Unseen News

Dragon Sword 64: finally shared and preserved!

Created by Team Storm at Interactive Studios (the creators of Glover N64), Dragon Sword is a cancelled hack and slash game (similar to Gauntlet Legends) that was in development in 1997 / 1998 for the Nintendo 64. Sadly, this game was never finished because of some issues with the publisher.

Dragon Sword 64 was in danger to be lost and forgotten forever, but thanks to an anonymous collector, a playable beta was shared online and now  the community can help to preserve it.

If you loved Gauntlet Legends on the Nintendo 64 in multiplayer, probably you are going to have fun with Dragon Sword too. Before playing this beta, please keep in mind that it’s an unfinished, unreleased Nintendo 64 game that was in development more than 12 years ago.

Obviously it has lots of bugs and we still miss some of the planned content, but for what it is, Dragon Sword is a nice game, especially if you can play it in coop with a friend.

The Dragon Sword beta can be found in this nice online archive.

If you can find a way to load the 3 lost levels, to find a debug menù or interesting content still hidden in the game’s code, please let us know!

Read more about the game in our Dragon Sword 64 Archive or check the video below for a preview of the 7 available levels:

 

A new NSMB DS Beta Remake in the works

Hiccup and mariofanatic64 have been working on a Beta Replica / Remake of New Super Mario Bros DS.

Features to be implemented:

  • The beta desert levels from e3 (see videos below)
  • Other beta levels based around screenshots and trailers (underground, undewater, tech demo levels, mushroom)
  • Beta Castle and Desert Graphics
  • Beta sfx and music

Already done:

  • 1-1, 1-2, 1-5 and 1-Castle are done, but 1-3 is currently incompleteable.
  • 1-1 is the E3 05 level.
  • 1-2 is the underground level. (unfinished)
  • 1-3 will become the mushroom level.
  • 1-5 is the rope level.
  • 1-Castle is the E3 05 castle.
  • Beta ? block graphics – not animated yet.
  • you will have to take the secret exit out of 1-2 to advance

You can find more info about this project and download the patch in the Rusted Logic Forum and at the official NSMB Beta Replicawebsite!

 

Some more characters cut from Tatsunoko Vs. Capcom

We already knew that Capcom thought to have Phoenix Wright as a playable character in Tatsunoko Vs. Capcom, but it had to be cut in the end. Now we can read about some of the Tatsunoko characters that never made it into the final game, thanks to an article on Kotaku:

The hardest part of making the game, it seems, was figuring out which characters to include from Tatsunoko’s more than 80 cartoons, and then getting the company to OK their choices. […]

“One of the main anime we got more requests for than any others was Samurai Pizza Cats,” he said. “There were a lot of people who wanted to see that. I wanted to see that, but we couldn’t reach an agreement.”

Another set of characters shot down by Tatsunoko were the transforming-motorcycle riders of Genesis Climber MOSPEADA.

“They told us what we could and couldn’t use,” he said. “If they said no we cut them.

“We weren’t privy to a lot of their decision making process. They didn’t share a lot of reasons with us. When they said no and we asked why, they wouldn’t tell us, but would give us another suggestion.”

Thanks to Robert Seddon for the link! 

MegaMan Battle Network debug stuff!

The Mega Man Battle Network series is one of Capcom’s Mega Man spin-off series that debuted in 2001 on the Game Boy Advance. MegaRockReborn was able to find some debug controls in  Megaman Battle Network #3, #4, #5 and #6 that are basically text messages that activate cheat-like effects (as changing the sprite of the main character or gain various items). You can see these debug messages in the videos below or in MegaRockReborn‘s Youtube Channel!

 

Perfect Dark Beta Analysis: now translated!

The original Perfect Dark is a FPS developed by Rare and released for the Nintendo 64 in 2000. In 2001, monokoma wrote a long article about all the beta differences that can be noticed in the early screens and videos. That article was only in italian, but now with the recent release of Perfect Dark Remake for the Xbox Live Arcade, we finally decided to translate the Perfect Dark Beta Analysis in english, thanks to DCodes7! >> Read the full article