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Stormbringer: Elric of Melniboné  [Cancelled – PC Dreamcast]

Stormbringer: Elric of Melniboné [Cancelled – PC Dreamcast]

StormbringerElric of Melniboné is a cancelled Action RPG videogame which was in development on Windows PC and Dreamcast by the Russian team Snowball Interactive, and  it was going to be published by US-based Octagon Entertainment.

Stormbringer was the second attempt in creating a videogame based on the character of Elric of Melniboné, the protagonist of several fantasy stories created by the English writer Michael Moorcock. The first attempt (that was also cancelled) was made by Psygnosis for the Playstation and it was simply titled Elric.

We have many info about this project, from various interviews with Sergei Klimov, Managing Director of Snowball Interactive. Here are some quotes from the interview on IGN RPG Vault Network, you can read the full text on the archived version of IGN RPG Vault, part one and part two

Mario Takes America [CDI – Cancelled]

Mario Takes America [CDI – Cancelled]

mario takes america CDI cancelled

Mario Takes America is a cancelled action platformer game that was in development from 1992 to 1994 at the Toronto-based Cigam Entertainment for the ill-fated Philips CD-I console. This was intended to be the third Mario game planned for the CDI, following Hotel Mario and the unreleased Mario Wacky Worlds. It would have formed a trilogy of Nintendo-licensed Mario games published by Philips, just like the infamous Zelda CDI trilogy: Zelda’s Adventure (by Viridis), Zelda: The Wand of Gamelon and Link: The Faces of Evil (by Animation Magic).

Mysteriously, while even the unfinished Wacky Worlds gained some exposure from savvy prototype hunters online, Mario Takes America was since forgotten by the wider world, fading into obscurity, and until recently, next to zero information has been available on it. However, thanks to an anonymous contributor, research by Interactive Dreams, LiamR and a former Cigam employee on the AssemblerGames Forum, we are able to preserve some more memories about this unreleased Mario project. 

Splinter Cell: Blacklist [Beta – Xbox 360, PS3, PC]

Tom Clancy’s Splinter Cell: Blacklist is an action / stealth game developed by Ubisoft Toronto, Ubisoft Montreal and Ubisoft Shanghai, published for PlayStation 3, Wii U, Xbox 360 and PC in 2013. As we can read on Wikipedia, in November 2010 Jade Raymond from Ubisoft Toronto announced that the studio was developing a new Splinter Cell game.

During the Microsoft’s press conference at E3 2012, Splinter Cell: Blacklist was officially revealed with a beta video that you can see below. One major difference is the plot and interactive torture sequence in the beta. After a major uproar from critics, it was announced by the creative director of the game, Maxime Béland that the now dubbed “interrogation” sequences are rendered cutscenes and the only choice made by the player is to either let the target live or die.

Ubisoft responded with an official statement regarding the removal of the controversial scene:

“As with other game features, the storyline evolves as part of the standard development process. Based on how the game has progressed, we felt that this scene no longer fit in the context of the game, so we decided to remove it. Splinter Cell Blacklist, like previous Splinter Cell titles, has always tried to keep the topics and themes relevant and current. Splinter Cell Blacklist explores moral choices and dark themes through the concept of the Fifth Freedom; a recurring theme in the franchise.”

“Definitely we are not going to see when the game’s coming out that there are torture scenes in it. That scene is not there any more,” said producer Andrew Wilson “The first thing I’d say about that is that possibly there was missing context – and in an unabridged snapshot, it seemed like pretty tough material.”

The second major change is the plot: in the beta the group known as The Engineers are a quasi-league of nations rather than a borderless terrorist group that has the national backing of twelve unnamed nations found in the final game.

The level itself was unchanged during development other than who inhabits the camp and level introduction. The camp in the beta was labeled as “ Jadid Basecamp”. In the final game, only the location is given: Mirawa, Iraq. The introduction of the level in the beta has Sam Fisher wearing an enemy uniform and carrying a body into the camp. In the final product, Sam Fisher is air-dropped into the level after enemies near the LZ (landing zone) are eliminated by sniper support.

