New Cancelled Games & Their Lost Media Added to the Archive

U64 Winter Break Time! See you in 2010!

Is it snowing outside? Are you waiting for xmas presents? Well, the Unseen 64 Staff is going in vacation, too! From tomorrow, 21th of December, this site will be in “Winter Break Mode”, we are going to relax somewhere around the world and dream about beta games while we are playing  near the fireplace or skiing down the mountains.

Don’t worry! We’ll be back the 7 of January with all the updates and news from the unseen videogames world. In the meantime, there are still lots of things to do while we are away:

– Look and read: Check our archive of beta and cancelled games and read our articles.

– Contribute: Would you like to help the U64 Archive? Read how you can help us to preserve more beta screens, videos and info!

– Interact: Join the U64 Forum to discuss about unseen games with other geeks! We’ll post some updates and unseen-news in the forum while the site will be in winter break mode.

– Share: Do you have a website or a blog? Spread the unseen! Add www.unseen64.net to your blogroll or in your links page, write a post about lost games, talk about U64 with your friends, and share your beta-geekness. If more people know about this site, we could have more contributions and the archive can grow with more screens, videos, and info!

– Play more: it’s xmas time, probably you got some new games or money to spend into new games. Great! If you buy them from Play.com, from Zavvi, from The Hut, from Sendit or from Playasia using our links and banners, they give us some spare money! For you it’s free, for us it helps paying for the U64 server. Thank you guys :)

– Play the Super Mario World Beta Remake: Did you enjoy all those differences that can be noticed in the Super Mario World beta screenshots? With the SMW Beta Remake created by Randy, you will be able to enjoy the game how it may have been in its beta version! This is the best xmas gift for every Super Mario World Beta lover and it’s free.

– Donate: Your best gift for this xmas? Another year of  unseen games preservation! Donate a bit of your love to U64, to help us to pay for the server that will keep up the site for the next year.

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Thanks to everyone that supports U64 with love. See you all very soon!

The Unseen 64 Staff

Pickles [GC/PC – Prototype]

Pickles is a prototype for a platform / adventure game that was developed by Santa Cruz Games in 2005 / 2006 for the GameCube and PC. They created a playable demo for the game running on their own engine, but it’s currently unknown if they ever tried to pitch the project to a publisher. The Pickles demo was shown at the Game Connection 2006 as wrote in an article published on Gamasutra by Lost Level‘s Frank Cifaldi:

“So the soldier monkeys have bombs, and the elephant shoots peanuts like a machine gun and stuff,” explained Alex Neuse, Project Manager for Santa Cruz Games. “The idea is that you’re stacking, and as you stack your teeter tower is toppling. This is just a tech demo, but if we could really devote some time and money into it, it could be really awesome.”

The Pickles demo looked really interesting, but it never evolved into a full game.

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Wizard [Wii – Cancelled]

Wizard was a RPG in development for the Wii, which was started at SuperVillain Studios (Crash of the Titans, Order Up!) in 2007. The story revolved around heroes who were trying to pursue a mysterious little girl trapped in the mist ravines. Sadly Wizard was cancelled due to a lack of funding in early 2009, but some screens and videos are archived in the gallery below, to preserve its existence.

Thanks to Hey Hey for the contribution!

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Darkwatch 2 [Cancelled – Xbox 360 / PS3]

Darkwatch 2 is the cancelled sequel of the 2005 FPS that was developed by High Moon Studios and published for the Playstation 2 and Xbox. Few months after the release of the first game, High Moon started to work on Darkwatch 2, following the same gameplay and scenario of the original title but now with the graphic power of the PS3 and Xbox 360. The project was shown at the GDC 2006 with a beta build as the studio was trying to pitch the game to a new publisher, but it seems that they did not have any luck and Darkwatch 2 was never finished.

Thanks a lot to Dave Wilkins for his artworks!

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Crude Awakening [X360/PS3 – Cancelled]

Crude Awakening (aka The Crib) is a cancelled action / driving game that was in development by Pseudo Interactive in 2007 / 2008, planned to be released for the Xbox 360 and Playstation 3. The project was meant to be a “next gen” Carmageddon with a different graphic approach: the idea behind it was to make it stylized, like Team Fortress 2, with a crazy cast of characters and a weird city to explore.

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As in the original Carmageddon, the player had to race a vehicle against a number of other competitors with a certain amount of time to complete each mission. More time may be gained by collecting bonuses, damaging the competitors’ cars or by running over pedestrians.

The Crude Awakening concept was quite funny (in a gruesome way), there would be different objectives and sometimes the objective was to hit only one type of pedestrian and avoid others. Crude awakening was basically Carmagedon HD including some reworks of old characters.

The game was going to be published and funded by SCI / Eidos (the original Carmageddon publisher, now known as Square Enix Europe), but later they changed their mind and canned the development. As Crude Awakening was a major project for Pseudo Interactive, its cancellation became one of the causes for the studio’s economic problems and the following closure. In april 2008, Pseudo was officially shut down and all their WIP projects vanished with them.

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As we can read in an old article at Gamespot:

However, whatever plans SCi had were subject to change once investors called for a change in upper management. Longtime CEO Jane Cavanagh resigned shortly thereafter, and the following month the new regime announced some drastic changes, including layoffs of 200 workers and the cancellation of more than a dozen games.

Only some artworks, concepts and few screens remain from Crude Awakening, preserved in the gallery below.

Thanks a lot to Roberto Robert, David Wu, Kay Huang, Heidi Klinck, Albert Alejandro, Bronwen Grimes and all the former Pseudo Interactive artists that helped us to preserve info and media from their lost project!

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