Sony

The Urbz: Sims in the city (2004) [Beta / Prototype – PS2 / Xbox / Gamecube]

In 2004, the urbz was announced for all 3 major platforms (PS2,Xbox,Gamecube) and Gameboy/DS. The Urbz, is a spinoff of The Sims Series. It was originally planned as a mini series (That was to contain around 3 games according to an EA employee on mod the sims forums), but that never happened. Instead only 2 games in the planned series released: The normal version and a portable version (Which both differed by around 90%)

The video showing real beta gameplay was much different than the final game released. It shows more open ended locations, such as a large downtown area. Also some characters introduced in the trailer were never introduced in the final game. (While Jayde was shown in the final game only as a pre made player preset, she was supposed to of had a much larger role in game).

Additionally, its been said on many forums and sites that these unknown locations may of been in the cancelled enhanced PC port, which reportedly was to release in 2005, but was cancelled.

In this photo, You can see a cut location:

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In the game files on the PS2 disk, there is unknown strings that refer to a deleted location known as “Main Street“.

This may of been that location.

Another thing is that in this picture of a cut subway (which also may be a beta of central station), we can see the beta version of the travel system, where you could travel. In it, is 4 unknown locations. (Daves Place, Moms Place, Museum and Noodle Shop).

A trailer of this version in action can be seen here:

Images: 

Nichimen Graphics Beat ’em Up [N64 PSX SAT – Tech Demo]

At E3 1996, Nichimen Graphics shown a tech demo with a beat ’em up for the Nintendo 64, Saturn and Playstation. As we can read in an old press release, their N-World 3 engine included N-Geometry (polygonal modeler), N-Dynamics (scripting), Skeletal Animation System (motion capture editing tools and animation tools, plus skeletal posing using both IK and traditional methods), N-Render (photorealistic ray tracing renderer), N-Paint & N-Paint 3D (2D and 3D paint systems) and Game Express (for artists to preview data directly on a 3D game platform). Currently we dont know if this engine was ever used for a realeased beat ’em up / fighting game.

In one of the photos published in Edge magazine from June 1996 you can notice that over the TV with the N64 tech demo, there was also a Ultra 64 prototype pad.

Images: 

Spyro PS2 Tech Demo (2001) [Fake]

Update: as wrote by a former Argonaut Games developer “Hi All… just to let you know this article is false. Croc 3 was never in development at Argonaut (beyond a 2 page proposal I put together) and there was no Spyro demo.

Original post:

In 2001 during development of Croc 3: Stone Of The Gobbos, Argonaut Games developed a tech demo for an unnamed Spyro The Dragon game. The game was not intended to be released, however it was playable and had a homeworld. The game prototype was done to expand on the engine both Croc 3 and Malice used. It was a tech demo developed for Playstation 2. Nothing else is known.

Thanks to a former Argonaut Games employee for the information. 

Croc: Legend of the gobbos (1997) [Beta / Prototype – PSX / Saturn / PC]

Croc Legend Of The Gobbos was a platformer game released in 1997 by Defunct game developer, Argonaut Games. Using the BRender engine, which was a state of the art engine capable of powering games released between generations (PS1 and PS2 gens), it took full advantage of the consoles it released on and pushed the game engine to its limits.

Recently, a beta and tech demo was uncovered by a few fans of the game on a now defunct forum, “Croc Fan Forums” , and released to a very few people. A newely formed YouTube channel called Video Game Beta Book, posted videos from both builds that leaked a few weeks ago.

These videos show many things that were changed or cut. In the tech demo, croc appears to be voiced by an entirely different voice actor opposed to His voice actor in Croc and Croc 2. Next, many level designs are different, and some levels are even entirely unseen in the final game. The main island also looks severely different.

The tech demo that leaked was dated November 1996, and appears to be a very early alpha of the game engine, that was likely released to internal testers to test physics.  In the Prototype dated March 1997, it features slightly different animations, has cut levels, and even has something not at all in the final game: Results Screen. The results screen is similar to the ending of levels on the Spyro The Dragon Trilogy games released by Insomniac Games from 1998-2000, where it shows your gems you picked up and score.

Additionally, in the tech demo Croc is more lighter than He appears in the March 1997 Proto and the final game.

Videos of the tech demo and prototype can be seen below: