Heavy Machinery is a cancelled racing / car combat game that was in development by Scavenger for the Sega 32X. The project started as a game called Nitro Wreaks, that was meant to be published for the Mega Drive / Genesis, but after some time the team decided to move it to the 32X. As we can read at the 32X Memorial Site:
According to a magazine preview of a nearly complete test version, the game was to consist of nine missions through many types of locales, weather, and road conditions. Enemy vehicles would attack you and attempt to block your path, while helicopters and planes fired on you from above. Your mission was to destroy as many enemies as possible with your weaponry, as well as make it to the next checkpoint within the required time. Hazards and power-ups littered your path, creating an obstacle course that was said to really effect the gameplay.
Even if it was almost finished, Heavy Machinery was never released, probably because of the failure of the 32X add-on.
Knights is a cancelled car combat game that was in development by Eden Games for the Xbox, Playstation 2 and GameCube. The project would have been published by Atari but in May 2002 the company was sold to the Infogrames Group and Knights vanished without any traces. In 2003, Eden Games released V-Rally 3 and Kya: Dark Lineage. Only some artworks remain to preserve the existance this car combat project.
Crude Awakening (aka The Crib) is a cancelled action / driving game that was in development by Pseudo Interactive in 2007 / 2008, planned to be released for the Xbox 360 and Playstation 3. The project was meant to be a “next gen” Carmageddon with a different graphic approach: the idea behind it was to make it stylized, like Team Fortress 2, with a crazy cast of characters and a weird city to explore.
As in the original Carmageddon, the player had to race a vehicle against a number of other competitors with a certain amount of time to complete each mission. More time may be gained by collecting bonuses, damaging the competitors’ cars or by running over pedestrians.
The Crude Awakening concept was quite funny (in a gruesome way), there would be different objectives and sometimes the objective was to hit only one type of pedestrian and avoid others. Crude awakening was basically Carmagedon HD including some reworks of old characters.
The game was going to be published and funded by SCI / Eidos (the original Carmageddon publisher, now known as Square Enix Europe), but later they changed their mind and canned the development. As Crude Awakening was a major project for Pseudo Interactive, its cancellation became one of the causes for the studio’s economic problems and the following closure. In april 2008, Pseudo was officially shut down and all their WIP projects vanished with them.
However, whatever plans SCi had were subject to change once investors called for a change in upper management. Longtime CEO Jane Cavanagh resigned shortly thereafter, and the following month the new regime announced some drastic changes, including layoffs of 200 workers and the cancellation of more than a dozen games.
Only some artworks, concepts and few screens remain from Crude Awakening, preserved in the gallery below.
Thanks a lot to Roberto Robert, David Wu, Kay Huang, Heidi Klinck, Albert Alejandro, Bronwen Grimes and all the former Pseudo Interactive artists that helped us to preserve info and media from their lost project!
Twisted Metal 4 is a car combat game developed by 989 Studios which permits the usage of ballistic projectiles. Players choose a vehicle and an arena – or a series of arenas in the story mode – to engage in battle with opposing drivers. A variety of weapons are obtainable by pick-ups scattered throughout the stage. The objective of the game is to be the last one standing.
The Beta footage shared by Playstation Museum includes different controls (not seen in the video) and different camera angles in order to create algorithms so the player would have not be able to see behind their car into the empty world outside the walls. There are also some small differences in level layout and a WIP graphic engine.
Divided City is a cancelled car combat game that was in development at Pseudo Interactive in 2007 / 2008, for the Playstation 3 and Xbox 360. After Full Auto 2, the team decided to create a new IP to build a different combat game on wheels, this time in a post apocalyptic scenario which involved a plot of “political unrest.” The player would have been able to use various armored vehicles, to fight against huge combat tanks and other mechanical enemies.
The team completed a playable demo of Divided City that looked really good, but sadly in April 2008 it was announced that the company was shutting down. The project was canned with the closure of the studio.
Thanks a lot to Roberto Robert, David Wu, Kay Huang, Heidi Klinck, Albert Alejandro, Bronwen Grimes, Frank Trzcinski and all the former Pseudo Interactive artists that helped us to preserve info and media from their lost project!
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