Sega

Angel [Saturn – Cancelled]

Angel is a cancelled platform / action game that was in development by Scavenger for the Sega Saturn. Sadly there are just few info and a couple of screenshots about this lost project, found by Rod_Wod in an old magazine. It seems that players would have took the role of an angelic girl (?), to explore a gothic tower and other demonic areas to stop the devil from ruling the world… or something like that. A demo was shown at E3 1996, but we dont know if it was a playable one or just a video. In late 1996 / early 1997, Scavenger had to close down for economic problems and all the games that were in development in their studio were canned.

If you know someone that worked on this game and could help us to preserve more screenshots, please let us know!

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Clockwork Knight [Saturn – Beta]

Clockwork Knight is a side-scrolling platform / action game that was developed and published by Sega in 1994 for the Saturn. The game was shown in some magazines and VHS videos before the release of the console, and in this early beta version Clockwork Knight had some big differences, as noticed by Ritz in the Sonic Retro Forum:

Clockwork Knight looks completely different here; 92% of the levels’ foreground content was stripped from the game, the animations and movement physics are noticeably unrefined, Pepper has a different attack animation, the Toy Can has a fucking whacky damage routine (also with an unused animation), and the Lubancy character that wound up totally absent from the actual games is a functional enemy. And it’s all set to an original rendition of the game’s theme!

Thanks to Rod_Wod for the scan!

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Spearhead [Saturn – Cancelled]

Spearhead is a cancelled action / puzzle game that was in development by Scavenger for the Sega Saturn. There are not many info available on the project, but it seems that players would had take control of a “sphere suit” to explore 7 levels / mazes in the same vein as Marble Madness / Spindizzy Worlds / Super Monkey Ball. Sadly Scavenger had to close down in 1997 for economic issues and most of their games were never released.

Thanks to Rod_Wod for the scan!

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Wipeout [Beta – Playstation, PC, Saturn]

Wipeout is the first in a series of futuristic racing games developed and published by Psygnosis in 1995 for Sony PlayStation and PC, in 1996 for the Sega Saturn. Wipeout was designed in part by The Designers Republic, while the game’s vehicle designs were based on Matrix Marauders, a 3D grid-based strategy game whose concept was developed by Psygnosis employee Jim Bowers. Nick Burcombe, the game’s future designer, was inspired to create a racing game using the same types of vehicles from his experience with Powerdrome, F-Zero and Super Mario Kart. [Info from Wikipedia]

In the gallery below you can see a couple fo screens from a beta version and what is seems a FMV / target render.

Beta:


Final:


In an interview on Grumpy Old Gamers with Andy Satterthwaite we can read some memories from the early days of Wipeout:

As for the “Inspiration” the original game was very much “Mario Kart” to techno music. Nick Burcombe and Jim Bowers had designed the game from those beginnings; and an early concept video  was made.

Wipeout Target Render / Concept Video:

Thanks to Rod_Wod and Celine for the scans! Thanks to Ross Sillifant for the interview!

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The 4th Unit: Merry Go Round [Sega Mega CD – Cancelled]

The 4th Unit is a series of “point and click” graphic adventures published by Data West in Japan for CD-Rom PCs and Fujitsu FM-TOWNS. It seems that athe sixth chapter called “Merry Go Raund” was also planned for the Sega Mega CD, but it was never released for some reasons. Thanks to Myfishbone we were able to save a promo page about the cancelled Mega CD version, a translation of the main plot and a list of the developers!

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