New Cancelled Games & Their Lost Media Added to the Archive

Armor (Kixeye) [PC – Cancelled]

Armor is a cancelled tank combat game that was in development for PC by Kixeye between 2013 and 2014. The company is mostly known for top-down MMORTS such as War Commander: Rogue Assault and Vega Conflict, but for Armor they planned a third-person real time online shooter similar to World of Tanks.

Players would have been able to choose between many different tank models, shooting down other players in online battles in huge maps with destructible buildings. In the end Armor was never completed, maybe because it was too different from what the team was used to developing.

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Danso Toshi: Stray Road [PC Engine – Cancelled]

Danso Toshi: Stray Road (断層都市ストレイロード) is a cancelled cyberpunk RPG that was in development around 1993 by IGS (AKA International Games System, アイ・ジー・エス) planned to be released on the PC Engine CD. The settings are quite similar to another cancelled IGS RPG titled “Blunders”: from the available screenshots it looks like players would have been able to explore a fantasy world filled with sci-fi cities and weird monsters. Combat was turn-based, looking similar to Phantasy Star.

Lots of details about Danso Toshi: Stray Road were published at the time in PC Engine Fan magazine and IGS flyer: if you can translate the most important parts in English, please let us know! Some information is also found in japanese fan sites (translated with Google):

“The hero who wanders in search of lost memories in the “fault city” that was once born in the barren wilderness called Tokyo. Eventually he gets caught up in a huge conspiracy.

The February 1993 issue of the monthly PC engine is introduced over two pages. Release price 8900 yen Scheduled release date is written as scheduled to be released in March. It feels like it’s boiled down to the very end, but it has been discontinued.”

Someone on Twitter said a former IGS employee revealed the reason for the game cancellation was a complaint by Aya Sugimoto, a ‘80s / ‘90s J-Pop singer, actress and gravure idol that was hired by IGS for the game promotion and to write a song for the OST (Le SOIR Eternal Farewell). We are not sure about what happened between Aya and IGS, so if you can find more details please let us know!

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Heart & Heart (M&M) [Game Boy – Cancelled]

Heart & Heart is a cancelled dating-sim that was in development around 1991, planned to be published by M&M on Nintendo Game Boy. Players would have been able to insert real-life details of their loved one, such as age, Zodiac sign and blood group, and customize the sprite of the in-game girl. Then Heart & Heart would calculate the compatibility between the player and the girl, then maybe set a romantic date trying to choose the right questions and answers to win the girl.

An ad for the game was also published in Famitsu magazine (issue 157), but in the end Heart & Heart was never released. Here is the ad text translated by Google:

“In 1992, the ban on male-female dating live simulation was lifted, and her actual data was input. In addition, the eyes and looks are also montages. In addition, the game starts with her own data. An epoch-making experience that does not change from the real date is waiting for you. Whether she was able to escort well is shown by her compatibility diagnosis with her last. Since the data stock for 12 people can be done, there are 10 people and 10 colors to use. You can get data from that unrequited love daughter and use it later for compatibility diagnosis. Of course, even if she isn’t there, she can play a good game called Nampa Mode. For men and women, I have to make it myself, because I don’t want to be a Shinario. Now, really hone your dating skills. Soft Heart & Heart for Game Boy ”is in great shape!”

We are not sure what happened to M&M, but they are the same company who published the cult-RPG Otaku no Seiza: An Adventure in the Otaku Galaxy.

Thanks to Celine for the contribution!

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Arms Race (Gremlin) [PlayStation, Saturn, PC – Cancelled]

Arms Race is a cancelled action shooter that was in development by Gremlin Interactive around 1997, planned to be released on Playstation, Sega Saturn and PC. Players would ride a futuristic tank, exploring 12 levels while shooting down waves of enemies. It seems the project was led by Steve Zalud and developed using the Re-Loaded 3D engine.

The story would be set in the distant future, when the Cold War will once again be in full swing between six mega-corporations seeking to take over the world. On behalf of one of these agencies you would set off into enemy territory in order to steal weapons and trade secrets.

Screenshots were published in a few European gaming magazines such as Joystick France (issue 82), Play (issue 16), Mean Machines Sega (issue 52) and Generation 4 (issue 99)

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Refusion (Gumpanela) [PC – Cancelled]

Refusion is a cancelled multiplayer FPS / RTS hybrid that was in development for PC by Gumpanela Entertainment between 2005 and 2013. The concept behind the project was to let players fight as a unit with FPS gameplay or to become the leader of the team playing each battle as in a Real Time Strategy game. Imagine epic online VS matches between hundreds of players and AI-controlled units, moving in real time on a small-scale planet (40 x 40 km), using vehicles, entering into buildings and destroying the environments with explosives. An ambitious project indeed.

We can find some details about Refusion on Gumpanela’s old website (now closed):

Multiplayer: The game is mainly designed for the massive multiplayer mode. Up to 100 players can join the Battle at any time during the action. The aim is clear – vanquish the enemy! We also provide AI to help you in the roles of Fighter or Master.

SinglePlayer: The game can also be enjoyed by solo players. You can select either Skirmish or Campaign and discover the whole history of Human and Skoroman so that the prophecies can be fulfilled.

As A Fighter You Can: Choose between different classes; Control a great variety of units – ground, air, naval; Get your own unit – just come over to the proper military structure, press the button and than unit is there for you; Live longer on the Battlefield – more playing-time, less waiting-time; Listen to your Master’s orders. You will know where the enemy is, where to go, which group to join and what your personal task is. In the end, it’s your decision!

As A Master You Can: Play the full RTS game with real live units; Organise and manage your Fighters – they need you and you need them; Rely on your Fighters’ intelligence and incorporate their ideas in your tactics; Command huge numbers of units and build extensive bases; Lead great battles and obliterate your opponents.

Featuring:

  • Two Races against each other. Human versus Skoroman.
  • Unseen Battle Realm of 40×40 km, with no borders – just like a normal planet works.
  • Unique union of FPS and RTS game technology;
  • State-of-the-art FPS quality in physics and graphics;
  • Extensive, borderless game environment;
  • Massive units and buildings;
  • Epic battles, hundreds of units engaged;
  • Full and/or partial destructibility of units – for example, a car without a wheel will still be able to move along;
  • Open Games – you can join any game any time – the system’s auto-balance feature will keep everything in order, both Master or Fighter, no matter who joins in.

They also shared many screenshots and details on their Moddb account:

“Imagine yourself playing as a Master in classical RTS like Starcraft or Total Annihilation and your friend in the role of a Fighter playing his own FPS like for example Battlefield DC. And this all is happening in the same time at the same place. Isn’t it a brilliant idea? The best thing about this all above is the shared experience but for each player from perspective seen from a different point of view.

The Master builds bases and units, takes care of resource management, researches global upgrades and leads the whole battle, exactly as if he was playing a normal RTS game. As soon as he builds barracks, the live FPS players can join the game as Fighters and use everything Master has built, including usage of units he has created.

Through cooperation a great game come to existence, where the Master sees everything from a bird’s perspective and leads the battle globally. A Live Fighter has his own head and judgement of the situation, he sees the battle in local perspective and is able to solve some situations better than Master could ever do. Fighter can also invite a few AI controlled units into his team and command them on the battlefield according to his current needs.”

After a development update in 2013, Refusion quietly vanished.

Thanks to Daniel Nicaise for the contribution!

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