Nintendo

Arcadia VI [NES – Cancelled]

Arcadia VI is an unfinished multi-cart that was intended to be released on the NES with 6 games. The only know proto, currently owned by BeaglePuss and MrMark0673, only has 4 games. Of the 4 games, only one game (Tennis) has been completed. The 4 games on the cart are:

  • Tennis
  • Xerxes
  • Ghurka
  • Twin Cam Turbo

The first game is an interesting pseudo-clone of pong. It supports up to 2 players and the single player mode has 4 difficulty levels. The players compete in a pong like game, but are allowed to move in all directions as opposed to just up and down. There are 2 “Arcadia Men” located on the screen which make faces depending on how well a player is doing. The game is scored in the same way as Tennis, the first player to win the match is the victor.

The second game, Xerxes, is a vertical space shooter. This game is incomplete, but is playable ina demo form. There is not music (although there are sound effects), some enemies can be shot while others cannot, you can be damaged but not destroyed, there are a few power ups, and the only level is on a continuous loop.

The third game, Ghurka, is an unfinished Commando clone. Again, there is no music, but there are sound effects. You cannot be damaged by enemy fire, but you can destroy most of the bad guys. You have a limited number of bullets (the amount is unknown to the player) but an infinite number of grenades. The “game” ends when you reach an unpassable bridge.

The final game, Twin Cam Turbo, is a top down Spy Hunter like racer. There are various power ups and obsticles to avoid, but no enemies and the one and only playable level is on a very short loop. Of all the games available, this is the least compelte.

Thanks a lot to Mr Mark for the contribution!

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Ricochet Rick [XBOX / GC – Cancelled]

Ricochet Rick is a 3D  shoot ’em up that was in development at Titus Interactive for the GameCube and XBOX in 2001. We dont know how much it was done before the cancellation as the only screens available are a bunch of concept renders: probably the project was canned in early development, when Titus went bankrupt in the same year.

Thanks to Vincent for the contribution!

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Tyrian 2000 [GBC – Cancelled]

The original Tyrian was a shoot ’em up developed for the PC by Eclipse Productions (later named World Tree Games) and published in 1995 by Epic MegaGames. A version of Tyrian 2000 was in development for the Game Boy Color, but it was later cancelled to work on the Tyrian 2000 GBA version. The game was eventually leaked online as a rom.

In the Game Boy Color version, the Full Game incorporates a shorter stories (from Episodes 1-4) than the original DOS game, but planet Ixmucane core always gets destroyed at the end, and the levels were redesigned. The rear weapon from the DOS game is not available. Player can carry 2 Sidekick weapons at once, but only 1 is usable at a time. New game modes and items can be unlocked by purchasing Extras using credits obtained by completing a stage. [Infos from Wikipedia] You can find more about Tyrian in here.

Thanks to Celine for the contribution!

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Kitty’s Catch [NES – Cancelled]

Kitty’s Catch is a cancelled NES game that was discovered and purchased by Matt (aka BeaglePuss) from a lot on the Digital Press forums. The game is a two player fishing game where both players play as cats: Pitter vs Patter. It seems that Kitty’s Catch was an independent project by a GameTek developer that was pitched around to different production companies to find a publisher. You collect fish while avoiding jelly fish and electric eels, the first person to fill their bucket then receives a shell. The player with the most shells at the end of the time limit is declared the winner. There are also several power ups obtained by collecting tin cans. You can obtain a larger treble hook, or even summon a shark that can greatly weigh down your bucket. The game is currently owned by BeaglePuss and MrMark0673.

Thanks a lot to Mr Mark for the contribution!

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Metroid Prime 3: Corruption [Wii – Beta]

Retro Studios intended to give Metroid Prime 3: Corruption larger environments than Metroid Prime 2: Echoes, and enable the game to run at 60 frames per second. The developers were also interested in using the WiiConnect24 feature to provide additional content for the game that would be accessible from the Internet. A small Metroid Prime 3 Tech Demo was shown at E3 2005, created with the MP2 3D Engine. Nintendo then demonstrated how Metroid Prime 3 would take advantage of the controller’s special abilities with a version of Echoes modified for the Wii and shown at the Tokyo Game Show in 2005. The title Corruption and some of the first gameplay footage were revealed at Nintendo’s Media Release at the E3 2006 trade show.

From early screenshots we can notice that the Ridley fight in the beta did not have Meta-Ridley as in the final, different HUD, graphic details and thanks to some concept arts we can see various early character designs that were created before the final ones.

Also, thanks to a model viewer created by Interdpth and Revel8n, it is possible to find various unused models hidden in the game’s data. You can download the Metroid Prime model viewer (mpxviewer) in here. If you are able to find more unused models, please do let us know.

In January 2012, thanks to fundraising organized by user over on Assembler Games, a 2006 demo, which documented a beta version of the second planet of Metroid Prime 3, was dumped and released to the community. The proto was developed to run on Gamecube hardware with 128 mb of ram, so it’s playable only on a custom version of the Wii emulator Dolphin. Using the debug menu it is possible to active/deactivate the various power-up and to try the third-person  camera.  The map is still incomplete, so only a few areas are accessible. Apart from minor differences, the general layout of the location is remarkably similar to the final version. Cutscenes are unfinished, and of course  the interface is still based on the gamecube controller.

Thanks to Dark_ViVi for the contribution!

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