Converse Hardcore Hoops (also know as Converse City Ball Tour) is a cancelled basketball game that was in development by Virgin Interactive Entertainment for the Genesis / Mega Drive, Super Nintendo, Playstation and Saturn. It was based on street basketball and there were 10 cities in which to play in 3vs3 half court matches. Converse Hardcore Hoops was shown at E3 1995 but after a while it vanished from release lists and it was never released on any console.
It’s unknown if the project was somehow connected to the Converse brand of shoes or why the game was cancelled. Celine was able to find some screens from magazines GamePro #72 and CD Consoles #8.
As we can read on Wikipedia, Charles Elwood “Chuck” Yeager (born 1923) is a noted test pilot. He is widely considered to be the first pilot to travel faster than sound and his career began in World War II as a private in the United States Army Air Forces. In 1991 Electronic Arts published Chuck Yeager’s Air Combat for PC, an aircraft simulation in which Chuck Yeager was a technical consultant in the game and his digitized voice is featured in the game, giving encouragement and praises before and after missions.
A NES game featuring Chuck Yeager, titled “Chuck Yeager’s Fighter Combat” was also in the works for the Nintendo Entertainment System, but it was never released for unknown reasons. In May 2010, mrmark0673 and BeaglePuss were able to buy a prototype of Chuck Yeager’s Fighter Combat NES from an eBay auction and shared many screenshots of the game. Chuck Yeager’s Fighter Combat will
This game is fantastic!. It’s extremely involved for an NES game. There are two selectable training options and two gameplay options including a two player game where Player one flies the jet and Player two is in charge of artillery. There are four weapons (including remote missiles that the player take control of to seek out long range targets), tons of baddies (Planes, helicopters, tanks, etc), awesome pseudo 3-D effects (Think 8-bit Star Fox), well developed story line, tons of in-game options (multiple camera angles), and some of the most ridiculous digitized voice overs of all time. Not only is the voice fantastic, but Yeager’s disembodied head appears on screen every time another one liner is shared.
The two things that continue to stand out for me are:
– The digital voices. Every five seconds, Chuck says something bizarre like “Engage!” or “Out of Missiles” and my favorite “You call yourself a pilot?!”
– The “polygon” graphics that I never thought I’d see on the NES. For the hardware, I can’t believe they can pull it off. Sure, it’s primitive next to something like Starfox, but not bad at all for the NES.
The game will be released (Cart and box) for less than $60 shipped. If that doesn’t interest you as a collector, you could always wait until the initial sale is over and play the rom for free. As always, huge props to mrmark0673 and BeaglePuss!
Elevator Action, produced by Taito, was an arcade game from the 1980s. While never becoming as famous as other games of the time, such as Pac-Man, Galaga or Space Invaders, it became a cult classic, often remembered for its espionage themes. Unfortunately, the franchise never really went anywhere. In 1994, an arcade sequel, Elevator Action II, was only ever released in Japan on the Sega Saturn, and in the US as a Dexter’s Laboratory game.
In 2008, however, Taito planned to revive the series by bringing out a new game on the Nintendo DS, which would have played more or less the same as the first two instalments. The original illustrator, James Harvey, was set to design all-new characters for the game, while ensuring that the classic feel of the original was upheld. Harvey says that he was asked to redesign the principal characters (three anti-terrorists), but to “keep one eye on the present and one eye on the past”. Soon after he submitted his designs, however, the game was scrapped for an unknown reason. Harvey’s characters have now appeared on the Internet, and an overview is provided below:
Kim Min Ji, a North Korean, is the first member of the team. She is armed with a laser pistol, which is charged from a tea kettle full of battery acid, which she can also hit people with. She wears a North Korean military uniform.
Brussels Tibia, the second member of the group, wears a black outfit, with a human skeleton drawn all over it. Harvey describes him as a “crazy white kid in a Halloween suit”. His special power would have been his lethal flying kick.
And, finally, Rakim Al Taff (whose name is a play on the original Elevator Action II character Jad the Taff) is a tough Muslim radical who dons a pink cap and pants, and would have had a running clothesline special move.
It is very unfortunate that this very promising revival never saw the light of day. We can only hope that Taito will one day re-open the file, and consider bringing this game to the public.
Information, and pictures of characters, were shared on Boing Boing.
Article by Franklint, thanks to Robert Seddon for the contribution!
Banjo-Pilot is a handheld racer developed by Rare Ltd. and published by THQ in 2005. Originally, Nintendo announced it as Diddy Kong Pilot in 2001. When they sold their share of Rare Ltd. to Microsoft (2002), they opted out of their publishing contract. As the Donkey Kong IP is a property of Nintendo, they could no longer release the game in this state.
In late 2003, THQ decided to publish the four Rare GBA titles, including Diddy Kong Pilot – now reskinned with Banjo characters. By this time, most members of the original team had either left the company or been moved onto Xbox titles. Reskinning Diddy Kong Pilot was now the task for the remaining members of the handheld team who thought it would be easier to make a game from scratch. A voxel based racing title was developed, which can be seen in our gallery. After five months (mid 2004), however, the team was asked to stop working on this version. Instead, they were meant to revive and finish the previous team’s Mode 7 game for Q3 2004, but without the tilt sensor which was announced for Diddy Kong Plot. In 2005, Banjo-Pilot finally saw a release.
Reel Fishing: Life & Nature is a cancelled fishing simulation that was developed by Marvelous for the DS. Controls aside, the game was probably going to be identical to the released PSP version. Here is the official fact sheet of RF:
Reel Fishing: Life and Nature is a return to nature fishing! Whether you’re a seasoned veteran or have yet to cast your first line, Reel Fishing: Life and Nature will make it possible to experience fishing as it was meant to be…as it should be…in mother nature. Learn basic and advance fishing techniques from the Fishing Master. Experience a magnificent 3-Dimensional fishing adventure with beautiful environments, life-like fish and soothing environmental sounds!
A wide range of fishing locales from wide-open lakes to dense, lush green forest!
Fish in real time with varying weather conditions and daylight patterns.
25 fresh water fish in detailed 3D!
Over 100 different pieces of tackle!
A one-of-a-kind fishing simulation, unparalleled to any other!
Multi-player Ad Hoc Mode with customizable settings!