Spellsinger is a cancelled arcade brawler which was in development in 1992 at Art & Magic, a belgian software house. As we can see from the video below, the game was clearly inspired by beat’em up titles such as Golden Axe. Sadly, according to one of the programmers that worked on the coin-op, Franck Sauer, the project was shelved because after three years of delay it became technically obsolete:
Unfortunately, as the game was progessing slowly because of a series of unanticipated difficulties, we had to pause the development several times to work on alternative, commercial-friendly games to keep cash flowing into the company. Ultimately, the project was canned because all of our resources were canibalized by those smaller ‘side’ projects. In the end the game had so much delay that it was rendered obsolete after about three years in the making.
From what we know the game’s source code is also lost forever:
Spellsinger is the only project we’ve worked on for which (to this day) almost every source asset has been lost. There are a couple of backup tapes and floppies here and there, but for now I have not been able to restore the majority of the data. The full prototype Roms and Board seem to have disapeared when the remains of Art & Magic moved along with Deltatec to a new building around 1996.
For more info check Franck Sauer’s Website.
Images:
Videos:
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Such a beautiful game, it reminds me playstation’s Odin Sphere.
I like that graphical effect of creating screens with many layers that simulate perspective.
That game was ahead of it’s time, maybe if it was done for PSX or Saturn it could be saved.