The original Metal Arms: Glitch in the System was a third-person shooter developed by Swingin’ Ape Studios and published by Vivendi Universal and Sierra Entertainment in late 2003, for Playstation 2, Xbox and GameCube. While the game did not sold a lot, it soon became a cult classic and many loved its fun gameplay in the story mode and multiplayer. The game story ended with a cliffhanger and the team did start on Metal Arms 2 soon after the first game, but unfortunately the project was stopped when they were signed to work on Starcraft Ghost for Blizzard Entertainment. StarCraft: Ghost was initially in development by Nihilistic Software, but in June 2004 they were removed from the project and Blizzard gave it to Swingin’ Ape Studios to continue.
Swingin’ Ape were just a small team and to assure quality work on such an important and hyped game as StarCraft: Ghost they had to use all of their resources and were not able to continue their Metal Arms sequel. Only a few concept art and early ideas for Metal Arms 2 were conceived before the cancellation of the game. One of the developers remember a few details on the characters that you can see in the gallery below:
- Goliath: The next-generation Titan, designed for crushing/smashing Droids like ants.
- Pinto (pictured here after one has been captured and repurposed by Droids): A light, fast hit-and-run buggy that can carry 4 grunts (1 driver, 1 gunner, 2 clinging desperately to the sides).
- Commando: An elite Mil shock trooper, similar in abilities to the Droid Commando but more heavily armored.
- Corrosive Suit: Krunk was going to turn the wrecked shell of General Corrosive into a mech suit that Glitch could jump into and use like a vehicle.”
- ATAB: I don’t remember what it stands for, but it’s an armored Droid troop carrier. Troops can ride on top, and the shields on the legs allow them to use it for advancing cover in combat.
- Droid Explorer: An old, battered robot that’s been off exploring Iron Star for years. For so long, in fact, that he completely missed that whole Mil/Droid war thing.
- Droid Engineer: Mister Fixit, able to build/repair just about anything.
- Droid Trooper: The first Droids actually designed for combat, rather than re-purposed from some other job. Fairly effective grunts.
- Droid Commando: Elite combat troops (or at least as “elite” as Droids get). Faster, stronger, smarter, and more heavily armed than the Troopers.
While work on StarCraft: Ghost proceeded, in May 2005 Blizzard Entertainment decided to acquire Swingin’ Ape and they became part of the popular company. After a while StarCraft: Ghost was also put on indefinite hold and never completed.
Thanks to KRaZiGLiTcH and Josiah from the WeWantMetalArms2 fanpage for their contribution!
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