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Splinter Cell: Conviction [X360 PC – Beta]

Splinter Cell: Conviction is a stealth / action game developed by Ubisoft Montreal, released in April, 2010 for the Xbox 360 and PC. The project was originally announced on May, 2007 when Ubisoft released a trailer for the game. It depicted a more rugged-looking Sam with long hair and a fully-grown beard. He had the ability to blend in with the environment, interact with tables and chairs and engage in hand-to-hand combat with enemies.

The game was due for release in November, 2007. However, it missed its initial launch date and on May, 2008 Xbox World 360 magazine reported that Splinter Cell: Conviction was “officially on hold” and that the game had been taken “back to the drawing board.” While Ubisoft never confirmed this, they announced that the game had been pushed back to the 2009-10 fiscal year.

The game resurfaced at E3 2009 with a completely new visual style and a more casual-looking Sam. The developers confirmed that the “new” Conviction had been in development since early 2008, commenting that “the gameplay has evolved a lot” and “the visual direction is simply much better.” [Info from Wikipedia]

We can say that the original Splinter Cell Conviction was cancelled, as the final game and gameplay look very different from what was shown in 2007.

Thanks to Userdante for the contribution! Thanks to Jason for the english corrections!

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Mercs Inc. [X360 PS3 PC – Prototype]

Mercs Inc is a spin-off title based on the Mercenaries franchise, planned for the Xbox 360, Playstation 3 and PC. Pandemic Studios worked on a prototype of the game until its closure in November 2009. After a video of this prototype leaked, EA announced that the game would be developed at EA LA.

As we can read on Wikipedia:

The game was first rumored to be in development by Pandemic Studios as either Project X or Y which were rumored to be based on the Mercenaries franchise. Footage of the game was first leaked onto the internet on November 24, 2009, the footage was a multiplayer trailer of the game. The game was then officially announced by Electronic Arts less than a day later though without a proper platform or release date. The announcement of the game came less than a week after the closure of Pandemic Studios by Electronic Arts as it had been development there under the name, Project Y, the game is currently being developed by remaining Pandemic Studio staff members located at EA Los Angeles.

In november 2010 another Mercenaries video leaked from Kotaku, but we are not sure if it’s from the same project as Mercs Inc, as they call it Mercenaries 3: No Limits.

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Crusader: No Pity [PSP – Tech Demo]

Crusader is a series of action-oriented computer games developed by Origin Systems and published by Electronic Arts. The series consists of two titles: Crusader: No Remorse, released in 1995, and Crusader: No Regret, released in 1996. [Info from Wikipedia] In 2006 a tech demo for a new / remake Crusader (called Crusader: No Pity) for the PSP was created by Outsider Development and pitched to EA, but the company was not interested in funding development. As we can read in an article by The Gaming Liberty:

“they had a functional version which I found quite impressive, but they didn’t have any luck convincing EA to let them finish and release it.”

Thanks to Denis Murphy for the contribution! Thanks to Jason for the english corrections!

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Nero Zero [Hasbro VR – Cancelled]

Nero Zero is a cancelled first person virtual reality game that was in development by 3D Creations and KATrix for the unreleased Hasbro VR console. The Hasbro VR was meant to be a “Home Virtual Reality System” for which the company invested $40 million, but because of the increased competition in the home-gaming market, Hasbro decided to terminate work on their new console.

There is not much info about the Hasbro VR or Nero Zero beyond an over-ambitious description of the game from an old press release, found at The Strange (and Rare) Videogame Pics Page:

(Nero Zero) It takes place in the far future on a distant planet ruled by an evil tyrant named Nero. It offers a combination of several areas of gameplay, including a first-person perspective, a labyrinthine 3D world to explore, high-speed racing with hover-chariots through twisting tunnels, and an advanced fighting engine for one-on-one swordplay. Using sophisticated neural net technology, the computer controlled opponents in the game actually learn from the player’s fighting style, and require progressively more involved strategies to defeat.

Thanks to Celine for the contribution! Thanks to Jason for the english corrections!

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The Fallen [PSX PC – Cancelled]

The Fallen is a cancelled action adventure game that was in development in 1995 / 1996 by Sensory Deception and it would have been published by Psygnosis for the original Playstation and PC. Sadly just few screenshots were found by Celine in CD Consoles magazine issue #19 and Edge magazine issue #33.

Below you can read the story / setting of the game, as announced at E3 1996:

The Lords are the law enforcers of the future, maintaining their own brand of vicious law and order in cities across the U.S. The Fallen are their prey, the drop-outs from society who fall foul of The System and want to find their own way without rules. When the two meet, only chaos can follow.

Play Lord or Fallen in this huge and minutely detailed strategic adventure which takes you from coast to coast across America and offers so many real-life options, you’ll think you’re there. And with bribery, corruption, gambling and violence all on the agenda, there might not be the place you want to be.

Some of the promised features:

  • Unique characterisation system introduces realistic characters capable of complex interaction.
  • Fully textured real-time 3D graphics.
  • Non-linear structure allows the player to dictate the action strategy.
  • Huge array of fully interactive vehicles, weapons and special objects.
  • Combat includes hand-to-hand fighting, vehicle ramming and use of futuristic weapons.
  • Multi-player options (PC version)

Even if we don’t know much about the project, from this description it seems that the gameplay could have been somehow similar to a futuristic Grand Theft Auto. The Fallen was cancelled for unknown reasons, maybe because it was too ambitious for 1996.

If you know someone who worked on this game and can share some more info or media, please let us know!

Thanks to Celine for the contribution! Thanks to Jason for the english corrections!

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