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Sly Cooper 1 & 2 [PS2 – Beta / Prototype]

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Sly Cooper and the Thievius Raccoonus (Sly Raccoon in Europe and Australia and Kaitou Sly Cooper in Japan) is a platform game created by Sucker Punch Productions, and released on the Sony PlayStation 2 in 2002. The sequel, Sly 2: Band of Thieves was released in 2004. In Sly Cooper 3 they added an interesting bonus video documentary about the development of the series, in which we can see some beta footage and an early prototype of the original game and a removed level from the second game.

Thanks to NastyKill for the contribution!

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Sonic Saturn [Cancelled Prototype]

Known simply as “Sonic Saturn“, it was another project that was in development in 1995 / 1996 by Sega Technical Institute (STI) along with Sonic X-treme. This prototype was created by Peter Morawiec, the coder of the Sonic 2 special stages, with an interesting 3D Engine that was more “realistic” than the ones used in X-Treme. It seems that Yuji Naka did not like this proto and so the Sonic Saturn Engine was never used to develope a full Sonic game. STI tried to use the engine to create some Bonus Stages to add in the Saturn version of “Sonic 3D”, but for the lack of time they abandoned them in favour of a 3D version of Sonic 2’s special stage.

More infos on Sonic Saturn can be found on Sonic Retro and Sonic-Cult.

Thanks to Matt3 for the contribution!

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Ghostworld [PS2 – Cancelled]

Ghostworld was a platform / adventure game somewhat similar to Psychonauts, that was in development for the Playstation 2 by Luxoflux, in mid-2000. The project started with a “dark” and unique theme, but then i was changed to a more “kid-friendly” game for younger audience, because the publisher tough that so it was going to be more profitable. In the end (2002) Ghostworld was cancelled as it was seen as a risky project.  After this, part of the team started to work on Shrek 2: The Game.

“A bunch of very talented people have invested tremendous effort into it, and while the results were spectacular and generally everybody was very impressed, reality kicked in. Being an original, “non-proven” property the publisher took an extremely non-committing stance and the soon-to-follow constant changes of direction and target-audience, design-by-committee meetings and the vague atmosphere surrounding the fate of the game had completely extinguished the original spark and eventually led to abandon the project.”

Thanks to Hey Hey for the contribution!

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Wonder Boy in Monster World [MS – Prototype]

Wonder Boy in Monster World (Wonder Boy V Monster World III in Japan) is a title in the series of Wonder Boy games which were developed in the 1980s and 1990s by Sega and Westone. It is the fifth game in the Wonder Boy series, and the third game in the Monster World sub-series. [Infos from Wikipedia]

As Zero7 has made us to notice with a topic in our forum, a prototype of this game was leaked online and it’s possible to find it on various Master System roms archives. Some of the differences that can be found in the proto are:

  • Title screen doesnt animate like the final
  • There is a placeholder picture for the intro cutscene
  • There is no textbox when you start, unlike the final
  • There is a debug mode on, you cant die (You’ll revive back to 8 hearts) and up+a+b = teleport
  • All the menu commands save items and magic go to the weapon’s screen
  • You cant equip anything different, so they’re just there to show how the screen would look (maybe)
  • “Night Sord”
  • Bosses cant be killed, but they can kill you
  • The first boss doesnt wake up for some reason
  • Shops dont work
  • Most doors dont work outside of the two towns and some others

Thanks to Zero7 for the contribution!

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Vexx (Clip & Mischief) [XBOX/PS2/GC – Concepts]

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Vexx is a game developed by Acclaim for the PlayStation 2, Xbox and GameCube and released in 2003.  Thanks to the Vexx Fan Club on Deviant Art we found some interesting infos and concept arts from it’s development : “Vexx wasn’t supposed to start like a single hero, it was supposed for the game to be a hero/sidekick thing, just like “Ratchet & Clank” or “Jak & Daxter”; their names were supposed to be “Clip & Mischief” then the previous idea was discarded and give space for the single hero idea, deducing that it was at that moment which appeared the idea of the hero with gloves, seeking for revenge. However, the main character had another name: “Jinx” or “Jinxed”.

Some unused / beta music from the game can be downloaded from here.

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