RPG

Quest 64 II (2) [N64 – Cancelled]

Quest 2 is the unreleased sequel of one of the few Nintendo 64 RPGs, that was in development at Imagineer in 1998 / 1999. The game was going to be set 100 years after the original Quest 64 and this time the player would have been able to choose between 2 different characters: Leohn, a magician, and Sophia, a swordswoman. Both characters would also had a sidekick known as “the Guardian” to use it as a vehicle or to help in battle (we can speculate that it was going to be something like a Chocobo from the Final Fantasy series). Sadly Imagineer went into financial troubles and they had to cancel Quest 2 and another project that they had in the works for the 64DD,  Desert Island 64. Only a few artworks remains from this game.

quest-64-2-artwork-cancelled

Thanks to Pantalytron we have a translation of the Nintendo Fun Vision article:

SOME LINES OF TEXT ARE MISSING FROM THE JPEG, marked with […]. Guess it can’t be that much, maybe one or two lines of each stanza.
This translation tries to be as literal as possible, so some formulations are clumsy – but I can tell you that the German original text isn’t that skillful in telling the story in a pseudo-medieval style to begin with. Translated on 10.01.2017
Swift Follow-up
Imagineer is already working on Holy Magic Century 2
IMAGINEER. Holy Magic Century isn’t out yet in Germany and already there is information about the follow-up! Imagineer bets on a big success of the first part of its role playing game – and it can’t be bad to start the development of the follow-up! In our newsletter you exclusively find out about the story of (and interesting details about) Holy Magic Century 2. [It is] likely that you can put this game in 1999 on your Christmas wish list.
Everything goes back to the grim and distant past, when people depended on the mercy of nature and forces of nature and wild animals still were impregnable foes. But […] were responsible and learned to benefit from the goods of nature. Many centuries live went by this way. Then appeared creatures that were able to control the magic powers of nature. The greatest and most important of these “spirit slayers” was Brian.
The story begins one hundred years after the legendary Brian has lived… spirits only exist in uncharted forests, on secluded lakes, atop high mountains or in desolate deserts. The legends of spirit slayers that ignated torches or made it rain with their magic spells are considered as fairy tales. In a big kingdom in the west of the island Celtland reigned a ruler called Tibelius who was very popular amongst his subjects. But after his death the realm was threatened to be overrun by barbarians – if there had not been Julius, who knew how to prevent that.
The people thanked him by crowning him as their ruler and transferred the reign over the realm. But the celebrated hero turned into a tyrant, let people be incarcerated who opposed obeying him and even did not shy away from murder. After a while the despot began to build the “black temple“. The people suffered but had no other choice than obey Julius. That is the situation in which the two heroes of the story, Leohn and Sophia, grow up!
Leohn is a ten year old boy who lives with his stepfather on the island Lodeal. The islanders consider him as a bit strange, but he is popular [nonetheless] because of his innocence and his good nature. One day his stepfather Shmeon disappears who belongt to the spirit slayers. According to a legend the boy, who has the ability to speak with spirits, departs on a quest for an almighty spirit. He finds Brian and receives […] Julius receives information about […]-abilites and he commands to bring the boy and other spirit slayers to him by ship.
Upon exactly this ship Leohn meets Sophia, a twelve-year old girl. Her big, magical-appearing talent in wielding the sword lead her to be in Julius’s services; her stepfather Patricius, too, works as a custodian of the city Larwena for the king. In [her] fight with an hermit who incites the people she comes in contact with Brian and receives magical powers from him; the girl receives the ordert to go on board of the ship where Leohn is.
The adventure begins when the ship overturns in a storm. The two heroes are separated, but their goal will be the same soon [after]: To stop Julius! The city prospers by the power of the captured spirit slayers, but in the countryside the people suffer more than ever. In the black temple Leohn and Sophia meet […] So much for the [story] of the role playing game which will be designed for one play and shall offer fun for at least thirty hours. The first part already gets praised for it’s graphic, [but] the follow-up shall be even better. Furthermore [is it planned] in the second part to choose between two characters, namely Leohn and Sophia. Each of the two has his own abilities, of course – but not exactly in the “classical” [way of] type casting!
Leohn uses mainly his magical power to reach his goals. Tactical considerations are more his deal than physical fight, magic spells are more his weapon than swords. Things are different considering Sophia: She is a duel ace and does not shy away from confrontations. With her enormous power she can knock out multiple enemies in one blow.
Both heroes have a patron who follows them through the whole world of the game. He guides them, gives them advice when they enter battle and (from a certain point in the game on) he can carry the hero on his back! Money will play an important role: Who slays monsters can collect their belongings and fill his purse. That way, nothing stands in the way of a bulk purchase.
The world of the game was inspired by the Byzantine empire of the early middle ages, it is residing around the Mediterran Sea and the Aegean, Greece, Turkey, Rome and Egypt up to North Europe. The clothing of the citizens comes from another peroid of time; it approximately matches the style of the eleventh to 14th century.

Well, did you become curious? Then play the first part at first and keep Holy Magic Century 2 in mind for the long winterdays of […]

Thanks to Celine for the contribution! Thanks to Mario for Nintendo Fun Vision News scans (issue 8 1998)!

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Monika no Shiro (Faradoon) [Saturn – Cancelled]

Originally titled “Faradoon: The Legend of Dragon Castle”, Monika No Shiro (Monika’s Castle) is a cancelled RPG that was in development for the Sega Saturn in 1996 / 1997, by Pioneer LDC. The game could have been almost completed, as they had a final box art and various ads on magazines, but for some reasons it was never released in the end.

It seems that a playable demo of Monika No Shiro was available at the Tokyo Game Show 1997 (?). Thanks to Raizing from Sega Saturno we can take a look at a trailer and many images from the game! You can find more info on the  game (in spanish) in the Sega Saturno Forum.

Thanks to Celine for the contribution and to Rod_Wod for one of the scans!

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Fallen Kingdoms [XBOX/PC – Cancelled]

Fallen Kingdoms is a cancelled western RPG that was in development in 2004  / 2005 by Warthog Games for PC and the original XBOX. The gameplay would have probably been something like Baldur’s Gate, with real time combat and various quests to complete. The scenario was interactive and the player was able to burn down trees and other conbustible materials with fire magic or to froze water with ice magic. The project was never released as Warthog Games was bought by Tiger Telematics in 2004 to develop exclusively for Gizmondo system.  In 2006 Tiger Telematics went bankrupt putting an end to the studio existence.

Thanks to Celine for the contribution!

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Gimmick Land [GBC – Unreleased]

After AlphaDream (the team behind the Mario & Luigi RPGs) developed and released their very first video game title, Koto Battle: Tengai no Moribito for the Nintendo Game Boy Color only in Japan, Nintendo wanted AlphaDream’s permission to develop an entirely new RPG with them, titled Gimmick Land. It was finished and almost ready to be released for the Game Boy Color in Japan, until Nintendo released the Game Boy Advance to make the Game Boy Color obsolete. After noticing that, AlphaDream decided to redevelop and rename Gimmick Land as Tomato Adventure for the Game Boy Advance. Only two screenshots of Gimmick Land were released to the public by the developers. [Info from Wikipedia]

Thanks to Celine for the contribution!

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Final Fantasy IV (4) [SNES – Beta & Unused Stuff]

As we can read in Wikipedia, Final Fantasy 4 was developed and published by Squaresoft in 1991 as a part of the Final Fantasy series. The game was originally released for the Super Famicom in Japan, but has been ported with minor changes to the Super Nintendo in USA, re-titled as “Final Fantasy II” due to it being the second of the series released there.

After completing Final Fantasy III for the Famicom (NES) in 1990, Square planned to develop two Final Fantasy games—one for the Nintendo Famicom and the other for the forthcoming Super Famicom (SNES), to be known as Final Fantasy IV and Final Fantasy V respectively.

Due to financial and scheduling constraints, Square dropped plans for the Famicom game and continued development of the Super Famicom version, retitled Final Fantasy IV. A mock-up screenshot of the cancelled Final Fantasy 4 for the Famicom / NES was produced for a Japanese magazine.

In the released Final Fantasy 4, fans of the saga found some unused stuff still hidden in the game. One of the characters you get at the beginning of the game, Kain, has an unused spell casting animation. In the Slick Productions Forums you can read a theory about where his magic spell list is and see Kain in game using the spell.

Yang, another character that you get and lose and get again, during the battle against him, has an attack text-script, and that includes a script for a character in your party, but it seems that the developers “Dummied” it out. The same script has Yang attack Kain, but at this point, you don’t HAVE Kain in your party, hinting at a possible different story event. Another unseen event was hinted at in the code with a character named “Anna”, she has battle animations and everything but they were never used. More info can be found in here.

Also, there’s a picture of the back of FFIV’s japanese case, shows something that doesn’t happen in the game itself anymore. And another beta picture was found in Nintendo power. As Deathlike2 explained in the GameFAQS forum:

It looks like DK Cecil, Kain, and Yang with Young Rydia and Rosa. None of that is normally possible.

1) Fire2/Fira cannot be learned by Young Rydia until she comes back as Older Rydia.

2) Kain leaves right after the Mist event.

3) That enemy formation does exist, but not in a castle environment (the battle @ Fabul never has such a formation).

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