Sony

Star Wars Battlefront IV (4) [X360/PS3 – Concept]

When LucasArts terminated their contract with Free Radical Design (nowadays known as Crytek UK), the studio was not only working on Star Wars Battlefront III and Time Splitters 4. Instead, the company started the pre-production of another Star Wars Battlefront game.

As the status of Star Wars Battlefront III (Free Radical version) is currently unknown, we do not expect any news about a fourth SW Battlefront game in the near future.

Thanks to Hey Hey.

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Faith and a .45 [Cancelled – Xbox 360, PS3]

Faith and a .45 is a cancelled action game that was in development by Deadline Games for the Xbox 360 and PlayStation 3. The story would have follow a couple named Luke and Ruby, two outlaws during the Great Depression. This idea evolved from a tech demo about a “Bonnie & Clyde” couple, inspired from the real-life couple of outlaws, robbers and criminals who, with their gang, travelled the Central United States during the 1930s.

The game was going to follow their lovely escape (Deadline called Faith and a .45 a “gritty, emotional shooter”) and the gameplay should have been similar to a cover-based third-person shooter (as Gears of War or Army of Two) in particular with the dual-character dynamic, with online and offline co-op. [Info from Wikipedia]

Sadly they were not able to find a publisher interested in the project and on May 2009, Deadline Games filed for bankruptcy. Faith and a .45 vanished forever with the closure of the studio.

As noted by NeXuSDK on the NeoGAF forum, Deadline Games had a lot of troubles selling the game concept to publishers:

Initially, Faith and a .45 was set in a post-apocalyptic setting ala Fallout, which publishers didn’t see value… now look at Fallout. Then they changed the theme to something Bonnie & Clyde inspired, set in the era of the great depression and still developers could not see the potential.

Thanks to Robert Seddon for the contribution!

Thanks a lot to Jonas Springborg, Jan Ditlev and Adam Rishede for the help in preserving their artworks created for this project! Some more images are from  Carsten Brandt’s website. All images are copyrighted Deadline Games.

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Søren Lundgaard is the Game Consultant at DADIU. Before this he worked at Deadline Games for 10 years, first as a Lead Programmer, later as a Game Director.

Credits:

Original Idea
Kristine Ploug
Søren Lundgaard

Director
Helle Pagter

Visual Concept Helle Pagter
Felicia Bang

Production Design
Felicia Bang
Tine Lylloff Madsen

Multiple Camera Direction
Sun Hee Engelstoft

Camera
Signe Tora Munk Bencke
Sine Vadstrup Brooker
Martin Køhler Jørgensen

Light
Torben Borup-Madsen

Edit
Linda Nielsen-Mann
Helle Pagter

Sound
Sune Kaarsberg

Set Construction
Ninna Stengade

Technical Support
Schack Lindemann
Peter Posgaard
Lars Holstener

Logo animation
Dennis Nielsen

Images
All images courtesy of Aptocore Aps

Thank you
The National Film School of Denmark
The Computer Game Zone

 

Dodge Ball: World Chaos [PS2 – Cancelled]

Dodge Ball: World Chaos is a arcade sport game with adventure elements (somehow similar to Sega Soccer Slam and Mario Strikers Charged) that was in development by IRD1 in 2001 / 2002, for the Playstation 2.  We would have been able to go around the city to talk with other characters between matches to learn more about the story and upgrade our team. A multiplayer option with 8 players support was planned for coop and VS mode. Sadly it seems that they were not able to find a publisher interested in the project and the game was then cancelled.

Thanks to Celine for the contribution!

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Indiana Jones and the Staff of Kings [X360/PS3 – Cancelled]

In 2005, LucasArts announced a new Indiana Jones game for next-generation consoles. Originally scheduled for a release in 2007, the game saw constant delays as a result of internal struggles. Due to severe quality issues, it was decided to cancel the project in early 2009. Only externally developed versions for Wii, PS2, DS and PSP saw a release.

When first shown, LucasArts highlighted Indiana Jones as their first game on Xbox 360 and PS3 – with a story written by George Lucas himself. Set in 1939, the player was going to  

Silent Chaos (Dark Earth 2) [Playstation – Cancelled]

Silent Chaos is a cancelled action adventure that was in development by Kalisto Entertainment from 1997 to 1999. The game was going to be published on the  Playstation by Squaresoft, but originally the project started as a sequel of Dark Earth, an action adventure created by the same team and released only on PC. After few months of work on Dark Earth 2, Kalisto stopped the development for the PC, but it seems that Squaresoft was interested in the game and they changed DE2 into a new IP for the PSX.

The character designs that were initially created at Kalisto were redone again by Tetsuya Nomura, one of the main character designers at Square, famous for his works on Final Fantasy 7, Parasite Eve, The Bouncer and many more. Sadly, after a couple of years of development, Silent Chaos was canned, probably because of the shift of development on the soon to be released Playstation 2. A new Dark Earth 2 project was later proposed for the PS2, but nothing came from it. Kalisto Entertainment declared bankruptcy in 2002: Dark Earth 2 / Silent Chaos vanished forever with the studio and only few CG models and backgrounds remain.

Thanks and credits to Gwen Heliou and Pierre-Mony for the contributions!

Video from CanOfTheRelics YT Channel!

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