When it was first announced, Dragon Quest 9 was meant to have real-time action battles, but later (maybe for the critics of die-hard fans of the saga), SquarEnix decided to retain the traditional turn-based system. It’s possible that there are even more differences in these old screens & videos, so if you notice some beta stuff, please let us know!
Also, Yosh93 found these debug items (and a debug mode with the original name of the profect : Xenelon) in the final game:
Probably hardcore Panzer Dragoon fans already know about this, but for us it’s a great news: about two months ago, those wonderful geeks at The Will of the Ancients website started to collect donations to buy some old Panzer Dragoon prototypes, with the help of DRX. Now, it seems that the protos are ready to go and they will be soon shared to everyone! In date 11th of May, Solo Wing Dragon has wrote in his update section:
“Have you ever wondered what Panzer Dragoon Saga was like before it was completed? What changes were made prior to its release, what bugs were fixed? Well now this question has partially been answered. I recently had the opportunity to play through disc 1 of a prototype version of Panzer Dragoon Saga dated September the 16th, 1997. The prototype was bought off an unnamed contact of DRX, the owner of video game prototype website Hidden Palace, along with a number of other prototypes (of Saga and Zwei). These prototypes will all be released later in the week on DRX’s website, so stay tuned for another update here when that happens.”
Members of Panzerdragoon.net that have donated to the cause, are already playing one of the proto and have found some interesting differences:
“this screenshot shows the Dermot’s Ranch campsite: I don’t think that camp is used outside of the Box Game in the finished game.”
“ I haven’t played through it, but judging by the headers and the file structure, it seems to be basically Panzer Dragoon Saga on 1 CD, instead of four. It’s 3 months earlier than the Japanese final, which is very early for a Saturn proto.”
“ the world map is different… the village of cainus doesn’t show, it shows some kind of camp.”
“Interesting controls – right trigger moves the dragon forward and he keeps going until you press the left trigger to stop. Down is up and up is down by default (similar to PD1 controls) and there isn’t a way to change them.”
The beta version of Cyber Speedway had a different HUD, as we can see in the scans from the gallery below. In the magazine they call it Gale Racer, probably an error in the translation, as the game was originally know as “Gran Racer” which was actually released as Gran Chaser in Japan. You can see some images from the final version at MobyGames. Also, thanks to Yakumo from Segagaga Domain, we can see some better screens from a 50% complete beta build, in which the HUD is completely different, the ships/cars that you control have no textures at all and we can notice many wire frame polygons that were used as place holders. There seems to be even an unknown track, that could have been removed from the final game.
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :) Read more
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