New Cancelled Games & Their Lost Media Added to the Archive

Pinkie [SNES – Cancelled]

Pinkie is a 2D platform game developed by Data Design Systems and published for Amiga in 1995. It seems that a port of this game was in development for the Super Nintendo but never completed for various reasons. Thanks to an anonymous contributor a playable version of Pinkie SNES was leaked and can now be preserved.

This is a developer build and has various debugging features turned on, such as the controller Select button will allow you teleport the character anywhere in a level and the map screen automatically unlocks the next level without you needing to complete the previous level. There’s lots of other bits in there as well – along with various parts that are completely broken such as the level exit effect which will cause the game to lose frames and never properly recover.

It works on the current batch of SNES emulators if you want to take a look.

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Contra Spirits 64 [N64 – Cancelled]

Contra Spirits 64 is a cancelled shooter / action game in the contra series that was in development by Konami Computer Entertainment Osaka for the Nintendo 64. There are just a few info about this unreleased project as Konami never shown any official screenshot or concept art, but the title was in many list of games to be released for the N64 and the hopes went up for many Nintendo gamers that wanted a new and fun game for their 64bit console. Unfortunatly it seems that as the Nintendo 64 sold poorly in Japan, Konami decided to stop the development of the project and disbanded its team.

As we can read on IGN64:

Contra was planned, but the original team was disbanded and all team members now work on different projects,” said a company spokesperson. [Contra] has pretty much been shelved. […] There is concern over the poor N64 console sales in Japan […]

Contra 64 would have been a sidescrolling 3D game, with some sessions in which the camera would have switched angles or move behind the characters, possible for boss battles. There are some rumors that say that the Contra Spirits 64 concept was resurrected and became Contra: Shattered Soldier for PS2, but as Contra N64 was in development in 1998 and Contra PS2 was announced and released in 2002, it’s hard to say if the 2 project have anything in common.

Below you can see some scans from old magazines that wrote about Contra Spirits 64 (if you have Next Generation Issue 29, Volume 3 May 1997 and can make a bigger scan of their N64 article, please let us know!).

Thanks to Celine and Contrapedia for the contributions!

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The new U64 Forum?

U64 Forum

Do you miss the U64 Forum? We are trying to find the best way to create a new forum, but we need your feedback!

As the old U64 forums were on the same server as the main site, they used a lot of resources and to moderate them was time-consuming.. also, as the U64 forums had to be removed from the U64 server, they are not accessible anymore.

So we are thinking about to use a Facebook Group as the new U64 Forum: that will not take any resource from the main U64 server and even if U64 will go down again, at least Facebook will stay online and the “forum” will be accessible (almost) forever.. what do you think?

We will collect all your feedbacks and decide what to do! Leave your comment below and tell us what you think about to use a Facebook Group as the new U64 Forum :)

F1 Racing Championship 2 [Cancelled – PS2 PC]

F1 Racing Championship 2 is a cancelled racing developed by Video System and supossed to be published by Ubisoft. In the background Players can recreate historical races whereby they must meet various racing targets in conditions and situations that actually occurred in the 2000 FIA Formula One World Championship season. New special effects include motion blur, camera vibrations and different contrast levels.

It was scheduled to be released in the four quarter of 2001 for Playstation 2 and PC, but it was cancelled for unknown reasons.

Information & Images are obtained of Neoseeker.com

Thanks to Jesus Enrique Sanches for the contribution!

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Clockwork Aquario [Arcade – Cancelled]

Clockwork Aquario (Tokeijikake no Aquario in Japanese) is an arcade game developed by Escape / WestOne Bit Entertainment, the same guys behind the Wonderboy series, that was cancelled in 1994 after about two years of development.

In 2011 Johnny Undaunted, a lostlevels forum user, translated an interview with the game’s music composer…

Sakamoto: It was going to be similar to Wonder Boy 3: Monster Lair. It was going to be a forced side-scrolling game, but with a bit of a cooperative multiplayer mode. It was originally going to be a 2-players game, but then we decided to add a third player as well. The three characters consisted of a boy (named Hack Rondo), a girl (Elle Moon), and a robot (Gash). The method of attack was by stomping on enemies and then grabbing them to throw them out. Oh, I think you could even catch enemies thrown by other players as well or something like that. You could even head butt thrown enemies thrown at you.

