Sega

Mega Man X4 [PSX/Saturn – Beta / Unused Sprites]

Mega Man X4 (aka Rockman X4 in Japan) is the fourth game in the Mega Man X series, released for the Sega Saturn and PlayStation in July 1997. Kei was able to find an old preview/trailer of the game from an equally old April 1997 Multiple Option CFC (Capcom Friendly Club) Style videotape from Japan. As Kei has wrote in the U64 Forum:

While this preview may not include much immediate beta/pre-release differences, there is one particularly noticeable element that can be heard in this video. For one, X sounds completely different as you see him jump and shooting out charged buster shots in the video; we’re talking about a pre-release video of the Japanese version here. Apparently, he had a different voice actor, as he sounds like a girl, much like he does in the English final version of RMX4. Zero also sounds slightly different as well, his Saber slashes are odd too.

Also, Bowserenemy and Protodude noticed some more differences in the same beta trailer:

Enemies are in different spots; Zero’s missing a few frames in his mid-air slar, and the hit detection is a bit off here and there. […] it’s the same as the third slash in his 3 hit combo, so just compare the two.

Hidden in the game’s code, Ace Spark from The Mechanical Maniacs has found some unused animation frames for Double, that could be from removed dialogue sequences [UPDATE: The running animation for Double is actually used in the game, but you only see it for a split second after you select a stage in the game. Thanks to OKei!]. An unused mugshot is in there too.

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Some beta screenshots are available too, in which we can notice that the intro stage had a drill enemy in the beta, that was removed from the final game. When the place starts blowing up there are even more drill enemies. You can read more info on the beta at The Mechanical Maniacs!

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An even later beta build than the one above with many more differences can be seen below:
 

Monika no Shiro (Faradoon) [Saturn – Cancelled]

Originally titled “Faradoon: The Legend of Dragon Castle”, Monika No Shiro (Monika’s Castle) is a cancelled RPG that was in development for the Sega Saturn in 1996 / 1997, by Pioneer LDC. The game could have been almost completed, as they had a final box art and various ads on magazines, but for some reasons it was never released in the end.

It seems that a playable demo of Monika No Shiro was available at the Tokyo Game Show 1997 (?). Thanks to Raizing from Sega Saturno we can take a look at a trailer and many images from the game! You can find more info on the  game (in spanish) in the Sega Saturno Forum.

Thanks to Celine for the contribution and to Rod_Wod for one of the scans!

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Battletech: Gray Death Legion [Saturn/Mega CD – Cancelled]

Battletech: Gray Death Legion is a cancelled mech game that was in development for the Saturn and Sega Mega CD at Absolute Entertainment in 1995, before the closure of the company. The project was based on a fictional mercenary company that exists within the fictional BattleTech Universe and probably the gameplay was going to be similar to other mech games, with mission-based levels and first person shooter view.

It’s currently unknown if the Saturn version was similar to the Sega Mega CD one or if they were 2 different games. A playable beta demo of the Sega Mega CD version was leaked somehow and it’s available at Good Deal Games. As we can read from the description:

The Gray Death Legion is a mercenary regiment within the Battletech universe. This game demo does not have audio, but is very playable and a blast at that! The game plays very similar to the excellent AH-3 Thunderstrike. Battletech: Gray Death Legion makes use of the Sega CD’s scaling and rotation hardware to create an impressive 3D environment with a smooth frame rate. Features a very long 3D animated Battletech intro that is also very impressive.

Thanks to Celine for the contribution (scan from GamePro #79)!

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Mortal Kombat 3 [Arcade – Beta]

Mortal Kombat 3 is the third game in the Mortal Kombat fighting game series, released in arcades in 1995. It was updated into Ultimate Mortal Kombat 3 in arcade and home consoles, and later Mortal Kombat Trilogy home consoles only. Mortal Kombat 3 has been released for DOS, Game Boy, Game Gear, Genesis, Master System, PlayStation, Super NES and Windows. [Info from Wikipedia]

From the Mortal Kombat Secrets website we can read about many differences in the beta builds of the game, such as early character select screen, a removed red carpet in “The Bank” stage and a removed sub-boss with two big hammers. Sektor’s original name was “ketchup”, Cyrax’s original names were “mustard” and even “Robocop” at one point, Sindel was known as “Muchacha” and Kabal’s working name was “Sandman”.

Kurtis Stryker was supposed to appear in MK1 but it was removed, then in MK2 but it was changed into Jax. Only in MK3 Kurtis Stryker made its final appearance in the series. You can find out more about the MK3 beta at Mortal Kombat Secrets!

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Mortal Kombat 2 (II) [Arcade – Beta]

Mortal Kombat II is a 1993 arcade game and the second title in the Mortal Kombat fighting game series. Due to memory limitations for the title two characters from the original Mortal Kombat, Sonya Blade and Kano were excluded, reasoned by Boon as them being the least-picked characters in the original game, and the development team’s desire to introduce more new characters into the game. [Info from Wikipedia]

On the Mortal Kombat Secrets website there are many interesting concept arts and screenshots from the early development of the game, in wich we can notice some removed characters as Kintaro and a female kick-boxer. Also a couple of beta images for Jax, Johnny Cage and Baraka shown their original designs and we found out that a Blade Spin Special Move was removed from Baraka, because it was too powerful. You can check the original article on MKS for more info!

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