Wizard of Funk is a cancelled RPG that was in development in 2005 by Playlogic for the Playstation 2 EyeToy add-on. As we can read from the original press release, the player would have take the role of a young wizard, to physically cast spells in front of the EyeToy Camera to defeat his enemies. The game vanished from Playlogic’s release list without any official statement but we can speculate that it was cancelled for quality reasons.
Bethesda Softworks created some of the most acclaimed western RPG, as The Elder Scrolls series and the latest entry in the Fallout series (after the license was taken from Black Isle Studios). In january 2010, Todd Howard (Bethesda’s Executive Producer and Game Director) revealed on a Kotaku podcast that Bethesda tried to pitch a Star Trek RPG, but in the end the project was never developed. As we can read on Kotaku:
“Nothing was developed internally,” Howard told KTR. “There was a pitch to do a big Star Trek RPG. [But] we were doing other things, we made Fallout. We can’t do everything.”
It could be interesting to see what exactly they did for this pitch (Concept artworks? Design documents?), but probably we’ll never have the chance.
Update: thanks to Susumu and Matt we found out that this obscure RPG was really published in Japan with the name “Lagnacure” by a company called Artdink. You can find more screens of the released version at Snesorama!
Laguna Cool is a cancelled (?) RPG that was in development by Sony Music Entertainment in 1996/1997 for the original Playstation. The game was available at the Tokyo Game Show 1997 but we dont know if there was any playable demo or it was just a video. A single screenshot of this RPG was found by Celine in PSM magazine #3. There are pratically no info on the project, at least with the Laguna Cool title: could this game have been released with another name in Japan? If you recognize this screen, please let us know!
Wizard was a RPG in development for the Wii, which was started at SuperVillain Studios (Crash of the Titans, Order Up!) in 2007. The story revolved around heroes who were trying to pursue a mysterious little girl trapped in the mist ravines. Sadly Wizard was cancelled due to a lack of funding in early 2009, but some screens and videos are archived in the gallery below, to preserve its existence.
Sands of Destruction is a RPG for the DS that was developed by Imageepoch and published by Sega on September 2008 in Japan (planned to be released in America in January 2010). Robert Seddon has linked us to an interview that Game Set Watch had with Image Epoch president Ryoei Mikage, and Sands of Destruction Sega producer Yoichi Shimosato, in which they talks about some changes that were made to the game, because of the CERO ratings:
This may be a difficult question, but the high concept of the game, where you are a character who is being compelled to end the world, is very interesting. But why take that and add some very, very traditional RPG fetch quests and anime characters and things like that?
RM: So this is probably the same in Japan, Europe, and the U.S., but the ratings boards — for Japan, it would be CERO — have been cracking down on the game industry. It’s been becoming more and more difficult to make games that are kind of out-there.
So, for this game in particular, Kato’s original scenario actually came back saying… In the final game, humanoids are ruled by the ferals, the beast men. The humans were food for the beast men in the original scenario, and there were scenes in there where the beast men would actually eat the humans.
Obviously, that would be rated Z in Japan. But for an RPG on the DS, the board felt that it would be more appropriate for the actual gameplay content to be something that even kids can pick up and play.
That’s unfortunate — if you had U.S. or Europe as the target market, you would not have had to change that. You would have gotten a Teen rating, maybe, but it certainly would not have been for mature audiences only.
YS: I agree. In my opinion, because this game was made specifically more for the Japanese market, it was appropriate the way we made it. But if it was more geared toward the Western audience, then, as you said, the original idea would have been more fun and compelling.
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