New Cancelled Games & Their Lost Media Added to the Archive

Black Death (Darkworks) [Cancelled – Xbox 360, PS3, PC]

Black Death is a cancelled FPS / Survival Horror game somehow similar to Condemned and Dead Island, in development by Darkworks around 2011. Darkworks was an independent French studio not widely known by the average gamer, but they released a couple of fan favorite games as Alone in the Dark: The New Nightmare (Playstation, Dreamcast and PC) and Cold Fear (PS2, PC and Xbox). Black Death was announced in June 2011, as the team tried to get attention from publishers to find money and resources to fully develop their idea. This was the last project they tried to pitch before closing down after a series of unfortunate failed projects, such as their Onechanbara reboot, State of Crisis and The Deep.

After Ubisoft took away I Am Alive from Darkworks in 2008 to complete it under Ubisoft Shanghai, the team worked on many different prototypes. We can assume at the time the team tough that shooters were the most marketable genre to be greenlighted by publishers, so they conceived a few ones (such as Black Death) with interesting / original features.

Some more details about Black Death were published in the (now removed) official website:

What is Black Death? Black Death is a new survival horror from Darkworks. Black Death is the personification of the fear generated by the recent pandemics and the mistrust which has been associated to their supposed origins (natural apocalypse, scientific, industrial, or military ones… or else… ).  Our goal with Black Death is to go one step further by focusing the game on three essential elements: speed, fluidity and freedom of action, to offer the player a sensation of freedom and the possibility to create his own arsenal.

Pitch: Today, The  American North East coast, a city is suddenly hit by a massive cloud of smoke. Mysterious swirls of this black smoke appear and infect everybody. This new disease is spreading all over the city making it a place full of sick people sunk into a comatose state. As they mutate into strange creatures with various powers and group behaviours, they start to become violent and invade the whole city. The player is a survivor who will try to stay alive and wipe out this scourge from the city.

Gameplay Experience: THE FOG PLAYS WITH YOU, PLAY WITH THE FOG
Survive in the fog
Be Creative: Create your own chemical weapons and test them on your enemies
Cure or kill infected you meet and choose your fighting strategy
Spectacular: Have fun discovering a unique bestiary, and experiment with multiple weapons and devices
Fight: Fast action, it’s difficult to kill, you must finish on contact
Control the fog
Discover the black death evolution

A playable demo / prototype for Black Death was also released in July 2011 (download backup in here), but it failed to gain much interest from gamers and publishers. With no more money to keep working on their projects, in October 2011 the studio was placed into Compulsory liquidation and was closed. In about 15 years of activity, Darkworks were able to successfully complete and release only 2 games, while all their other projects were either cancelled or moved to different developers. There are already a good number of interesting lost Darkworks games in the Unseen64 archive, but many more still remain unseen and even if we tried multiple times to get in contact with people that worked at the studio, it seems almost impossible to know more about what happened to them or to their cancelled games.

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Death Monsters [PS3, Xbox 360 – Cancelled]

Death Monsters is a cancelled horror beat ’em up in development by french studio Birdies Road (formerly Punchers Impact) around 2010 / 2011 for Xbox 360 and PS3. Not many details are available on this lost project: it was quietly announced in early 2011 on some French websites but was soon canned after a playable prototype was completed. The main protagonist could transform himself into a werewolf and levels would have been played as in a side-scrolling game, fighting enemies (zombies, monsters), resolving simple puzzles and jumping around to avoid  traps.

Unfortunately it seems their publishers (Mindscape) did not pay the team for a few months, and without money Birdies Road had to close down for bankruptcy in July 2011. Death Monsters was then cancelled and lost forever. Only a few screenshots, artworks and videos from the prototype are preserved below, to remember its existence.

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Star Trek: Voyager (Looking Glass) [PC – Cancelled]

Star Trek: Voyager is a cancelled PC point and click adventure game that was in development by Looking Glass Studios, directed by Ken Levine and was to be published by Viacom New Media. It was in development between 1995 and 1997. It was to be based on the then currently airing Star Trek: Voyager television series, the fourth iteration in the overall Star Trek television franchise. The game was to follow the bridge crew of the USS Voyager as they attempted to rescue members captured by the Kazon, a villain race featured within the series.

