third person shooter

Turrican 3D [PC – Cancelled]

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Turrican is a 1990 video game programmed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. Turrican 3D was intended to bring Turrican into the third dimension in 1999, but it was never released because publisher THQ stopped the development. Screenshots and videos show how the world of Turrican would have  

The Adversary: City Under Siege [XBOX/PS2 – Cancelled]

The Adversary was a new prototype in development in 2002 for XBOX and PS2 by the same team at Namco USA that worked on Kill.Switch (an average third person shooter, but with interesting and innovative “hide ‘n’ shoot” elements). The project started as another third person shooter with human soldiers, but it slowly evolved into a more complex concept, untill in the latest builds there were even robotic  tanks and mechs fighting in a big city. At this time of development, the project took the new name of “City Under Siege”. The game was created with emphasis on multiplayer deathmatches and it seems that a playable multiplayer demo was even available at closed doors at E3 2004. City Under Siege could have been a fun game, but sadly it was cancelled by Namco for unknow reasons, maybe because it was too risky economically.

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Black Sun [XBOX/PS2 – Cancelled]

Black Sun was a concept for a new third person shooter / action game set in the space, that was in development by The Collective Studios in 2003. When in 2005 The Collective merged with Backbone Entertainment, BlackSun vanished without traces. The game was cancelled for unknow reasons, but probably they did not find a publisher interested in the project.

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Mega Man X-3 [SNES – Unused Stuff]

Mega Man X3 was released in 1995 by Capcom. It was the third game in the Mega Man X sub-franchise and the last to appear on the Super Nintendo. GoldS has found some unused objects and behaviors that were still hidden in the game code, and you can see them in the following videos. Props to him!

Ian has made us to notice that:

Video 1:

  • The Ganseki may have orinnaly droped spiked balls on Zero in the intro stage, In the final the spiked balls just drop from the ceiling.
  • The Wild Tanks may have orginaly been completly submereged underground as to surprise the player but, in the final the “arm” is left out as to give the player an advantage.
  • Looking at the bottom entering door in Hornet’s stage may have been a test for doors that enter from another side that the right, Like in Mega Man 1 witch had doors that oped from the top and bottom of the screen.
  • The Ride Armor Boss may have been a test for a possible fight with Vile’s Ride Armor on Auto-Piolt or somthing, It may have been a fortress level boss as when defeated X does his victroy pose and warps out(Like finishing a end level boss), In the final Vile is in his Ride Armor before it’s destroed.

Video 2:

  • The Harmfull Carry Arm may have been a trap confusing players into
    taking damages, or the orignals may have had a timer so that if the player took too long they would begin to take damage.
  • For the Upside down enimies they may have been a time when these enemy types would cling to a ceiling to attack and or surprise them.

Thanks to Bowsersenemy and xMrNx we can see some unused Zero sprites and a strange W Meter bar that are still hidden in the game code. It seems that the unused W meter could be found in the memory of MMX 1 and 2 as well.

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Hellgate [Dreamcast – Cancelled]

Developed by Horny Dog and published by Jester Interactive, Hellgate was going to be a third person shooter for the Dreamcast, where to kill demons and going around for the levels with a motorcycle. Sadly the game was cancelled, as we can read on the old Horny Dog website: “The Sega announcement that they were ceasing production of Dreamcast hardware wasn’t much of a help, as well as the fact one or two members of our team didn’t have the game’s best interest at heart. […] We had spent 15 months developing the title, and although many of us felt we achieved so much, it wasn’t enough to save the title.”

Our friends at SuperiorVersion have found some nice screens from this project, you can check them all in here. A video from the intro of the game was later found by Dreamcast.es!

From the old developers website we can still read some interesting informations about the game:

magine a crossover between Quake and WipeOut. Got that image? Hellgate meshes these two genres, with high speed at your fingertips, as well as some meaty weaponry! There will be four gigantic realms to conquer, as well as ten formidable weapons to defeat the many demons and monsters lurking within Hell.

We will also be supporting Dreamcast’s online capabilities with online Deathmatch, Capture The Flag, Sumo and Time Trial modes, and also feature offline 4 player Deathmatch and link-up Deathmatch modes. The exciting thing is, Hellgate could well be the first Dreamcast game to support 12 – yes – 12 people.

In March 2009, a playable beta was somehow leaked and now you can download it and try Hellgate on your Dreamcast! Thanks to X-Cult for the file mirror

Thanks a lot to Borman & Dreamcast.es for the contribution!

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