Tournament of Legends (previously known as Gladiator A.D.) is a fighting game developed by High Voltage Software for the Wii. The game was aiming for a highly realistic and mature look and contained high amounts of blood and gore, including bloody finishing moves.
In February of 2010, it was announced that Gladiator A.D. had secured a publisher, Sega, and had its name changed to Tournament of Legends. The visual style was changed to feature mythological features instead of the highly realistic look the game had originally. The amount of blood and gore was also apparently greatly reduced as the game’s look was altered to aim for the ESRB’s T rating, rather than the M rating Gladiator A.D. had been aiming for. [Info from Wikipedia]
The gameplay now looks more fast and arcadish than before.
Thanks to Robert for the contribution!
For comparison, here’s a video from the “final” version:
South Park (originally titled South Park: Deeply Impacted during development) is a FPS based on the first few seasons of the popular TV series of the same name. The game is powered by the Turok 2 game engine and was released in 1998 by Acclaim for the PC, Nintendo 64 and PlayStation. Acclaim had announced a sequel to be released sometime in 2000, however this project never surfaced. [Info from Wikipedia]
As noticed by BattleBattleBattle, the game’s plot was initially different from what we got in the final version:
The close proximity of the blasted piece of space debris causes the local turkeys to revolt. It’s now up to you to stop those gobbling overgrown chickens who paint half of their faces blue, trying desparately to infringe on American lifestyle by refusing to get eaten. Oh, and Cartman’s mom was kidnapped by aliens, too. To add insult to injury, Skuzzlebutt’s also out of control, making it imperative that Kyle, Cartman, Stan, and Kenny step in, armed with a host of gadgets ranging from cow launchers to fart dolls.
We never see Skuzzlebutt out of control.
The beta multiplayer had 5 different modes to play with, as “Capture the Flag”, a “Grudge Match” and “Kick the Baby”, but in the end only the classic deathmatch mode was finished. The radar in multiplayer was different too (there was only 1 radar for everyone) and in an early screen we notice a level that could have been removed.
Also, Acclaim originally had planned two different styles of games, with the PlayStation version theoretically appearing in a Lost Viking-style of gameplay instead to be a FPS like the N64 and PC versions. A South Park game for the GameBoy Color was also in development, but never released.
If you can notice more differences in the beta screens, please let us know!
Thanks to BattleBattleBattle, MamaLuigiBarrelRolland Nat for the contributions!
Solo Flight is a cancelled flight simulator that was in development by Microprose for the Super Nintendo. The game was probably based on the original Solo Flight published in 1983 for the Commodore 64 and Atari 8-bit family. The mission of the game was to fly solo over several states, delivering bags of mail. The SNES version was going to use mode 7 graphic, similar to Pilotwings, but in the end the project was canned for unknown reasons.
Celine was able to find some screenshots of the game in Banzzai magazine #14 and Super Power #12.
Soccerama is a cancelled sport game that was in development by Domark for the Super Nintendo. The project was programmed by Jon Ritman, a software developer, notable for his work on major 1980s video games. It seems that Soccerama started as a soccer game for the arcades, but that version was never released and the game was later ported to the Nintendo 16bit console. Sadly, even the SNES version was cancelled, because of a bug.
A couple of screens of Soccerama SNES were found by Celine in Banzzai #27 and CD Consoles #4
At the Amstrad Museum we can read an interview with Jon Ritman, with some info on the development of Soccerama:
v: in the 80’s there was news about a proyect game called soccerama. did you make any preliminary version and what happened with that game?
r: soccerama was on an arcade machine than was never launched – the game was finished though but really not that different from matchday 2.
v: did you programmed soccerama for consoles systems? i’ve remembered a domark game named total soccer in which you appear as programmer.Is this correct? then, you programmed for snes, didn’t you?
r: soccerama was probably total soccer on the snes, there was a total soccer on the megadrive but I had nothing to do with it and it was a different game. i did program it but it was never released. There was a problem with a hard to find bug and Domark were unable to get me the equipment I needed to find it.
River Raid: The Mission of No Return (aka River Raid 3) is a cancelled shoot ’em up for the Super Nintendo, based on the original River Raid released in 1982 by Activision for the Atari 2600. The game was going to be published by Activision but it was later cancelled and only few screens remain preserved in the gallery below. Celine was able to find some of these images in Banzzai magazine #14 and Super Power #13.
The source code of River Raid SNES was found in 2001 by an user of the Atari Age forum:
I can tell you, that what I have of River Raid SNES, is mainly a source code dump from August of ’93. You’d have to recompile it in order to view it. I had one of my programmers do so just we could figure out what exactly we have on the floppy.
Some other info were found by Zwackery from the Atari Age Forum, in VideoGames magazine (vol. V, no. 11, Nov 1993). As we can read from the VGM article, “River Raid: The Mission of No Return” was shown at the summer CES 1991 in Chicago, along with the cancelled Kaboom: The Mad Bomber Returns.
It seems that “both got killed because the developers couldn’t push the SNES boundaires with either one” as noted by Klove in the Atari Age Forum.