In 2005 Studio Gigante created a Kill Bill hack & slash prototype, pitched to be fully developed on the original Xbox. Players would have been able to follow the story of Tarantino’s movie, using the Bride to fight enemies with her katana. The team was mostly known for Tao Feng: Fist of the Lotus, another Xbox-exclusive fighting game published by Microsoft in 2003. While they had a great 3D engine and talent for fighting mechanics, unfortunately they had to close down before being able to find a publisher interested in their Kill Bill proto.
As we can read in an old article on Polygon:
“Gigante was ready to roll onto a proper Tao Feng sequel, and Microsoft wanted it – but the proposed deal gave the team pause, as it didn’t quite offer the resources desired to pull off the more elaborate design, which featured wildly destructible stages. Simultaneously, THQ swooped in with an offer to develop WWE Wrestlemania 21 – a richer contract that could not only help build up the studio further, but possibly also secure a lucrative annual franchise. After much agonizing, the studio principals opted for THQ’s deal, leaving Tao Feng 2 dead in the water.
Not only did the team lose its passion project, but the WWE deal backfired. An incomplete build of the game was accidentally pressed and released, leading to backlash and an eventual recall and revised release. Relations between Gigante and THQ had already soured prior to release, and the poor reaction was the final nail in the coffin.
The Xbox series was dead, and the studio was running out of money. Using a proprietary engine, Gigante prototyped potential Kill Bill and Star Wars fighting games and sought new projects, but decisions weren’t being made quickly enough. By July 2005, just three months after Wrestlemania 21 shipped, the studio closed its doors.”
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