Not much more is known about the plot or the overall game itself, as the game was not revealed to the wider public in any significant fashion, outside a brief showing at E3 1996, and was quietly cancelled before any significant information was revealed on the plot or gameplay. It is known the game would be split between “episodes” mimicking the format of the actual TV series. One of the producers of the game, Alan Dickens said,

“We want to make it a lot like you’re watching the TV and yelling at the characters. You’re giving them, as a team, guidance and direction on where they should go and how they should address the various problems that come before them”.

Star Trek: Voyager would have featured interactions with the environment involving typical Star Trek staples such as tricorders, allowing you to scan and take items in a typical point and click adventure fashion. The game was also to feature 3D laser scans of the actors heads, to make the game mimic and feel like the television series as much as possible. Other than that, information on the game is practically non existent, so the game remains a mystery. Screenshots from the game were leaked online a few years ago.

The game was to the first game released in a multi-title agreement between Viacom and Looking Glass, even resulting in Viacom buying a minority stake in Looking Glass. The deal fell through after Viacom decided to exit the video game industry in 1997, leading to the cancellation of the game. This abrupt cancellation led Ken Levine and others to form Irrational Games, out of frustration with Looking Glasse’s handling of the cancellation. According to Ken Levine, the technical limitations in allowing characters to express emotion especially frustrated him, and this impacted his future writing of games such as Bioshock: Infinite, making this cancelled Star Trek game a pretty influential cancelled game.

Article by Let’s Have A Discussion

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Energy (Zeus Software) [PC – Cancelled]

Energy is a cancelled open world adventure game in development by spanish studios Zeus Software between 1995 and 1997, with funds and help from Dinamic Multimedia. While the Tomb Raider craze started in 1996 when the first game was released, Energy’s main female protagonist was already conceived before it and the project was intended to be much more ambitious than Core Design’s popular action adventure.

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While today not many people remember the existence of this lost project, at the time Zeus’s game was announced with high expectations on a few spanish gaming magazines such as Micromania. Zeus Software was known in the spanish market for their 2D PC / Arcade games, titles such as Biomechanical Toy (1995), Risky Woods (1992) and Bestial Warrior (1898). Energy would have been their first 3D project and if only completed if could also have been their first international success.

The team planned a huge open world spread out into many different areas, in which players could freely move around using different vehicles, such as boats, motorcycles and even horses. Players would have been able to talk with dozens of NPCs, to learn more about the game’s story and probably to help them in different ways. Imagine Energy’s gameplay as some kind of Tomb Raider mixed with a smaller-scale The Elder Scrolls II: Daggerfall. Enemies’ AI would also been especially advanced for its time, Zeus really wanted this to be a high-profile game, to show their talent to the world.

The game had a dark-fantasy setting, with an obscure enemy menacing to destroy the whole world. Yoell, an evil monster from another dimension, invaded the game’s world with its demonic powers, transforming humans into monsters slaves. The last hope for humanity is Yiria, a rebel who escaped from Yoell’s attack and now plan to vindicate her friends. She’ll have to find a magical portal, which could connect to different worlds and be the key to defeat Yoell.

Unfortunately after more than 2 years of development, Dinamic Multimedia fell into economic problems and they had to cut funding. With no more money to keep working on Energy, Zeus had to cancel the project and close down the whole studio. If you know spanish, you can learn more in the scans preserved in the gallery below.

 

Horrorville (Dogfish) [PS2 – Cancelled]

Dogfish Entertainment was a rather obscure studio established in October 2000, created by former employees of Bullfrog Productions (Syndicate Wars, Dungeon Keeper 2, Dark Omen). The team worked on many different prototypes, trying to pitch their ideas to publishers. One of these concepts was for a survival horror game titled “Horrorville“, which around 2001 could have been green-lighted by Sony as a first-party game, along with another game titled “Dinosaur Zoo“. Unfortunately we don’t have any more detail about these cancelled projects. In 2002 Sony decided to cut their collaboration with Dogfish and the company had to close down. Horrorville and all their other prototypes were lost forever.

Only a single image (of what we assume could have been Horrorville’s female protagonist) is preserved below, to remember the existence of this unreleased game. If you know someone who worked at Dogfish Entertainment, please let us know!

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