New Cancelled Games & Their Lost Media Added to the Archive

Savannah [Xbox 360 – Prototype]

Savannah was one of various prototypes in development at Rare Ltd. during 2006/2007. As the project remained in prototype stage and was not greenlit, only few elements were set in stone, but it could have been some sort of nature simulator, more than a realistic Viva Pinata. Sadly we don’t know exactly for which kind of gameplay these models could have been planned to, and sadly we’ll probably never know, as the project was lost forever in one of many Rare’s internal restructures. Only few images and animations remains to preserve the existence of this project.

In an interview with a former Rare employee by Emily Rogers on Not Enough Shaders we can read some more info on Savannah:

“Savannah” was the brain child of Phil Dunne. Phil’s concept was to create a realistic savannah environment where you raised a lion cub from birth to its adult life, teaching it survival and social skills to survive the harsh life in the wild. We knew of the Kinect coming out but we had no real info on how good it was, but the plan was to try and use that technology in “Savannah”.

It was an interesting concept and it was fun to work on, we really tried to push the technology of the 360 to get the most out of the graphics.  The lions and Hyenas were using a custom shell system for the fur, and with the help of a great programmer called Cliff Ramshaw, I think we got some of the nicest looking in-game fur I’ve seen.

It was only ever a prototype, and it never got a green light.

Thanks to Otrant for the contribution!

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Limbo [Xbox 360 – Beta]

Limbo is a puzzle/platform game created by Playdead and released for Xbox Live Arcade in 2010. In a interview at IGN, Arnt Jansen, the designer of  the game, makes some interesting observations about the development of Limbo:

“I think we ditched seventy percent of our ideas,” Jensen said. “Mainly because it looked too much like something else, was too big a cliché.

One thing I noticed in playing through the game is the shift from heavily scripted events in the beginning (e.g. the constant presence of other children, the emergence of the spider, the dashes over collapsing terrain) to a more lonely and puzzle-centric second half of the game. “Maybe I’m picking at a wound,” I told Jensen when I asked if this shift was intentional.

“It’s a big wound,” he said, looking into his lap and smiling to himself. This wasn’t, in fact, the plan.

“I think I was a lot more involved in the first half of it,” Jensen said. “It was before [puzzle designer] Jebbe started doing more of those hardcore puzzles. I think it was much more about feelings and doing small stories. You were supposed to meet the spider in the gravity puzzles. It was just really hard to pull off and we were too small a team to make it. I had some crazy ideas, some big ideas.”

Also,in the screenshots and in the video below we can see the 2006 concept version.

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Nintendo DS Debug Cartridge

Sometime ago a Nintendo DS debug cartridge was sold on eBay and a couple of weeks ago the rom of that cart was shared and preserved online (NINTENDO DS NTR DEBUG) thanks to NintendyFan from the GBAtemp Form. There is some interesting stuff that we can see in this DS debug cart, such as weird icons, models of Nintendo characters and music from Mario Kart 64 (?!?). We are not sure why they chose such kind of strange images and sounds to test the Nintendo DS hardware, but it could be possible that hidden in the rom’s code there could be even more unusual / beta files, just like in that old SNES debug / hardware test cart. Does anyone want to try to find them?

In order to get to the menu, you have to hold Start + Select when launching the ROM.

Here’s the description from the eBay auction:

Up for grabs is a Debug Mode / Dev cartridge for the Original Nintendo DS and DS Lite Models of handhelds. I have never seen anything quite like this before on the market. We received a few of these, totally smashed and broken up, however we were able to recover this cart and get it to load up. It was tested on each model of DSi including the 3DS, but would error out. This is because the cart is specific to testing on the original DS software on the older handhelds. This is an official Nintendo cart that was apparently supposed to be decommissioned before being tossed out, but whoever attempted to break this one didn’t do a thorough enough job.

As you can see from the photos and video, the date on the program is August 18th, 2004; which is 3 months before the handheld was released anywhere in the world! The Product ID on the back of the cart reads: NTR-005

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City Heroes [Mega Drive / Genesis – Cancelled]

City Heroes is a cancelled beat ’em up that was in development by korean Samsung Electronics for the Sega Mega Drive / Genesis. Thanks to an article at Hardcore Gaming 101, we can read that the game was almost finished, but sadly because of some problems with the country’s censorship system, City Heroes was never released.

Thanks to George for the contribution!

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