Jurassic Park: Trespasser is a FPS developed by DreamWorks Interactive, which was released in 1998 for Microsoft Windows after much hype and anticipation. The game had a development period of more than three years. Money was the biggest hurdle in the development of Trespasser.
The game severely went over-budget several times throughout its development. Second only to money was time, as the game had to be ready to meet the release of the The Lost World: Jurassic Park film. Originally the game was to be released in the fall of 1997. However due to a number of problems the project was delayed by a year. The rush to release the game caused many features to be either cut, or left unfinished and unpolished.
Due to difficulties coding the behaviour of both arms together developers had to ditch the left arm entirely. A late shift in development effectively changed the game from survival horror to action shooter, and contributed to the many complaints the game received. Lack of experienced management and the use of artists who were unfamiliar with basic game development processes and 3D modeling has also been identified as a cause of problems. Developers struggled for more than two years on some problems and in the end released a game that is set within a very large, attractive, open, outdoor environment. [Info from Wikipedia]
In december 2009, ASSEMbler from the Assembler Games Community, was able to preserve and share an early beta of the game, in which it’s possible to explore the removed Pine Valley level, a Test area and see many other differences. The beta is available to download at the Assembler Forum.
As we can read in the videos descriptions:
This beta show the original far more sexy female character, who has a cut off tank top on, complete with sideboob and cleavage you can look between. The game’s life bar (tattoo) is moved, the breasts more detailed than the final version. The game has less physical objects in it, and runs much faster than the final version.