Nintendo

Milo and the Rainbow Nasties [XBOX/PS2/GC – Cancelled]

Milo and the Rainbow Nasties was going to be an action  game / platform in which the player would had to bring the colors back to the world after some weird bugs consumed it all. Originally the game was in development by Warthog Games for the XBOX, Playstation 2 and GameCube, but then it became a Gizmondo exclusive (as it happened with Johnny Whatever), untill its final cancellation. In February 2006, the owners of Warthog, Tiger Telematics, went bankrupt and therefore all their games were cancelled.

The concept of this game was never detailed considering it had a short lifespan, the gist of the plot was the world in which the player was in is overcome with darkness / bug creatures. The player was to clean this world using color, the concept was very similar to Super Mario Sunshine.

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Havoc (King Arthur’s world) [SNES – Beta]

King Arthur’s World is a 1993 side-scrolling strategy game for the Super NES. It was developed by Argonaut Games and published by Jaleco. In July 2009, Carnivol released an early beta the game throught the SNES Central website: the demo was called “Havoc” and there’s a playable level with almost the same gameplay as the final version, a different control scheme, some changes in the graphic and the HUD. For more info and to download the beta, check the Havoc page on SNES Central!

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Super Mario Strikers [GC – Concept / Beta]

Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-a-side football game developed by Next Level Games for the Nintendo GameCube. In an interview, game director Mike Inglehart and marketing director Grace Kim revealed that Strikers was originally intended to be a more realistic Mario sports game, but the development team opted for an “over-the-top” style after numerous consultations with Nintendo. [Info from Wikipedia]

Robert Seddon has linked us to an interesting article on Press The Buttons, in which we can look at some early concept arts, that show a different character design. The final  Mario Striker’s art-style was one of the most interesting Mario-designs from the last generation and it’s nice to see how the concept evolved.

Thanks to Robert Seddon for the contribution!

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Mirror’s Edge [Wii – Concept / Prototype]

In autumn 2008, DICE’s Mirror’s Edge was released on the Xbox 360, PC and PS3. However, EA wanted to expand on this concept and asked Backbone Entertainment to produce a small demo of the game for the Wii. A portable version of the game was pitched for the PSP and DS too.

Currently it’s still unknown whether a Mirror’s Edge game will ever be released on platforms other than PC, Xbox 360 and PS3.

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