New Cancelled Games & Their Lost Media Added to the Archive

Glove Pilot [NES – Cancelled]

Glove Pilot is a cancelled NES game that was in development since late ‘80s by Mattel for their classic Power Glove motion controller. Players would move their hand to use on-screen levers and buttons, flying a space fighter, fighting enemies and analyzing the environments of alien planets.

The game was originally listed alongside with other Power Glove titles (Super Glove Ball, The Terror of Tech Town) in a Mattel promotional booklet, then talked about in a few gaming magazines (such as Electronic Gaming Monthly issue 2), but later quietly vanished with no more information than a short description and a single screenshot:

“The instrument panel is displayed on the video screen. It is a complex cluster of dials, gauges and switches. And you are in control. Activate the Power Glove and you actually “reach” into the game screen to control your interplanetary fighter. Every motion of the Glove is transmitted directly to the control panel, as you are in command of a mission that will test your skill to the limit.

You will salvage wrecked fighters by accessing their control panels through your own. You will take soil and atmospheric samples, analyzing for hazardous material. You will scan rock formations for precious metals. And, of course, you will pilot your fighter into battle, with advanced weapons systems at your fingertips. Six exciting worlds await the pilot with speed and skill to meet the challenge of Glove Pilot.”

In the end only two games created specifically for the Power Glove were ever released by Mattel: Super Glove Ball and Bad Street Brawler. The other 3 games announced (Glove Pilot, Manipulator Glove Adventure and Tech Town) vanished forever after the company and the market lost faith in the accessory.

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Privateer 3: Retribution [PC – Cancelled]

Privateer 3: Retribution is the cancelled sequel to Privateer 2: The Darkening, a space flight sim series started in 1993 with Wing Commander: Privateer. This third chapter was in development by Origin Systems’ Wing Commander team in Austin around 1997 / 1998, using the Wing Commander Prophecy engine and planned to be released by Electronic Arts on PC.

Players would be able to freely explore a sandbox universe, flying from planet to planet selling items, shooting down enemy ships and resolving similar space-missions. Computer Games Strategy Plus magazine even published a long Privateer 3 preview in their May 1998 issue, with more details about the game’s story, characters and gameplay. If you have a copy of this magazine and could take some photos from the preview, please let us know!

Following the success of Ultima Online EA decided to focus Origin Systems on online games, and Privateer 3 was quietly canned. You can download the Privateer 3 game script on WCNews.

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Slage (Ankama) [PC – Cancelled]

Slage is a cancelled hack & slash with online multiplayer that was in development for PC by Ankama Games around 2009 – 2012. The game was set in their popular Dofus and Wakfu settings: players would have been able to explore dungeons with their friends, kill hundreds of enemies, find new weapons and powerful equipment. As in other hack & slash you could have chosen between different character classes, customizing your hero appearance.

Many videos and screenshots were published online at the time, mostly by European websites, but in the end Slage was never completed (as with other cancelled Ankama projects: Eliane l’Eliatrope and Joris le Sans-Pouvoir), maybe because of the high-quality standards set by the competition of other similar games such as Diablo 3 and Torchlight 2. Fans of the game preserved many details about this lost project on its Wikipedia France page.

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Kill Bill (Studio Gigante) [Cancelled Prototype – Xbox]

In 2005 Studio Gigante created a Kill Bill hack & slash prototype, pitched to be fully developed on the original Xbox. Players would have been able to follow the story of Tarantino’s movie, using the Bride to fight enemies with her katana. The team was mostly known for Tao Feng: Fist of the Lotus, another Xbox-exclusive fighting game published by Microsoft in 2003. While they had a great 3D engine and talent for fighting mechanics, unfortunately they had to close down before being able to find a publisher interested in their Kill Bill proto.

As we can read in an old article on Polygon:

“Gigante was ready to roll onto a proper Tao Feng sequel, and Microsoft wanted it – but the proposed deal gave the team pause, as it didn’t quite offer the resources desired to pull off the more elaborate design, which featured wildly destructible stages. Simultaneously, THQ swooped in with an offer to develop WWE Wrestlemania 21 – a richer contract that could not only help build up the studio further, but possibly also secure a lucrative annual franchise. After much agonizing, the studio principals opted for THQ’s deal, leaving Tao Feng 2 dead in the water.

Not only did the team lose its passion project, but the WWE deal backfired. An incomplete build of the game was accidentally pressed and released, leading to backlash and an eventual recall and revised release. Relations between Gigante and THQ had already soured prior to release, and the poor reaction was the final nail in the coffin.

The Xbox series was dead, and the studio was running out of money. Using a proprietary engine, Gigante prototyped potential Kill Bill and Star Wars fighting games and sought new projects, but decisions weren’t being made quickly enough. By July 2005, just three months after Wrestlemania 21 shipped, the studio closed its doors.”

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Magic Shop Tycoon 2 (Gameneo) [Nintendo DS – Cancelled]

Magic Shop Tycoon 2 is a cancelled RPG / simulation that was in development by Gameneo around 2005, planned to be released on Nintendo DS. By looking at the available screenshot we assume gameplay would have been similar to “Recettear: An Item Shop’s Tale”, with players taking the role of a shopkeeper selling magic and other items to adventurers. It seems you could create new magic spells and test them against monsters before selling them to the heroes.

We are not sure about what happened to this lost project and by searching online we cannot find any info about the first “Magic Shop Tycoon” nor Gameneo. As the language in these screenshots looks Korean, could they have been an obscure Korean game studio? If you could find something more about Magic Shop Tycoon 2 or its creators, please let us know in the comments below!

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