Sony

Ghost Recon: Advanced Warfighter 2 [Debug / Beta – PSP]

Tom Clancy’s Ghost Recon Advanced Warfighter 2 (GRAW 2) is a shooter developed by High Voltage Software and published for the PSP in 2007. Edward Kirk found out that in the final game there are still some unused options that are usually hidden.

This game contains a number of debug options and a level select which, when enabled, turn it into a “Pre-Certification” version. The released game contains a file called Game-txt, which can be edited to enable the debug menu and other options used to test a game.

The debug has a number of different options which affect the game, such as …

… wireframe mode. Although the Game.txt file does identify the enabling of cheats, the features found so far are definitely for debugging and testing, rather than just making it easier to get through the game.

More on Edward Kirk’s website: http://zenade.angelfire.com/GRAW/debug.html 

Beyond Good & Evil 2 [Cancelled – PS3 / Xbox 360]

Beyond Good & Evil 2 is the sequel to Ubisoft’s 2003 action adventure, which was released on PlayStation 2, Xbox, and GameCube. Pre-production started in 2007, just like the original title by a team at Ubisoft Montpellier. Michel Ancel returned as lead designer after his Rayman 4 concepts evolved into a minigame collection.

Even though a short teaser was shown at Ubidays 2008, the title was put on hold in summer 2009. The team was dissolved, Ancel started work on Rayman Origins, while other members of the team moved onto other project at Ubisoft (Tintin, different prototypes).

However, in 2009, a short trailer was leaked showing what the team envisioned for the game. Two years later, Ancel presented this trailer at a conference together with various artworks and another video with in-engine footage.

The current fate of the title is unknown. Michel Ancel revealed that current generation consoles are not powerful enough to realise the team’s vision for the game, implying a next-generation release. While both he and Ubisoft deny that the game is cancelled, only a small team (if any) is currently working on it.

Special Thanks to BGEMyth.net, Twitter user Alltpweek, and Gamersyde.com.

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Gravite (Gravity Daze) [PS3 – Prototype]

Gravity Daze (Gravity Rush in the west) is a PS Vita action-rpg created by SCE Japan Studio that was released in february 2012 in Japan. Thanks to an article from Dengeki Online, we know that the game was already in development in 2008 as a Playstation 3 retail game called “Gravite”. Additional DLC episodes were also supposed to follow the original release shortly. In 2011, however, Sony decided to port Gravity Daze to his new console.

In the gallery below we can see screenshots from the original PS3 version and the various concept arts made during the two years of work on the Ps3 build.

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Star Wars: Battlefront [Beta – Xbox / PS2 / PC]

Star Wars: Battlefront is an action game developed by Pandemic Studios and LucasArts, and released on September 2004 for PlayStation 2, Xbox and PC. Development for Star Wars Battlefront began at Pandemic Studios in 2002. Greg Burrod, executive producer on Battlefront stated “We wanted to create an online shooter title for the Xbox, PS2, and PC which would allow for team strategy and would feature battles and worlds from every one of the six Star Wars films.”

A beta version of Battlefront was released as an extras DVD for one of the trilogy sets. It’s quite interesting and has a lot of ideas that were not in the final version. The build date is February 03 2004, 8 months before the final version was released. Also, the HUD was different and the graphic was still unfinished.

Stranno posted a video and some comparison-screens between the beta and the final version on the Assembler Games Forum!

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Cool Boarders: Sold Out [PS2 – Cancelled]

Cool Boarders: Sold Out  is a cancelled game that was in development in 2002 for the PlayStation 2, by Idol Minds. The Cool Boarders series is a snow boarding racing simulator, that was initially developed by UEP Systems for the original PlayStation in 1996. In terms of gameplay, Cool Boarders: Sold Out was probably going to be similar to the previous Cool Boarders games, but it’s a different game than the japanese-only Cool Boarders: Code Alien.  Some 3D models from the game, created by Jason Stempel, are saved below, to preserve the existence of this lost project.

Tech. Notes on the Character Models:

“Concept Artist Jason Burch provided front and side orthogonal concept sketches and it was my responsibility to match the exact likeness of the illustration style and character silhouette.”

“Each character was constructed for use during gameplay and IGCS so each had an articulated face with work, eyes, brow, mouth, jaw and hair joints and also articulated finger control.”

“Modeling and texturing of each character ranged from 3-4 days”

Thanks to Superannuation for the contribution!

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