  • Some minor changes between the beta and final game are:
  • The level’s name colors are changed: green in the beta, white for the released game.
  • Changes in the HUD (heads up display) such as weapon icons.
  • The choice to either kill or spare Jadid Haidos isn’t in the beta.
  • Jadid Haidos’ model is changed between the beta/ released game.
  • Icons for the mark and execute are changed.
  • Sounds for in the process of being detected and finally being detected are changed. Also, the words “Warning” and “Detected” do not appear in the final game.
  • The icons for the three play styles: ghost, panther, and assault are not in the beta.
  • There is no ability to call in an air strike from the Paladin as shown in the beta is not available in the final game.
  • There is no ability to use explosive breaches as in the beta.
  • Drone strike are not as readily available as in the beta.
  • The mission’s endings are changed between the beta and the final game.

Jeff Wheaton noticed a number of notable differences (in chronological order of the video):

  • The level shown is not in the final game. No exact designs are taken from it, though many of its assets do appear.
  • Sam is never wearing the enemy uniform in the final game, nor are there any player-driven animations of him carrying an unconscious or dead character.
  • At no point in the final game do button prompts appear in any language other than the selected localization
  • The animations for most of the stuff in the cutscenes are absent from the final game.
  • The icons for marks in the final game are slightly different.
  • A lot of cutscene dialogue never appears in the final game.
  • A lot of HUD differences
  • Several plot differences. In the final game, the Blacklist is masterminded by a borderless group of individuals calling themselves The Engineers, not a group of nations.
  • Different sound for being detected. The final game also does not feature a “Warning” message.
  • The Ghost, Panther, and Assault point indicators are absent from the entire demo.
  • There is no instance of being able to trigger a UAV strike in the manner shown in the demo in the final game.
  • Jadid’s dialogue is different than it was in the final game, and no Spare or Kill option is given.

Very interesting nonetheless! Thanks a lot to Jeff and Matt Redmond for the contribution

Beta Video:

 

Spellsinger [Arcade – Cancelled]

Spellsinger is a cancelled arcade brawler which was in development in 1992 at Art & Magic, a belgian software house. As we can see from the video below, the game was clearly inspired by beat’em up titles such as Golden Axe. Sadly, according to one of the programmers that worked on the coin-op, Franck Sauer, the project was shelved because after three years of delay it became technically obsolete:

Unfortunately, as the game was progessing slowly because of a series of unanticipated difficulties, we had to pause the development several times to work on alternative, commercial-friendly games to keep cash flowing into the company. Ultimately, the project was canned because all of our resources were canibalized by those smaller ‘side’ projects. In the end the game had so much delay that it was rendered obsolete after about three years in the making.

From what we know the game’s source code is also lost forever:

Spellsinger is the only project we’ve worked on for which (to this day) almost every source asset has been lost. There are a couple of backup tapes and floppies here and there, but for now I have not been able to restore the majority of the data. The full prototype Roms and Board seem to have disapeared when the remains of Art & Magic moved along with Deltatec to a new building around 1996.

For more info check Franck Sauer’s Website.

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Videos:
 

F1 Racing Championship 2 [Cancelled – PS2 PC]

F1 Racing Championship 2 is a cancelled racing developed by Video System and supossed to be published by Ubisoft. In the background Players can recreate historical races whereby they must meet various racing targets in conditions and situations that actually occurred in the 2000 FIA Formula One World Championship season. New special effects include motion blur, camera vibrations and different contrast levels.

It was scheduled to be released in the four quarter of 2001 for Playstation 2 and PC, but it was cancelled for unknown reasons.

Information & Images are obtained of Neoseeker.com

Thanks to Jesus Enrique Sanches for the contribution!

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