…and some notes wrote by a japanese gamer who played Aquario in 1993 in a location testing

Aquario was a Super Mario Bros.-type side-scrolling action game. The controls originally consisted of three action buttons (“throw”, “jump” and “invincibility”).

Enemies are attacked first by jumping over them, rendering them unconscious. When the player moves towards an unconscious enemy, he automatically picks it up. At this point the player can throw the enemy by pressing the throw button. Enemies that are thrown flies off in a single horizontal line and are defeated by flying off-screen or being bashed to a wall. Thrown enemies can be used to knock other enemies unconscious as well. Moreover, by holding the joystick upwards, enemies can be thrown to the top of the screen as well.

Pressing the invincibility button makes the player invincible to enemies for a brief period. In the upper portion of the screen, there’s an invincibility gauge underneath the score display and when it reaches zero, the player’s invincibility will wear off. The gauge can be replenished by picking up items.

The key to the exit of each stage is kept by a sub-boss. By defeating the sub-boss, the player can obtain the key and use it to enter the boss’ lair. Each boss can be defeated by jumping over him repeatedly or by throwing his henchmen to him. The boss of the first stage in this version was a crab.

The game featured a 2-hit points per life system similar to Ghosts ‘n Goblins and Midnight Wanderers, in which getting hit once would make the player’s clothes look tattered, and then getting hit a second time would make him lose a life. The player’s clothes can be restored by picking up a health power-up.

* Impressions of the June 14 version.
This version was really difficult. I couldn’t defeat the crab boss after several plays. It was a pretty difficult experience for novice players, since enemies move quickly and a lot of fake-outs are used by them. The invincibility button was difficult to use as well. Because it was difficulty to predict what kind of dangers would face in these kinds of action games, getting through them was simply a matter of “pressing the button on time”. There were also unfair trap placement as well, such as the snapping trap in Stage 1. The game was still unfinished at the time, as there were bugs such as glitched text display during the playing instructions at the start of the game. However, the colorful graphics really caught my attention.

*August 15, 1993
Another location test for Aquario was held, this time in the comic book shop near the Spo-Lan in Shinjuku Nishiguchi. The content of the game were greatly altered since the last location test, to the point that the game was almost completed.

Impressions of the August 15 revision.
The number of action buttons was reduced to only two (punch and jump). This time, invincibility is only provided by a power-up item for a limited period (similar to the Starman in Super Mario Bros.). The invincibility gauge was replaced with a 1UP gauge that gives player an extra life when filled and it seems enemies are now defeated by knocking them unconscious with a punch, moving onto the unconscious enemy, and then throwing them. It was also possible to defeat enemies by simply punching an unconscious enemy further until he disappears . Since players were irritated that they were unable to defeat enemies quickly in the June 14 version, the resulting changes in this version made the game easier to play in longer periods. Perhaps because of this, the game was still deemed unsafe to release to the market yet.

*August 29, 1993
Once again location testing was held in the Spo-Land store in Shinjuku Nishiguchi. I was wondering at this point why it wasn’t already released yet (how unfortunate).

Changes made in the August 29 revision.

The differences are very minor this time. However, there seems to be a 2-Players competitive mode this time (there wasn’t one in the August 15 version). I have no idea how it worked because I never saw it in action. From what I remember, a few graphical details were changed, but I didn’t have much difficulty. Even though I wanted the game to come out already, I had a bad premonition at the time.

It was the last day I ever saw the game. I heard stories that another location test was conducted in the Spring of ’94, but I’m not sure what changes were done at that point. Because of this, I now associated location tests with the process of a game company coming up with the decision of having to cancel a game. I thought to myself I shouldn’t get too involved with location tests. However, I must consider myself fortunate to have the chance to had played this game due to my fascination with the company’s Monster World series.

Thanks to an hardcoregaming 101 interview with Ryuichi Nishizawa, director of Aquario and of almost all the Wonderboy games, we also know that the source code survived and the reasons behind the game’s cancellation:

“Aquario of the Clockwork” was the last arcade game developed by my company. I had been working and suffering for a long time to complete it, but the location test results were poor. It was an eccentric action game with three player simultaneous play. The graphics were quite excellent, but it was not released, unfortunately. The program is located in the archives of my company, so I do not have any screenshots.

The soundtrack of Aquario is  available to buy here. For more informations check this hardcore gaming 101 blog post. Thanks to Youloute for the contribution!

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