Sony

Ace Squadron [Cancelled – GameCube / XBOX / PS2]

Ace Squadron is a cancelled flying shooter that was in development by Atomic Planet for the Playstation 2, GameCube and Xbox. The game was set in World War II and offered various arcade air-combat missions to play and as we can read from the official press release “gamers will be given the opportunity to shout ‘Tally Ho!’ and dive their trusty Spitfire into a dogfight with swarms of Nazi aircraft. There are scores of missions to play, from the heady days of the Battle of Britain to dangerous raids on secret weapons factories in the last days of the war, and dozens of different and powerful warplanes to fly, such as the majestic Spitfire, the nimble Mosquito and the sturdy Lancaster”. The project was never released for unknown reasons and we don’t even know if the game was finished or not as the few screenshots available look like target renders and not actual gameplay.

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Philosoma (Ora-194) [PSX – Target Render]

Philosoma is scrolling shoot ’em up developed by G Artist and published by Sony for the PlayStation in 1995 / 1996. The story of the game is about an alien planet named Planet 220 (know as ORA-194-220 in the Japanese version) that is attacked by an unknown force and requires assistance. Celine found an old article about Philosoma in Console Plus magazine #34, in which they shown a target render from the early development of the game.

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Monster Knight [PS2 Concept – Cancelled]

Monster  Knight is a cancelled third person action-rpg developed by Insomniac that was supposed to be released for PS2. The game was never officially announced, but its design document, created in 1999 and which contained the concept arts that we can see below, was shown to IGN in august 2012.

From the few info available about it, Monster knight was probably a mix between Zelda and Pokemon: in fact, the player main’s objective was to explore a large world and capture the various creatures that he encountered.

However, in this game monsters could  be acquired also by negotiation or after pursuing and catching them, and they were used by the player not as fighters but as equipment or transport. Every creature had a particular class, growth pattern and personality.

For more information check  IGN article .

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