Playstation 3 (PS3)

Ascendant (Dungeons) [PS3/X360/PC – Beta]

As reported before, Big Huge Games was working on a new, THQ-published RPG for Xbox 360, PS3 and PC. When THQ was hit by financial troubles, Big Huge Games was sold to 38 Studios where it seems that they still work on Ken Rolston’s new “masterpiece”. It’s currently unknown if this game will ever be released. 

Fallout 3 [X360/PS3/PC – Beta & Unused Stuff]

Fallout 3 is a action RPG developed by Bethesda Game Studios in 2008, for the Xbox 360, Playstation 3 and PC. As we can read on Wikipedia, the F3 project was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Fallout 3: Van Buren.

When Interplay went bankrupt and closed down Black Isle Studios before the game could be completed, the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known for the The Elder Scrolls series.

Bethesda’s Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios.

In the released game there are still many unused items, weapons and perks, while in some early videos we can notice various beta locations and characters. You can find the full list of unused items at Fallout Wikia!

The following YouTube videos show cut content and development content from when fallout 3 and its DLC was in development. Very interesting stuff; almost all of the cut content can be accessed on the PC version and the beta tesla cannon can be found in the broken steel DLC and used on all ports of fallout 3 too.

Thanks to DCodes7 for the contribution!

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Road Rash (2006) [X360/PS3 – Cancelled]

A new game in the Road Rash series was in development by EA Warrington in 2006, but the project was soon cancelled and the studio was closed. The game was probably in early development when it was canned and only an animation pre-viz was found to preserve its existance. As Tiffany Steckler of EA explained to GamesIndustry.biz:

The UK  Studio has decided to reinforce its development base by bringing the creative teams from disparate locations into one place. […] The idea is to have those people who are working in the North West Studio in Warrington closer geographically to Guildford and Chertsey, to help build a more cohesive entity, to have better synergy across teams, better career opportunities and better sharing of tools and libraries

It’s still possible that the Road Rash concept created at EA Warrington could be resurrected sometime in the future in the “bigger” EA UK studio.

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I-8 (Resistance: FoM) [PS3 – Beta]

I-8 is the codename for the game that became Resistance: Fall of Man. The project was first shown at E3 2005, but the game shown in that video is almost nothing like the game that we have today.

The only thing in this video that really resembles the final game is 35 seconds into the video you can see a early looking Chimera. The video shows  large scale battles fought with hundreds of black op soldiers which is much different then the final games humanity’s losing the war feel. It also appears that you’re fighting other humans along with the Chimera, where in the final game you’re only fighting the Chimera.

In the “Resistance Alpha Video” it’s not known whether or not the game was called Resistance, or I-8 at this point in development you can see that the game now has the look of the final game, but it still has you playing as a black ops soldier, and still has the all out war feel of the first I-8 video. Some noticeable changes are, there are large amounts of enemies onscreen at once, the Chimeras are much more aggressive, and the animations are much better.

The Black Ops soldiers can still be found in the final game, but only as dead bodies that contain hidden messages.

An interesting article about the technical development of the game can be found at Cybergooch.

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