New Cancelled Games & Their Lost Media Added to the Archive

Spinny and Spike [GEN MD – Cancelled]

Spinny and Spike was a Genesis game, produced by Sega Technical Institute, that got cancelled relatively early on in development. It was unique in that it was one of the first games to be made up exclusively of boss battles, with no segue levels between them. Two characters (presumably named Spinny and Spike) were to fight through various nightmares.

This would have allowed for a great deal of creative flexibility and extremely varied characters.Two of the known enemies were Snake, a robotic snake with two stages of combat and a fake “natural” snakeskin that had to be blown away by the player, and Junkyard Dog, a vicious canine, the defeat of which required the player to abuse the occasional raising of its metallic head-plate.

Not much more is known about this game, apart from a wealth of old production artwork. However, there is a fair bit of interest surrounding it, and the story of its demise is of particular note.

The story goes that the game was originally conceived and planned by the trio of Steve Woita, Jason Plumb and Tom Payne (two programmers and an artist, respectively). It was soon given the go-ahead by Tom Kalinske (then-CEO and president of Sega of America), along with two other games, Comix Zone and Sonic Spinball. However, not long into its production, the three members of the team were reassigned to the Sonic Spinball project, which needed extra assistance in order to reach completion in time for the holiday rush.

Upon returning to Spinny and Spike, the three were rudely surprised by the apparent instigation of a completely new producer and lead artist, who had been hired to continue work on the game. The new team had sent it off in a completely different direction, and had not stayed faithful to the original design, according to Woita. Both he and Plumb decided to leave Sega in disgust, after receiving offers to work at Ocean of America.

While development of the game was meant to continue in the absence of these two key players, it was soon decided that its completion would be impossible without the input of Woita and Plumb; their code was too individual and unconventional, and its efficient use would have first required a complete rewrite. As this was too costly, Sega simply canned the project.

You can see many pieces of concept art, and read more about Spinny and Spike, in the Select Button Forum!

Article by Franklint

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Thunder in Paradise [SNES – Cancelled]

Thunder in Paradise is a cancelled action game that was in development in 1994 for the Super Nintendo by Software Toolworks. The game was based on the TV series of the same name, starring Hulk Hogan, and it would have had at least 3 different gameplay modes, as we can see from the screenshots in the gallery below, found in  EGM issue #63.

As wrote by Evan G in his article on SNES Central, it’s possible that  the Thunder in Paradise game was never released because the TV show was cancelled in late 1994 for quality reasons. It would have been an economic risk to complete and publish a game based on an unsuccessful TV show.

Another Thunder in Paradise game was released for the CD-I, but it’s different from the SNES version.

Thanks to Celine for the contribution!

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Titan Warriors [NES – Unreleased]

Titan Warriors is a cancelled shoot ’em up that was developed by Capcom for the NES / Famicom, in 1988. The game was meant to be a sequel of Vulgus, an arcade shooter developed and published by Capcom in Japan in 1984. An almost complete build (with just some bugs) of Titan Warriors was somehow leaked online, and you can download it at the Lost Levels Forum. For more info about this project, you can read a nice article written by Frank Cifaldi for 1UP’s Retro Gaming Blog.

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Super Mario Land 2 [GB – Beta]

Super Mario Land 2: 6 Golden Coins is a platform game developed and published by Nintendo in 1992 for the original Game Boy. It seems that Mario Land 2 changed a lot through its development, as we can notice by a series of beta screnshots found by BigFred in an old magazine. As he wrote in our Forum:

None of these scenes exist in the game in this form. There is no exit shaped like a mushroom. There are also no mushrooms in the jelly (?) stage. The status bar is different and the world map doesn’t match the final release either. Compare to the complete maps on this website: www.vgmaps.com/Atlas/GB-GBC/

Also, ace.dark found a different title screen planned for the english version.

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Screwballs Superleague [NES – Cancelled]

Screwballs Superleague is a cancelled brawler / action game that was in development in 1990 by Rare. The game had two modes of play, battle mode and cooperative play: players would each start a level in their own “spin engine”, which would spin-up the character from their normal state into a spinning top. Players could exit the “spin engine” at any time, but it took time to spin the character up to full speed: the faster they were spinning, the more energy they had to throw either another player out of the battle arena (in battle mode) or an enemy monster (in coop mode).

As they player bashed into things, and over time, their spin energy would decrease making them more vulnerable to attack, so they would need to periodically head back into their own spin engine to spin-up to full power again.

Sadly Screwballs Superleague was canceled when the lead programmer left Rare. The game was pretty fun, but was months away from being completed and at the time they did not have a publisher for it yet.

Thanks a lot to Simon for his help in preserving some info on this lost project!

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