Wizard of Funk is a cancelled RPG that was in development in 2005 by Playlogic for the Playstation 2 EyeToy add-on. As we can read from the original press release, the player would have take the role of a young wizard, to physically cast spells in front of the EyeToy Camera to defeat his enemies. The game vanished from Playlogic’s release list without any official statement but we can speculate that it was cancelled for quality reasons.
Ambrosia Odyssey is a cancelled Action RPG with online multiplayer that was in development for the Playstation 2 in 2003 by Rocket Studio with help from KAI Graphics (for CG movies) and Supersweep (for music), meant to be published by Square Enix. The game had a multiple branching storyline in offline mode, in which you were able to create towns and foster their development to follow different plots, then connect online to share your game world with other players and visit their own towns and stories.
A video of the game was shown at the Tokyo Game Show 2003, but it only has some characters creation footage, blurred combats and a pre-rendered FMV (thanks a lot to CRC for preserving this video!).
An online beta testing was planned for spring 2004 (?), but we are not sure if it really happened before the cancellation. Ambrosia Odyssey was soon removed from Square Enix release list, maybe because of the popularity of their other online game, Final Fantasy XI.
Equinox, also known as Solstice II, is an isometric 3D action / puzzle game developed by Software Creations and published by Sony Imagesoft in 1994 for the Super Nintendo. In some early beta screens (1991?) published in EGM issue 27, we can notice that the sprite of the protagonist was completely different from the one in the final version.
About a month ago SEGA Saturno in cooperation with Hidden Palace, announced a fundrising campaign to be able to release a “new” prototype for the Saturn. A couple of days ago, finally they reached the amount needed and they released Werewolf: The Apocalypse, a playable demo of the cancelled action RPG that was in development by Capcom in 1995 / 1996!
Huge props to the Sega Saturno community for their efforts in preserving all these lost games for the sega consoles! You can find more info on this release at Sega Saturno (in Spanish).
The Legend of Zelda: Oracle of Seasons was published by Nintendo and developed by Capcom’s Flagship Studio for the Gameboy Color. In the early screenshots released for the game we can notice many beta differences. In the gallery below you can see some of these beta screens:
The waggon that we see in the opening place (when Din is dancing near the fire) was once set near the first dungeon too. In the final game it’s never in there.
The sprites for the trees and flowers were different in the beta version
There are some circle green things near a signboard in one of the beta screens, that does not exist in the final game.
The entrance of the first dungeon was different and it did not had a keyhole.
Impa’s house was in a slightly different place.
There are also many areas in these beta screens that does not look like any other areas in the final game. It’s possible that in this early build they created a small playable demo in a placeholder world, just to shown how the Seasons System worked.
As the game have a complex password system that change some of the content, some of these differences could still be in the final version. If you have more info, please let us know!
Oracle of Ages and Oracle of Seasons were originally going to be themed parts of the Triforce Trilogy along with Mystical Seed of Courage. Each of the three games originally had a piece of the Triforce and one of its qualities (Wisdom, Power or Courage) assigned to them. This idea was scrapped relatively late in the development process, and the games were re-branded to remove all mention of this Triforce theme.[Info from Zelda Wikia]
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