game turned out to be a lot different from what was first revealed in 2004. Some areas and dungeons were removed, while the surviving sections were heavily modified.
The game was developed by the same team that created the cel-shaded Wind Waker, and as a result some things were re-used, such as the games battle and movement systems. It’s possible to find some unused items in the game-code, like the original Wind Waker baton and the Spoils Bag from WW.
As we can read from an interview with Aonuma on GameInformer:
I should point out that this is something we actually considered during the development of Twilight Princess. We had an early iteration of the wolf transformation where you couldn’t transform when in front of other characters that could see you. We thought this would be an interesting way to address exactly the thing you’re bringing up here, but what we found in practice was that it was simply too troublesome. So for purely practical game reasons we decided to avoid that.
Gabrielwoj discovered that probably all the WindWaker items were to be used in the game, but only the models have been found. (see them below).
For more infos, check the Zelda: Twilight Princess Beta Analysis
Thanks to Jay for the english corrections! Thanks to KEK8, Jamie, Z3LER, gabrielwoj and Shadowdorothy for the contributions!
You can find more info about The Legend Of Zelda: Twilight Princess in the Zelda Wiki!
Images:
Update Images: Wind Waker Items (click on them to open on a new tab)
(there actually some 4 copies of the same bottles)
It’s possible to see some of them on the videos on below, example? The Bomb Plants, it uses the same model…
The unused items:
The Hookshot (The only 3D Zelda that don’t have Hookshot [there is only a Clawshot, similar to Hookshot, but not the same)]
Elixer Soup from the Wind Waker
The Mirror Shield (the Only 3D Zelda that doesn’t have Mirror Shield)
Probably, Navi on a Bottle
Poe on a Bottle (Just like Zelda Ocarina of Time)
Videos:
What do you think about this unseen game? Give your vote!
Would you like to add more info, screens or videos to this page? Add a comment below!
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no. game companies never release beta games as squeals, if they release beta’s at all.
acutally Shadow Dorothy Zelda:Majora’s mask was actually once a included beta piece of Zelda:OOT
That’s pretty interesting, CJ. I never knew that. So what parts of the Oot beta became MM?
Hi Torin! The development of Zelda 64, URA and Majora’s Mask it’s a long and complex story, but you can read a good summary of its evolution in this article:
http://www.unseen64.net/articles/zelda64-project-development/
The area in picture #2 looks like 1 of the areas in the new Zelda for wii Skyward sword and the enemy in that area also appeared on the new Zelda trailer for wii, who knows maybe they used that unused area for the new zelda?
I doubt they’d reuse this stuff even though it’s really awesome! Cause they already made another Zelda game, (Skyward Sword) and its all cartoony and this stuff wouldn’t fit into skyward sword…
Is it possible to reach the beta forest? I’ve heard a lot of talk about it but I’m not sure if it is actually true…
@person
Just a background (As I know)
I have an old disc I got in a Nintendo Power magazine once that shows video of Twilight Princess being played, before it even had a rating (I think it said “RP”, rating pending.). If you need to see anything on it, just ask me!
No prototype first person battle mode for the Wii version in article ?
http://video.google.com/videoplay?docid=2267798831844194977
wow, that is awesome. I have no words, but i’d love to see a better and longer video of that Twilight Princess beta :O
Twilight Princess wasn’t the second Zelda title for GameCube, it was the third. People seems to really forget The Legend of Zelda: Four Swords Adventures existed as the second Zelda game for GameCube…
You are right Lynx :O Maybe we could write “the second main Zelda” or something like that ;P
There’s some areas that look a lot cooler in Beta. The wide open fields with rows of trees, the forests. One things in teh fimal version that bothered me was the moutains range. It seems like there’s too small of an area you can go in, and the water area at the beginning of it looks like it leads somewhere, but you can’t check.
Also Links voice changed from the Beta to the final game. In the Beta Link had the same voice as in OoT