New Cancelled Games & Their Lost Media Added to the Archive

Surface Tension (Krome Studios) [PS2 – Cancelled]

Surface Tension is a cancelled Playstation 2 strategy / adventure game that was in early development by Krome Studios around 2008. Gameplay would have been similar to a mix between Pikmin and Populous, with players exploring an alien “non-Newtonian fluid” world commanding creatures to resolve puzzles and fight enemies. Krome worked on this prototype to try some new ideas but it was soon pushed aside to work on new projects for Xbox 360 and Playstation 3.

As we can read in an old article by GamesOn (now closed):

“[Surface Tension] was sort of a cross between Pikmin and Populous,” says Steve. “The surface of the world was this sort of non-Newtonian fluid, and you had to guide your creatures from island to island, but if you had too many in one spot, they’d sink.” The team worked on the game’s development for six weeks, creating a demo which allowed you to order your creatures around, drop markers to attract and repel enemies, and so on. The objective was to send your creatures to the end of the level, directing them to solve problems along the way – chopping down trees to serve as bridges across the water, and generally being completely adorable.

“It was never really meant to get shown,” says Steve. “It was more a test to see if we could do something different.” Developed on Krome’s PS2 engine, the game was abandoned when they began to migrate to the next-gen engines built for the Xbox 360 and the PS3, although they did discuss returning to it after the first episode of Blade Kitten was published – a dream that, sadly, may never be realised.

Only a few tiny screenshots for Surface Tension were published on GameOn, if you know someone who worked on this lost game who may help us preserve more images, please let us know!

Thanks to Maik for the contribution!

Images:

Panic World (Digital Eclipse) [Dreamcast – Cancelled]

Panic World is a cancelled puzzle game that was in development by Digital Eclipse, planned to be released on Dreamcast. Gameplay was similar to Tetris Attack, Puzzle Bobble or Magical Drop, with players trying to combine 4 gems of the same colors to make them vanish, while doing combos to send magical attacks to the other player.

As far as we know Panic World was never officially announced by Digital Eclipse, but a former developer found a prototype and shared a few photos and a gameplay video on Twitter. It seems the team created an early demo before the game was canned because of the failure of the Dreamcast.

Images:

Videos:

Gaishin Senki: Millennium Sword [SNES – Cancelled]

Gaishin Senki: Millennium Sword (鎧神戦記ミレニアムソード) is a cancelled strategy RPG that was planned by Magifact to be released on Super Famicom / SNES around 1995. Screenshots were published at the time in a promo leaflet and by looking at these it seems the game was set in a strange post-apocalypse earth, with flying ships as in Captain Harlock, huge mechanical knights as in Magic Knight Rayearth and cthulhu alike demons. It sounds quite epic, isn’t it?

Artwork created for the game was shared on Twitter by the author and a former Magifact developer even shared his memories working on the project (translated by Google):

“I’m one of the former developers. Thank you very much for that section. I still remember that the boss took the trouble to bring the completed painting to the development room. I’m very sorry that I couldn’t complete the game, but I’m very happy to see the wonderful illustrations again ^_^ .”

We don’t know why Gaishin Senki: Millennium Sword was never released, but we hope one day someone could find a playable prototype, as it’s weird settings looked really cool.

Images:

Cheeky Monkey (Rage Games) [PC – Cancelled]

Cheeky Monkey is a cancelled action adventure that was in development by Rage Games around 2000 / 2001, planned to be released on PC by Epic Games. From the remaining concept art and 3D model it looks like the game was set in some kind of “Asian dark fantasy” world, with japanese / chinese buildings, demon monkeys and flying islands.

As far as we know Cheeky Monkey was never officially announced by Rage nor Epic and we were not able to gather any more details about the project. If you know someone who worked on this lost game, please let us know!

Images:

Punky Doodle (Sunsoft) [Cancelled – Arcade]

Punky Doodle is a cancelled action / tower defense game that was in development by Hudson around 1993, planned to be available on coin-op arcades to “lead the industry back to the era of PacMan”. Players would have to protect pumpkins against monsters in “31 levels with more  than 150 rounds”, possibly with the help of a friend in coop-mode. Its main gameplay mechanic was to draw doodles on the screen (probably with the joystick), then link a pumpkin to the line so it could move and attack enemies.

A preview of the game was published in Electronic Gaming Monthly magazine (issue 55, February 1994):

“If you’re tired of blood, shooting, fighting and all that other gore, give Punky Doodle by Sunsoft a couple of quarters. Odds are you’ll be instantly hooked by this brain teaser! Punky uses his magic crayons to stop the different meanies who attack him. Help Punky save the world’s pumpkin patches from the bad guys of the night. No shooting? No fighting? No fatalities? What kind of game is this?

It’s Punky Doodle by Sunsoft and it is as addictive as any game out there! Punky and her pal Curly are in charge of protecting Farmer Jones’ pumpkin patch. The pumpkins are under attack by the creatures of the night, and it’s up to Punky and Curly to save the pumpkin patch and the rest of the world’s pumpkin crops.

Our awesome twosome uses the Doodle Defense System by leaving a trail of doodles with their magical crayons. When a pumpkin is attached to a trail, it searches out an enemy along the trail and clobbers the enemy with a Pumpkin Power Punch! Kabam!

Even though Punky Doodle is easy to learn, it is not easy to master. There are 31 levels with more  than 150 rounds. Whew, that’s a lot of playing time! Punky Doodle will definitely appeal to a  broad range of age groups. The graphics, while not too complex, are clean and colorful. The sounds are also above average. All of the playing elements, including the 50 or so enemy characters, come together. Punky Doodle may look easy, but it requires a good deal of skill to play. With over 30 levels, Punky Doodle should keep you busy for a long time!

As wrote by the Los Angeles Time in 1993, a playable demo of Punky Doodle could have been featured at the Amusement and Music Operators Expo ’93:

“SunSoft of America Inc., which left the competitive arcade business to focus on home video games, is making another stab at arcades with a new game aimed at leading the industry back to the “era of PacMan.

Though the arcade game, called “Punky Doodle,” isn’t totally nonviolent, SunSoft has high hopes that simple, back-to-basics action will make the game successful in arcades. In “Punky Doodle,” the heroes guard a pumpkin patch from alien invaders intent on destroying crops. The heroes zap the invaders into oblivion, but not in a graphically violent way, Siller said.

The game will be featured at the Amusement and Music Operators Expo ’93 at the Anaheim Convention Center later this month and is scheduled for release in December.”

In the end the game was never released in arcades, but a prototype could still be somewhere out there.

Images: