Nintendo

DNAction: The New Breed [SNES GEN MD – Cancelled]

DNAction: The New Breed is a cancelled fighting game that was in development for the Super Nintendo and Genesis / Mega Drive that would have been published by Accolade, Inc. in 1994. Accolade made its name in the late 80’s and early 90s with franchise’s such as Test Drive, Hardball, and Bubsy but started losing steam around the mid 90’s which caused the company to want to shift focus and reinvent itself. It is possible that this change of direction in the mid 90’s was the cause for some games to be cancelled in development such as DNAction. Accolade was also purchased by Infrogames in 1999 so any hope of the game being revisited seems to have ended there.

Although The game was never released, some info about the project and various character renders were found in old gaming magazines as Games World #1, Banzzai #21 and GamePro #56,  plus some  in-game screens from an early prototype found in Player One #43. DNAction used pre-rendered sprites for characters and backgrounds, created with Silicon Graphics in the same way as Killer Instinct.

The game was to be placed in a future setting with scientists being able to genetically enhance humans to create their own superheroes. Some, however decide to use their powers for evil thus pitting a rivalry between those who received super powers. There were at least four planned playable characters: Pitbull and Hotshot who were members of Matrix Alpha, the superheroes trying to help society. Then the two members of the evil organization Overlord: Ground Zero and Tracer. An additional 4 characters were shown, Shockwave and Banzai (Overlord) then Recoil and IronClad (Matrix Alpha).

Thanks to Celine and Rod_Wod for the contributions!

Post by Ja’Ron Riley

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Sadness [Wii – Cancelled]

Sadness is a cancelled horror game that was in development by Polish video game developer Nibris for the Wii. Frontline Studios had previously signed a deal to co-produce Sadness. However, as of March 17 2007, the companies parted ways due to “artistic differences”. Set in pre-WWI Eastern Europe, Sadness would have followed the story of Maria, a Victorian era aristocrat who has to protect her blind son Alexander after their train derails in the countryside. Their subsequent adventures were based on Slavic legends. [Info from Wikipedia]

After years of development issues, in February 2010 Sadness’ website was closed and the game was officially cancelled, probably because they never found a publisher interested in the project.

Some music tracks created for the game were leaked online, as we can read on Polish Music Blog:

Polish game music blog Gramuzyka has come into possession of thirteen unreleased tracks by composer Arkadiusz Reikowski from Sadness , proving there was actual work done on the game. It seems this music was to be included in a demo version of the game that never saw the light of day.

Thanks to Unvaluablespace, UserdanteAndrew and Anonymous for the contributions!

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Stackers [GC/PC – Prototype]

Stackers is an unreleased platform / puzzle game that was in development by Santa Cruz Games for the GameCube and PC. This project was probably an evolution of their Pickles prototype, in which the player had to stack various characters on each other, to resolve the levels. The Pickles demo was shown at the Game Connection 2006 as wrote in an article published on Gamasutra by Lost Level’s Frank Cifaldi, but sadly Stackers and Pickles remained only tech demos, as Santa Cruz Games was not able to put more time and money into them.

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Tournament of Legends [Wii – Beta]

Tournament of Legends (previously known as Gladiator A.D.) is a fighting game  developed by High Voltage Software for the Wii. The game was aiming for a highly realistic and mature look and contained high amounts of blood and gore, including bloody finishing moves.

In February of 2010, it was announced that Gladiator A.D. had secured a publisher, Sega, and had its name changed to Tournament of Legends. The visual style was changed to feature mythological features instead of the highly realistic look the game had originally. The amount of blood and gore was also apparently greatly reduced as the game’s look was altered to aim for the ESRB’s T rating, rather than the M rating Gladiator A.D. had been aiming for. [Info from Wikipedia]

The gameplay now looks more fast and arcadish than before.

Thanks to Robert for the contribution!

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For comparison, here’s a video from the “final” version:

 

South Park [N64 PSX PC – Beta]

South Park (originally titled South Park: Deeply Impacted during development) is a FPS based on the first few seasons of the popular TV series of the same name. The game is powered by the Turok 2 game engine and was released in 1998 by Acclaim for the PC, Nintendo 64 and PlayStation. Acclaim had announced a sequel to be released sometime in 2000, however this project never surfaced. [Info from Wikipedia]

As noticed by BattleBattleBattle, the game’s plot was initially different from what we got in the final version:

The close proximity of the blasted piece of space debris causes the local turkeys to revolt. It’s now up to you to stop those gobbling overgrown chickens who paint half of their faces blue, trying desparately to infringe on American lifestyle by refusing to get eaten. Oh, and Cartman’s mom was kidnapped by aliens, too. To add insult to injury, Skuzzlebutt’s also out of control, making it imperative that Kyle, Cartman, Stan, and Kenny step in, armed with a host of gadgets ranging from cow launchers to fart dolls.

We never see Skuzzlebutt out of control.

The beta multiplayer had 5 different modes to play with, as “Capture the Flag”, a “Grudge Match” and “Kick the Baby”, but in the end only the classic deathmatch mode was finished. The radar in multiplayer was different too (there was only 1 radar for everyone) and in an early screen we notice a level that could have been removed.

Also, Acclaim originally had planned two different styles of games, with the PlayStation version theoretically appearing in a Lost Viking-style of gameplay instead to be a FPS like the N64 and PC versions. A South Park game for the GameBoy Color was also in development, but never released.

If you can notice more differences in the beta screens, please let us know!

Thanks to BattleBattleBattle, MamaLuigiBarrelRoll and Nat for the contributions!

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