Warlock: The Game was released in 1994 on the Super Nintendo and Sega Genesis / Mega Drive. Developed by Trimark Interactive and published by Acclaim Entertainment, an advertisement for the game found on the VHS of Warlock: The Armageddon (which the game takes most of the story elements from) shows slower game play and a smoother animated player sprite. There are some beta versions on internet.
System Shock 2 its a FPS originally released in 1999 for PC developed by Irrational Games and Looking Glass Studios and published by Electronic Arts, in may 2000, a week after Looking Glass Studios closed doors, Vatical Entertainment announced a dreamcast port for a end year release, the port was being made by Marina Games, and they missed the release date, in 2001 Vatical said that the port was still in development, but no release date was given, in the end the game was cancelled, and Marina Games closed without a game made or ported, the possibly reason was SEGA decision to exit the console market.
In april 2010 gamer_s from dreamcast-talk forum found in his devkit, a System Shock 2 and Thief 2 folders, while System Shock 2 could be bootable, Thief 2 was in very early stages and lacked many of necessary dreamcast files, the devkit was from a Eidos employee, in 9th september, to celebrate the 11th anniversary of dreamcast in USA, gamer_s released the files, they can be downloaded in this link http://dreamcast-talk.com/beta/
Sadly the port was at beginnig of development too, loadings are very long (about 5 minutes or more), slow framerate, no HUD and you cannot open doors.
Velocity is a cancelled SciFi action game that was in development by Cave Logic Studios and PF Magic for the original Playstation and Saturn. It seems that the game was never officially announced so there are not many info about its gameplay or story, but thanks to an interview with Kevin Seghetti (former Cave Logic programmer) by GDRI, we can learn more about this lost project:
After Ballz, Cave Logic worked with PF.Magic on a 3D game originally for the Sony Playstation and Sega Saturn called Velocity. For many reasons, that project took several years and was eventually canceled. Cave Logic became Recombinant Limited, and we used the same 3D engine (which we called World Foundry) to start on a project for MGM Interactive called Cyberthug. But a few months into that, MGM Interactive was canceled by MGM, so that game didn’t get finished, either. By that time, I had about had it with the game industry, so [I] went and got a programming job doing embedded control systems instead (and never looked back).
Some screenshot were shared online on Source Forge. Thanks to Celine for the contribution!
The Incredible Shrinking Character is a cancelled action adventure game that was in development by Go-Go Interactive Studios and that would have been published by Cyberdreams for the Playstation, Saturn and PC in 1996. The plot involved a crazy doctor that shrinked the main character with an experimental potion. Players would had to explore the (now) huge laboratory resolving puzzles, to find a way to return to normal. As we can read at Bill Narum’website, former owner of Go Go Studios:
The year is 1959. You are a Private Investigator hired to investigate the mysterious disappearance of Julie Caldwell, daughter of a wealthy east-coast industrialist family. The subject, in her early twenties, was last reported heading to visit the home and laboratory of Dr. Warren Franklin. […]
On the afternoon of January 30th, you head off to the doctor’s castle for the interview of a lifetime. Unknown to you, Dr. Franklin has laid a trap, and you awaken in a stupor to find yourself only 3 feet tall and gradually shrinking. You realize now that finding Julie will be no simple task. […]
Another reoccurring sound you can’t help but notice is that of a female screaming, most likely the victimized Julie. The volume and intensity increases as you approach the dungeon. You must find the antidote and save Julie soon, but first you must evade becoming dinner for the doctor’s house cat, and numerous other deadly creatures, bats, rats, roaches and ants, etc. that inhabit the mysterious castle.
They planned at least 10 levels in the game, in which the main character would have shrinked more and more each hour, leaving us to deal with big ants and size-based puzzles. A short preview of The Incredible Shrinking Character with some screens were published in NextGeneration magazine issue 14 and some more info on the project can be found at Bill Narum’website. You can even download a playable beta demo for PC! Huge props to Bill for preserving some documents of this lost game!
Thanks to Celine for the contribution! Thanks to Ari for a backup of the demo!
Rocket Rescue is a cancelled action game that was in development for the Super Nintendo, Mega Drive / Genesis and Amiga in 1994. Players would had to save people on different planets, exploring the space with a rocket in more than 100 levels. The project would have been published by Hot Shot Entertainments, but we dont know which development team was behind it.
In the end Rocket Rescue was never released and there are basically no more info available about the game or what happened to its publisher. If you know someone that worked on this project, please let us know!
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