New Cancelled Games & Their Lost Media Added to the Archive

AquaNox: The Angels’ Tears [PS2 – Cancelled]

Aquanox is a series of action / shooter / simulation games set in a distant future in which humans mostly live underwater and use futuristic submarines to explore the ocean. It all started in 1996 when Massive Development released Archimedean Dynasty / Schleichfahrt (considered as the first chapter in the saga) then in 2001 the same team published AquaNox and a couple of years later they delivered AquaNox 2: Revelation. All the games were published for PC only and even if there are some basic differences between the 3 titles, they always had a mix of “flight” simulation, shooting and RPG gameplay: players were able to fight their way in 360° underwater combats, shoot down other submarines, conquer enemy bases, talking with NPC characters, explore the sea to find hidden treasures, complete different mission objectives to gain more money and upgrade their vehicles.

A new chapter in the Aquanox series was planned for Playstation 2 but unfortunately it was cancelled when it was almost completed. As always the project was in development by Massive soon after the release of AquaNox 2, when JoWooD (their parent company at the time) wanted to enter the console market and deemed Aquanox as the perfect game to start. Initially Aquanox 2 was ported to PS2 but it did not fit the new hardware and controller, being not that much fun to play. To secure a great console debut, Massive Development took the next 2 years to create a completely new game, as a third chapter in the series, that would have been titled Aquanox: The Angels’ Tears, with new missions, features and storyline.

Aquanox: The Angels’ Tears, the cancelled PS2 sequel

As we can read in the official press-release for the game:

AquaNox: The Angel’s Tears is the story of an action packed treasure hunt, presented as a playable under-water road-movie. The game is a fast-paced 3rd person shooter, where the player steers his vessel through the depth of the oceans 3000 meters under the sea, 650 years into the future, 300 bars of pressure. The sun is a fading legend of former centuries. Nobody has ever seen it. Man now calls this world: ‘Aqua’. Eight humans crammed into a freighter. Eight mercenaries, shrouded in mystery, hunting for a legendary treasure. Eight hunters dreaming of the Angel’s Tears. This dream will change them – and history. The greatest love story of their time!

Angel’s Tears would have featured fast paced underwater shooting along with a mature storyline divided in 32 main missions set in the deep seas of Aqua, an advanced score and experience system, 4 submarine ships with different stats and tactical uses, fully upgradable weapons and other equipment to improve player’s chance to survive to the hardest missions that were planned.

Massive Development wanted to make Angel’s Tears the best Aquanox game ever, but unfortunately in 2005 JoWooD was on the edge of going bankrupt: they had to cut a lot of their cost and decided to close down Massive Development as the new AquaNox was already 99,9% done. At this time the Aquanox: The Angel’s Tears was submission-ready to be accepted by Sony and to be officially published on PS2, but the devs wanted to polish it up more before to release it as their last game, so they introduced a few easy bugs to make it fail the first submission. When AquaNox PS2 failed the Sony submission the situation at Massive Development got even more sour as JoWooD refused to pay all their outstanding wages. Because of this the project wasnt handed over properly at closure of the studio and nobody was able to finish it although it was really 99,9% done. AquaNox: The Angel’s Tears was forgotten for many years, hidden away in some directory, until Nordic Games ended up with the rights to Aquanox and all its assets after the insolvency of JoWooD in 2011.

Nordic Games got in contact with Unseen64 to share some of the documents they found about Angel’s Tears and we are now able to preserve more screens and videos from this lost game. People that were interested in Angel’s Tears will be happy to know that this is not the end of Aquanox as Nordic Games though the series deserved another chance and conceived a new project: Aquanox Deep Descent, a complete reboot of the Aqua saga taking into account the scientific advances made since the first game.

As a love letter to fans of games that will never be, Deep Descent will not only revive the AquaNox experience after the lost Angel’s Tears, adding 4 players coop mode and an even bigger ocean to explore, it will also integrate assets and research from another cancelled THQ underwater action game known as Deep Six, originally planned for PS3.

We are happy to see a team like Nordic Games to understand the importance of preserving lost videogames and huge props to them for the help in saving more documents from the cancelled AquaNox: The Angel’s Tears! We can’t wait to see what they will be able to do with Aquanox Deep Descent, a project that could take the series to a new level and will became a memento to remember two interesting cancelled games. Aquanox Deep Descent was fully funded a few days ago thanks to a successful Kickstarter campaign but you still have a week to support the project with your pledges and be able to play this game as soon as it will be released!

Super thanks to Nordic Games for the contribution! Also thanks to Manuel Hansen for additional support

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Knights [GameBoy Color – Cancelled]

Prior to their acquisition by Sony and going on to create the Killzone seriesGuerrilla Games was a small development team based in Amsterdam, then known as Lost Boys Games; a subsidiary of Dutch multimedia conglomerate, Lost Boys. One of Lost Boys Games’ internal teams was dubbed ‘Formula‘. This group was dedicated to handheld games, responsible for producing titles such as Rhino Rumble, and Tiny Toon Adventures: Dizzy’s Candy Quest for GameBoy Color. One of their most interesting GBC projects, in development in around 1999-2000, was called Knights.

Knights was an action brawler with a style of gameplay comparable to a blend of Bomberman and Gauntlet, in which players would have had to fight against 3 other knights in 50 different arenas riddled with traps, enemies, and various NPC’s. This excerpt from an old IGN preview offers us further insight:

Each knight is colored differently, and the great challenge of the game is to strike down the knights in a predetermined order while protecting your own flank. Strike a defender before he becomes an official target, and the imperial judges will punish you with a penalty point.

Knights GameBoy Color Formula Lost Boys Games (1)

It’s interesting to note that Knights GBC was based around the gameplay of another cancelled Knights project that was planned by Digital Infinity for PC and Dreamcast, before they merged with Lost Boys in 1999. Later, the original Knights for PC and Dreamcast was changed from a multiplayer brawler to a single player action platformer and ported to Playstation 2, but that version was also canned. In 2003, Lost Boys Games was sold to Media Republic and renamed to Guerrilla Games. Their Knight projects were thus never finished, as they began to work on the first Killzone for PS2, and Shellshock: Nam ’67 for PS2, Xbox, and PC.

Only a few screenshots remain from Knights for GameBoy Color, as the title was soon cancelled for unknown reasons. We tried to get in contact with former Formula Games / Lost Boys developers, in an attempt to unearth more on  this unreleased game, but unfortunately, they were not available for comment. If you know someone that worked at Formula Games, let us know!

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Rainbow 6: Patriots [Cancelled – PS3, Xbox360, PC]

Tom Clancy’s Rainbow 6: Patriots is the cancelled sequel to Tom Clancy Rainbow Six Vegas 2. It was being developed by Ubisoft Montreal with additional development support by Ubisoft Toronto and Ubisoft Red Storm. It was going to be released for the PC, PS3, Xbox 360 originally, then was planned to be released for the PS4 and Xbox One. 

The game was a first person tactical shooter with squad mechanics and third person cover based mechanics.  It was first planned to be released in 2013, before being delayed to 2014, and then finally being cancelled to be replaced by Rainbow Six: Siege. On the game’s themes of modern “eco-terrorism”, creative director David Sears said:

Terrorism has evolved, and so has Rainbow 6. In Rainbow 6 Patriots, all the team play, tactics, and realism that fans of the series love have been coupled with an exciting new narrative direction. This adds an unprecedented level of humanity that will make Rainbow 6 Patriots an extremely tense and immersive experience.

Rainbow 6: Patriots would have tackled a domestic terrorist group called “The True Patriots”, a populist militia group who have taken it upon themselves to act as judge, jury, and executioner on behalf of the ‘victims of Wall Street corruption’. Some of them were intended to be former military servicemen and women, who returned home from fighting abroad to discover that their country had abandoned them. The leader of The True Patriots was a man named Jonah Treadway, an influential figurehead planning to cause havoc across America; targeting New York in particular. Read more

Interview with Yukiharu Sambe, R&D manager of the unreleased Taito WOWOW

A long time ago, Unseen64 was just a shell of itself. It was hosted on the notoriously bad Xoom.it hosting service, and looked pretty much like a 90’s website horribly made with Microsoft Frontpage. However, as old as Unseen64 looked back then (it was 2004!), it wasn’t the first site dedicated to unreleased games maintained by Italians. That particular accolade belongs to The Strange (and Rare) Videogame Pics Page, created by Fabrizio Pedrazzini, an Italian games journalist, known for his work at magazines such as the glorious ‘Super Console’. TS(&R)VPP, as the name says, wasn’t solely about beta games. There were pictures of pirated software, obscure and limited edition consoles, demos, and more. Hidden among those pages was the Taito/JSB/ASCII WOWOW console.

Consoles Plus 010 - Juin 1992 - Page 010

Page 10, Console+ Issue 10 (June 1992) (click to enlarge)

For years, the only available information on the Taito WOWOW was limited to this report from the 1992 Tokyo Toys Show, via French videogame magazine, ‘Console+‘:

Another alliance between publishers and manufacturers has been established in Japan. It’s about JSB (that controls the satellite channel Wowow), ASCII and Taito.

A prototype has been developed. It’s small and equipped with a CD-Rom player. The basic idea is innovative: it’s about distributing games via satellite, like the streaming of TV programs, and to charge only the time really spent to play.

The other interesting thing about the console is that the games that will be released to the public will be the same of the arcade versions, with the video and audio quality of the originals.

The first games available will be Darius, Bubble Bobble and Parasol Stars…

A released date has not been disclosed yet.

Taito's booth at the Tokyo Toy Show 1992

Taito’s booth at Tokyo Toy Show 1992 (picture courtesy of Hardcore Gaming 101 blog)

The interview with Yukiharu Sambe

We have been able to get in touch with the Research & Development manager of TAITO Corporation Mr. Yukiharu Sambe, Professional engineer at the time the Wowow was created, and he was kind enough to share some new informationpreviously unknown, about this unreleased console. Enjoy! Read more