Before going bankrupt, Appeal, the same software house behind the unreleased Outcast II, developed a prototype for a new action game based on the Tintin comic books:
After the Outcast II debacle (see the related article here), we were offered a share buy-back option by our publisher (Infogrames) in exchange of a new pre-production contract around a Tintin game. As we had to keep our studio alive, we bought back the shares at a nominal price and got the contract started.
The budget was tight and the timing was short, so we tried to reuse a number of ressources from the Outcast II prototype and build on top of that. The game was to be fully 3D exploration with some action scenes and mini-games.
Unfortunately the publisher, Infogrames, couldn’t reach a deal with Moulinsart, the french foundation that manages the TinTin franchise, thus destroying Appeal’s last chance to recover.
For more informations check Franck Sauer’s Website.
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Wow! :D interesting find.