platform

Rayman [SNES – Cancelled]

The original Rayman is a 2D platform game developed and published by Ubisoft on September 1995 for the PlayStation and Jaguar. Early in its development, Rayman was planned for the Super Nintendo and the game featured a 2 players coop mode and different graphics. It seems that Ubisoft decided to move the project to the new CD-Rom consoles and they hired animators from a cartoon company which has considerably improved the graphics. [Info from Wikipedia]

TYKUN found some images from the unreleased Super Nintendo version in french magazine Pix’N’Love #13. In the article we can read:

Long before the Jaguar and PlayStation versions, Michel Ancel and his team were working on Rayman for the SNES. Even if it was  in advanced development, the game was stopped in favor of the CD support. As exclusives, here are a few pictures from this aborted version

The original story was going to be about an eleven-year-old boy named Jimmy. Jimmy takes advantage of the realms that he discovers within his computer to create a fantasy world called Hereitscool.

Thanks to Adamis and TYKUN for the contributions! A few more details on the cancelled SNES version of Rayman can be found in Pix ‘n Love book “L’Histoire de Rayman” (french only) by Michaël Guarné, you can buy it from Amazon FR, Amazon USA, Amazon UK or Amazon IT.

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Tarzan [SNES – Cancelled]

In 1992 / 1994 Manley & Associates were working on a Tarzan platform game for the Super Nintendo, that would have been published by Gametek. The project was later cancelled, as we can read from Clayton Kauzlaric‘s blog:

The project was pretty close to content complete when it was canned. We had stumbled along for a good five months without any real design, apart from what the artists and programmers cobbled together on the fly. The game’s cancellation may have been related to the way good ol’ Tarzan methodically slaughters his way through the endangered species list over the course of the game. The fact that doing so wasn’t even fun just sealed the deal.

Rod_Wod found many screens from the game in some old magazines and Celine was able to find another image in Console Plus issue #34

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Hirelings [PS2 PC – Cancelled]

Hirelings is a cancelled fantasy platform game that was in development in 2000 by Cinematix Studios for the Playstation 2 and PC. As we can read on MobyGames, Cinematix was founded by Jong Yoon and Ben Cooley in 1993, and has released only two PC games: Total Mayhem (Published by Domark in 1996), and Revenant (Published by Eidos Interactive in 1999). After those titles, the studio was working on Hirelings and Renegade Zero, but neither of them was ever released. Cinematix had to close down after a while, probably for economic issues.

Thanks to derboo we were able to preserve some images from the game, found in Korean mag PC Power Zine (October 2000 issue) and from Cinematix’s old website though the Wayback Machine.

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Popeye [GEN MD – Cancelled]

A platform game based on the Popeye character was in development by Technos Japan for the Genesis / Mega Drive, but in the end this project was cancelled. A Super Nintendo Popeye game was also developed and released in 1994 by Technos, but the sprite of the main character is much different from the one seen in the few Genesis / MD screens, so we can assume that these are 2 different games. As far as we know, Popeye for the Genesis / MD was never released in any territory.

Thanks to Celine and John Doom for the contribution! Scans from Console Mania #28, Game Fun #94 and Mean Machine #17

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Marble Man: Marble Madness 2 [Arcade – Cancelled]

As we can read on Wikipedia, Marble Madness is an arcade video game designed by Mark Cerny, and published by Atari Games in 1984. It is a platform game in which the player must guide an onscreen marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball.

An arcade sequel titled Marble Man: Marble Madness II was planned for release in 1991, though Cerny was not involved in the development. Development was led by Bob Flanagan who designed the game based on what he felt made Marble Madness a success in the home console market.

Because the market’s demographic was a younger audience, Flanagan wanted to make the sequel more accessible and introduced a superhero-type main character. Marble Man expanded on the gameplay of the original game by featuring new abilities for the marble such as invisibility and flight, included pinball minigames between sets of levels, and allowed up to three players to traverse isometric courses.

Flanagan intended to address the short length of the first game and, with the help of Mike Hally, developed seventeen courses. Atari created prototypes for location testing, but the game did not fare well against more popular titles at the time such as Street Fighter II.

Atari assumed the track balls accounted for the poor reception and commissioned a second model with joystick controls. Because the new models were met with the same poor reception, production was halted and the focus shifted to Guardians of the ‘Hood, a two-dimensional beat ’em up game. Marble Madness 2 was never officially released, but the few proto machines are in the hands of various collectors.

Thanks to kieranmay and Celine for the contributions!

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