New Cancelled Games & Their Lost Media Added to the Archive

Merry Xmas: Super Mario World Beta Remake released!

Did you enjoy all those differences that can be noticed in the Super Mario World beta screenshots? What if Nintendo had stuck with some of their original material while creating the Super Mario World we know and love today? Well, this SMW hack will let you play the game how it may have been in its beta version!

Yoshi Master (AKA Randy from the U64 Staff) has finally released his beta remake of Super Mario World. This hack is based and inspired by all of the pre-release screenshots, unused materials, ancient interviews, and some minor assumptions revolving around SMW, and it’s creation.

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You can check more screens from the real beta in the Super Mario World Beta page.

Most of the GFX were made by Randy, as well as the levels themselves. The bosses also each have something “beta” about them. Search the Super Mario World Beta Remake Hack  (Lunar IPS File) on Google

How to patch the game to activate the Super Mario World Beta Remake? It’s easy:

1) Get SNESTooL
2) Select ‘Use IPS’ (Press Enter)
3) Select the Super Mario World Beta IPS file
4) Select the Super Mario World (USA) ROM (you’ll have to find this one by yourself)
5) Play it in your favourite SNES emu

Have fun! This is the best christmas gift for every Super Mario World Beta lover and it’s free. Play it, share it with friends.

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Agent [X360/PC – Cancelled]

Agent is a cancelled action adventure that was in development at Ensemble Studios before their closure, probably in the works for the Xbox 360 and PC. The project was revealed in an article about the “last visit” at the studios by Gamasutra, in which they were able to check some of Ensemble’s lost projects. Agent had an art style inspired by Pixar’s The Incredibles and it seems that the gameplay could have been similar to Tomb Raider. On September 9, 2008, it was officially announced that Ensemble would be closing after the release of Halo Wars and Agent vanished forever with them.

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Mega Man X4 [PSX/Saturn – Beta / Unused Sprites]

Mega Man X4 (aka Rockman X4 in Japan) is the fourth game in the Mega Man X series, released for the Sega Saturn and PlayStation in July 1997. Kei was able to find an old preview/trailer of the game from an equally old April 1997 Multiple Option CFC (Capcom Friendly Club) Style videotape from Japan. As Kei has wrote in the U64 Forum:

While this preview may not include much immediate beta/pre-release differences, there is one particularly noticeable element that can be heard in this video. For one, X sounds completely different as you see him jump and shooting out charged buster shots in the video; we’re talking about a pre-release video of the Japanese version here. Apparently, he had a different voice actor, as he sounds like a girl, much like he does in the English final version of RMX4. Zero also sounds slightly different as well, his Saber slashes are odd too.

Also, Bowserenemy and Protodude noticed some more differences in the same beta trailer:

Enemies are in different spots; Zero’s missing a few frames in his mid-air slar, and the hit detection is a bit off here and there. […] it’s the same as the third slash in his 3 hit combo, so just compare the two.

Hidden in the game’s code, Ace Spark from The Mechanical Maniacs has found some unused animation frames for Double, that could be from removed dialogue sequences [UPDATE: The running animation for Double is actually used in the game, but you only see it for a split second after you select a stage in the game. Thanks to OKei!]. An unused mugshot is in there too.

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Some beta screenshots are available too, in which we can notice that the intro stage had a drill enemy in the beta, that was removed from the final game. When the place starts blowing up there are even more drill enemies. You can read more info on the beta at The Mechanical Maniacs!

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An even later beta build than the one above with many more differences can be seen below:

Titanium Angels [PS2/PC – Cancelled]

Titanium Angels is a cancelled action adventure that was in development in 2000 by Mobius Entertainment (now known as Rockstar Leeds). As we can see in the screenshots and the video below (that show a 40% complete build), the player would have used a girl named “Carmen Blake”, a bounty hunter with an armored spider vehicle named Titan. Titanium Angels was cancelled after two years of development when Mobius was purchased by Take-Two Interactive. In april 2004 the studio was officially renamed Rockstar Leeds.

Thanks to Userdante for the contribution!

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Silent Hill 2 [PS2 – Beta]

Silent Hill 2 is the second installment in the Silent Hill survival horror series. The game was released in late 2001 on Sony PlayStation 2 and was ported to the Microsoft Xbox later that year and PC the following year. The original European edition also included a second disc: a “Making-of” DVD video featuring beta trailers, an artwork gallery and a documentary on the title’s development. [Info from Wikipedia]

For more info about the beta differences in these early screens and videos, read the full article: Silent Hill 2 Beta Analysis! A beta version of the game is in the hand of some collectors and as we can read at Letter from Silent Heaven, it has some nice differences:

The sign says “WELLCOM!” (instead of its later version, “WELCOME!”).

The background on the cutscenes where you talk with Angela at the cemetery received an update. It appears the depth-of-fog was increased for the final build.

A first aid kit was once found on the lobby floor of the apartments.

At one time, the “hit” sound effects for both the Lying Figure and Mannequin were the same but later changed so each would have their own unique cries of pain.

Even the famous “Pyramid Head and James in closet” cutscene has seen a few changes. The sound effect revolving around Pyramid Head was revised. Also note the second mannequin’s legs are visible in the kitchen in the early build.

Some more info about the beta cuts from the Silent Hill 2 beta were shared thanks to an anonymous developer that worked on the game:

MARIA DEATH BETA:
In the very early prototype, instead of Maria die at the hospital, she was to die at the Prison. The part where james jumps down the hole in the prison into the hole with no door, Maria was to be impaled on a spike, but removed that scene because we thought it not fit Lore.
EDDIE BETA SCENE:
In the early prototype, we have very different eddie scene in apartment. James was to walk into apartment and witness eddie murder a man, then drag body to fridge and beat body while the man screaming until death. After, Eddie runs into bathroom and pukes, and james then meets for first time eddie.
Additionally, we had other scenes written in early script but got removed in re write. 3 Scenes remember:
1. A scene was written for James to enter Silent Hill in car. He was to pass through another town and stop at gas station to ask for direction. This scene was later remade for the Silent Hill 2006 movie.
2. Angela had other cutscene cut which was her being found in hospital. She was in script to be found in the second floor hallway and attack james but stop when she sees its him.
3. Final scene is a cut ending. Another ending was show epilogue for “leave” end. If leave end gets, James was to adopt Laura and bury Mary.

Thanks to Il’ya P, Megalol and silverpen for the contributions!

Some more interesting differences can be found hidden in the game’s code, as some unused weapons found by DeepGameResearch:

Most weapons differ from their final counter parts:

  • Pistol= Pretty close to final.
  • Wooden plank= Has a different menu model.
  • Steel pipe=No menu model, more attack frames than the final animation
  • Shotgun=No menu model, No sound effects
  • Hunting Rifle=No menu model,Does not use ammo (Unlimited clip,Never reloads), Uses pistol sound effects.
  • Spray Can(s)=No menu model,Glitched ready stance,No damage frames
  • Giant Knife=No menu model,Uses shotgun walking animation.  So many more frames in the attack animation it makes the game look like it’s lagging, When the knife hits the ground it causes a loud screeching sound to play until the player enters the start menu.

Also even if the Doctor’s lounge and Examination room are inaccessible to normal players, DGR was able to found them both using the room jump in the debug menu. You can read more on Silent Hill community Forum! You can see more SH2 hack videos from DGR in his Youtube Channel.

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