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Silent Chaos (Dark Earth 2) [Playstation – Cancelled]

Silent Chaos is a cancelled action adventure that was in development by Kalisto Entertainment from 1997 to 1999. The game was going to be published on the  Playstation by Squaresoft, but originally the project started as a sequel of Dark Earth, an action adventure created by the same team and released only on PC. After few months of work on Dark Earth 2, Kalisto stopped the development for the PC, but it seems that Squaresoft was interested in the game and they changed DE2 into a new IP for the PSX.

The character designs that were initially created at Kalisto were redone again by Tetsuya Nomura, one of the main character designers at Square, famous for his works on Final Fantasy 7, Parasite Eve, The Bouncer and many more. Sadly, after a couple of years of development, Silent Chaos was canned, probably because of the shift of development on the soon to be released Playstation 2. A new Dark Earth 2 project was later proposed for the PS2, but nothing came from it. Kalisto Entertainment declared bankruptcy in 2002: Dark Earth 2 / Silent Chaos vanished forever with the studio and only few CG models and backgrounds remain.

Thanks and credits to Gwen Heliou and Pierre-Mony for the contributions!

Video from CanOfTheRelics YT Channel!

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Rebelstar – Psionic Rebellion [X360/PS3 – Cancelled]

In 2007 NamcoBandai asked Kuju Entertainment to work on a successor of their GBA game Rebelstar, for the Xbox 360 and Playstation 3. The game was set in the near future and was about an Alien army attacking Earth. The game was cancelled when NamcoBandai decided to allocate their resources to other projects.

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Milo and the Rainbow Nasties [XBOX/PS2/GC – Cancelled]

Milo and the Rainbow Nasties was going to be an action  game / platform in which the player would had to bring the colors back to the world after some weird bugs consumed it all. Originally the game was in development by Warthog Games for the XBOX, Playstation 2 and GameCube, but then it became a Gizmondo exclusive (as it happened with Johnny Whatever), untill its final cancellation. In February 2006, the owners of Warthog, Tiger Telematics, went bankrupt and therefore all their games were cancelled.

The concept of this game was never detailed considering it had a short lifespan, the gist of the plot was the world in which the player was in is overcome with darkness / bug creatures. The player was to clean this world using color, the concept was very similar to Super Mario Sunshine.

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Call Of Duty 4: Modern Warfare [X360/PS3/PC – Beta]

From the early version of the game to the final release, there was not much difference. Some were minor differences such as a cut weapon like the AT4 or more noticeable ones being an original look for the Ultranationalist enemies. In the first trailer for the game, Imran Zakhaev was seen with both his arms in the Coup level. In the final game you would have actually shot one of his arms off.

As Earthwormjim amd SezZ have make us to notice, there are some deleted single player missions still left in the game code:

  • Cobra Pilot
  • Descent
  • Designated Marksman
  • Designated Training
  • Helicopter Ride
  • Immediate Action
  • Parabolic
  • That’s No Sandstorm
  • Training

You can read more about these a the Call of Duty Wikia!

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Mirror’s Edge [PS3/X360 – Proto / Beta]

Mirror’s Edge is a first person platformer video game developed by DICE (EA Digital Illusions CE) and published by Electronic Arts. The game was released on PlayStation 3 and Xbox 360 in November 2008. [Info from Wikipedia] Before working on the real game, DICE tested the first person movement with a target render / prototype video, using canned animation as a target of how it would feel in the final game.

At this stage Faith was a male and it still had a gun. DICE held a presentation of the game at GDC09 and shared a proof of concept video with the fans as a “documentary” of the  development of the project. Also, in the beta version we can notice some minor differences in the level layout. You can find some more info on X-Cult!

As mentioned in the bonus section of the game, a prison level was cut from Mirrors Edge for unknown reasons. Some early concept arts of the characters can also be unlocked in the bonus section.

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