Sony

RazorWing [PSX – Cancelled]

As we can read in the official N-Space Company Bio, RazorWing is a cancelled action game / flying shooter that was in development for the original PlayStation in 1995 and it was going to be published by SCEA. This was n-Space’s initial project and a “1st playable” was shown in Sony’s booth at E3 95 to favorable previews, although the project was later terminated three months short of completion. RaxorWing featured technologies that are being hailed as innovations today. These included high-res mode, streaming gaming areas from CD, and writing directly to the PlayStation graphics chips. Probably the game was cancelled because it was too similar to Warhawk, another flying shooter published by Sony the same year.

Not much remains from the project, but Celine was able to find some screens published in Game Pro #71

Thanks a lot to Celine for the contribution! In July 2017 a playable prototype of the game was found by users of Assembler Games, you can see a video below!

Images:

Videos:
 

NARC [XBOX / PS2 – Beta]

NARC is an action game that was developed and published by Midway in 2005, for the Xbox and Playstation 2. A planned Nintendo GameCube version was later cancelled. The game’s source code (engine) dates back to the three-year-old State of Emergency but it was updated through the development. [Info from Wikipedia]

Vicente has noticed that in the early screenshots there are various beta differences:

  • The main character models (Marcus and Jack) were changed in the final game
  • The HUD was different
  • Marcus was known as “Hitman” in the beta
  • In a video there’s a chinese talking about the mission, not seen in the final game

Beta Version:

narc-beta1

Final Version:

narc-final

Beta Version:

narc-beta2

Final Version:

narc-final2

Images:
 

The Witcher: Rise of the White Wolf [X360 / PS3 – Cancelled]

The original Witcher is a action adventure / RPG for the PC developed by CD Projekt RED STUDIO and published in 2007 by CD Projekt in Poland and Atari for the rest of the world. The console version of the The Witcher (known as Rise of the White Wolf) was to be the best version yet, with enhanced graphics, new combat system, and rebuilt pixel by pixel for the consoles. Soon followed financial issues between co developers CD Projekt RED STUDIO and co Widescreen Games as CD Projekt had not been financed in three months after fully committing to the new project. Michal Kicinski, Joint CEO CD Projekt Group for Widescreen Games response popped up as a comment on the VG247 article:

  • All payments were done on time according to milestone plan.
  • Truth is that payments were later than originally planned but this was solely due to delays in production. The delays were growing in the project due to WSG continued to miss the deadlines.
  • Delays and risks of further development by WSG were unacceptable by CD Projekt (this happened even though CDProjekt RED was constantly increasing main team involvement to help in the production). The most important fact is that development process didn’t make planned release date possible and moreover propositions of the new release date were changing few times. Besides the schedule, technical incapability created a risk of missing planned quality which is absolutely unacceptable. And this brought an end in our cooperation with WSG.
  • Currently the works are on hold. We are evaluating all possible options to continue the production.

Some time later CD Projekt officially canceled the console versions of The Witcher: Rise of the White Wolf and is currently working on the sequel The Witcher 2 for PC.

Images:

Videos: