Others

Prince of Persia: The Two Thrones [Beta]

Prince of Persia: The Two Thrones is an action-adventure game developed and published by Ubisoft Montreal. It was released in December 2005 for the Xbox, PC, PlayStation 2 and the GameCube. In the game the Prince develops a split personality, known as the Dark Prince, and this alter-ego constantly bickers with him in his mind about right and wrong. At times, the Prince physically transforms into the Dark Prince. [Info from Wikipedia]

As noticed by Zapages from the NeoGAF Forum, initially the Dark Prince had a different design than the one in the final version. Check the videos below for a comparison:

Video (Beta Dark Prince)

Video (Final Dark Prince)

 

NATIVE II [Nuon – Tech Demo / Cancelled]

NATIVE originally started as a “homebrew” shoot ’em up project on the Atari Jaguar platform by German developers Duranik. The project was eventually cancelled after the developers had issues working on the Jaguar platform and they were also concerned about the game being too similar as R-Type. This did not stop them from showing interest in taking the game over to the NUON and they created some mock-up videos of what the game would have looked like running on the platform. Unfortunately VM Labs, the developer behind the NUON technology was short-sighted and was not interested in the game, effectively killing it forever.

Note that while the videos below say that they are from the Atari Jaguar version, these are actually the NUON demos Duranik had made.

Thanks to Adam for the contribution!

Videos:

 

Sky Gods [PS3/X360/PC – Cancelled]

Sky Gods is a cancelled shooter based on HALO (High Altitude, Low Opening) Special Forces operations. The project was in development at BlackFoot Studios in 2008 for the  Playstation 3, Xbox 360 and PC. As we can read in the official press release, in a typical HALO exercise, the parachutist will jump from the aircraft, free-fall for a period of time at terminal velocity, and open his parachute at a low altitude. The combination of high speed downwards and minimal metal and forward air-speed serves to defeat radar, enabling a stealthy insertion.

In Sky Gods players would have been in full control of their character during HALO freefall as well as while under canopy and were required to properly steer to a landing zone and land without injury or fatality. Once on the ground, players would have been tasked with various missions based on real life SOF experiences, observing and engaging targets through various terrain environments.

The game was planned to have 8 Coop missions playable with 1-8 people, customizable weapons and kit, a training scenarios playable solo or Coop and mod capabilities out of the box.

Sky God was officially cancelled when BlackFoot Studios went through some internal restructuring. As we can read in their official website:

BFS has been operating as a virtual company for some time now and we have had some good people move on to other ventures as well as those still with the projects finding themselves in need of other income sources and/or other outside influences effecting their involvement.

Thanks to Celine for the contribution!

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The King of Fighters ’99 [Arcade – Beta / Concept]

As we can read from Wikipedia, The King of Fighters ’99: Millennium Battle is a 1999 head-to-head fighting game by SNK released for the Neo Geo arcade and home platform. The King of Fighters ’99 initially meant to remove Kyo Kusanagi and Iori Yagami from the series due to the introduction of the new lead character, K’. However, due to negative fan response in location tests, they decided to readd them.

The SNK staff wanted to create a Robo Army Team. However, this idea was abandoned but they later made it a tribute in The King of Fighters 2000 by introducing Rocky, a character from Robo Army as a striker for Maxima. The character from Whip was originally meant to star in The King of Fighters ’96, but due Leona’s introduction in that game, the staff decided to wait until K0F ’99.

Developers also found troubles with the large number of young characters appearing in the game; as such the staff also designed older character such as Maxima and Vannesa to balance the game. In contrast to this Bao was added to the game in order to reduce the average age from the Psycho Soldiers Teams. Bao had many different design before its final one, as you can see in the gallery below.

Here’s the final Bao sprite to compare it with its early designs:

Thanks to Saga Darvulia for the contribution!

Images:

 

aMaze [Nuon – Cancelled]

aMaze was among the first known titles to be announced for the NUON DVD game system but like most of the games announced for it, aMaze never saw the light of day. The premise was based upon those old marble balance board games where you tried to get a small ball to the goal, avoiding the many holes along the way. It also was notable at the time as the game employed real-time raytracing to draw objects such as the ball. The official description goes as follows:

aMaze is based on the classic board game that challenges you to tilt the board in order to roll a steel ball through a nerve-racking maze of trap holes. Simple in theme yet elegant in graphic nature, aMaze is best described as an overall experience that is highly addictive, yet surprisingly relaxing. From the outset, aMaze was designed to be attractive to all types of gamers – from hard core to mainstream. aMaze is an engaging game for everyone.

Some screenshots and a couple of videos can be found at NUON-Dome.

Thanks to Adam for the contribution!

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