platform

Agent 9 / Prime 8 [PS2 – Cancelled]

Agent 9 is a character from the Spyro The Dragon game series, a space monkey that first appeared in Spyro: Year of the Dragon for the original Playstation. Sometimes in 2003 / 2004, Vivendi Universal wanted to use Agent 9 to be the protagonist of his own platform adventure game, out from the Spyro world.

Vivendi asked to Blue Tongue Entertainment to create the initial concept for this new project, in which Agent 9 became a James-Bond-alike spy, but after a series of focus group with kids, they had to redesign the character to make him more “cool” to appeal more to the right audience. Agent 9 became Prime 8, with a more “hip” look and a gameplay that should have been similar to the Ratchet & Clank series. Sadly, even after this redesign, something went wrong during the development and Prime 8 was never released.

The Blue Tongue project was not the only Agent 9 in development: another pitch was asked to Backbone Entertainment. Backbone created a series of concept designs  more true to the original character (as seen in Spyro the Dragon). In the end there were at least 2 different “Agent 9” projects, but we can speculate that Vivendi Universal did not like any of them and these games were never finished.

Clarity Jones from Backbone Entertainment wrote:

Prime 8, which was a game we were developing as a spinoff of Spyro The Dragon, actually eventually became Death JR for the PSP. When Prime 8 was cancelled, we still kept messing around with the engine and eventually Death Jr was conceived.

Thanks a lot to Peter Overstreet for donating his artworks, created for “Agent9 Backbone”!

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Sonic CD [Beta / Unused Stuff – Mega CD]

Sonic the Hedgehog CD, or simply Sonic CD, is a platform game in the Sonic the Hedgehog series, released for the Sega Mega-CD in Japan on September 23, 1993, in Europe in October 1993, and finally for the Sega CD in North America on November 19, 1993. After the release of Sonic the Hedgehog, Lead Programmer Yuji Naka had grown dissatisfied with the rigid corporate policies at Sega, so he moved to the United States to work with the Sega Technical Institute. Incidentally, a large number of the original design team of Sonic also left for the U.S., to help instruct the American developers. With half of Sonic Team and two of its most important creators present, the Sega Technical Institute eventually got the job to develop Sonic the Hedgehog 2.

Meanwhile in Japan, Sonic CD (or at this point, “CD Sonic” as it was first known) was handled by a separate development team, headed by Sonic creator Naoto Ohshima. Initially, as revealed in interviews and magazine clippings, Sonic CD, and Sonic the Hedgehog 2 for the Mega Drive/Genesis, Master System and Game Gear were supposed to be the same game. However, during development, Sonic CD evolved into a vastly different type of game. [Info from Wikipedia]

An early version of one of the bosses in the game had pinchers instead of bumpers on its hands. In the beta version of the Special Stages, the background had a large mountainside and planet instead of the usual dark space. The UFO was originally a baloon which Sonic would have to pop.Various unused sprites can also be found in the game’s code. Rumors also had it that Tails was going to be in the game but it was later removed. A couple of removed Levels were know as R2 and Final Fever.

It seems that various Sonic CD Betas were leaked online, as the ones labeled 510, 712 and 920. The Sonic CD 510 Beta has many differences that were seen in early screens, with changes in the graphic details, removed level sections and unused monitors (S and Gem monitors that transform Sonic into Super Sonic and a Timer monitor that would have stopped or slow down the time). As we can read at Sonic Retro:

Sonic the Hedgehog CD prototype 510, referred to as CD Sonic the Hedgehog on the title screen, is among the first prototypes of the game Sonic the Hedgehog CD for Sega CD. This prototype was discovered by a group of fans called Sega Extreme in the summer of 2000. The game contains all the stages of the final game, but at first sight the player can only highlight the first three: Palmtree Panic, Collision Chaos and Tidal Tempest. The rest can be viewed through the Level Select. Secrets also are in the game. Using the Sound Test menu and entering a Specific Code for each one will reveal some secret artwork. One is a cute Sonic with Japanese text that reads “You are cool”. Another one is a Scene where Sonic and Metal Sonic rap and Robotnik as the DJ. Another one is a epic tribute to badman. The last one is so creepy im not even posting. It appears both by using the sound test AND running a pirated version of Sonic CD. Its Sonic with a scary face with no pupils and looking mad with Japanese text that reads something like “Fun is never ending with Sega – Manjan (which can be translated to Devil or Demon” So you probably know why now.

For more info you can check the SoST archive and X-Cult!

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Space Quest [XBOX PS2 – Cancelled]

Space Quest was an action adventure / platform game that was in development in 2003 at Escape Factory for the Playstation 2 and XBOX. The project was cancelled when fundings were cut, probably because they though that the game was not going to be enough profitable to finish it.

Thanks to Hey Hey and to TnS for the contribution!

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Ninja Jajamaru-Kun [DS – Cancelled]

Ninja Jajamaru-Kun: Pen wa Ken Yorimo Kyoushidegozaru was going to be a DS remake of the original action game with the same name that was released in Japan in 1985 by Jaleco for the Famicom (NES).  It seems that something went wrong during the development of the DS remake and it was cancelled as reported in Famitsu. Jaleco was then closed down because of “increasing competition in recent years in the video game market”.

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