House Of The Dead 3 [Cell Shading Proto]


House of the Dead III in cell Shading?!? It seems impossible, but let’s take a step back in time … It was 2003 and House of the Dead III, the famous Sega shooter, raged in the arcades, like previous episodes of the series.

Sega decided to port it to a home console, and since it was based on the Sega Chihiro hardware, they decided on the Xbox. So, SEGA announced the development of a port for Xbox was under way and showed some screens to the public. The early screens had a special feature, using the technique of Cell Shading which made ​​the game look like a color cartoon, with characters drawn with a black marker.

However, the idea was soon abandoned. The causes of abandonment are still unknown, but it is thought that the idea of a graphic “cartoon” in a game as violent as HOTD III would not satisfy the fans, who would definitely prefer “normal” graphics.

Thanks to UK Boogie for the english translation!

[spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]House of the Dead III in cell Shading?!? Sembra impossibile, ma facciamo un salto indietro nel tempo… Era il 2003 e il gioco House of The Dead III, il famoso titolo sparatutto SEGA, imperversava nelle sale giochi; come per i precedenti episodi della serie, si era deciso di realizzare un porting per una console casalinga, e dato che il Sega Chihiro, la scheda su cui girava HOTD III, era basata sull’ Xbox, si decise per quest’ultima. Così, SEGA annunciò al pubblico che lo sviluppo di un porting per Xbox di HOTD III era stato iniziato e mostrò al pubblico alcuni screen. Quest’ultimi, avevano una particolarità, utilizzavano la tecnica del Cell Shading, un particolare sistema che faceva assomigliare il gioco a un cartone animato, grazie a colori un po’ più carichi e al contorno dei personaggi, che era tracciato con un pennarello nero, proprio come un disegno di un cartone.

Tuttavia, l’idea fu presto abbandonata. Le cause dell’abbandono sono ancora sconosciute, ma si pensa che l’idea di una grafica “cartoonesca” in un gioco violento come HOTD III non abbia soddisfatto i fan, che preferivano senz’altro una grafica “normale”.[/spoiler]


Shining Lore [XBOX/PC – Cancelled]

Shining Lore is to the very majority of people a cancelled MMORPG originally to be released early 2003, before it fell into development limbo. However, what most people are unaware of is that Shining Lore Online, as it was to be called, was originally a dating RPG called, simply, Shining Lore. This was, obviously, a -very- different game from Shining Lore Online, which shared some elements, but in many ways it was very different. (A dark plot instead of a lighthearted one, for example.) (Supposed to be released in 1999 or 2000) Many of the characters you were to meet in Shining Lore Online were based on designs of the girls you could date in Shining Lore, although obviously, some of them had seen slight redesigns, or in some cases even sex changes […]

The original game sound track was composed by Noriyuki Iwadare of Lunar and Grandia fame, so it’s really quite good. You can download it from here!

For more infos: Shining Lore Project  Analisys

Thanks to Saga Darvulia for all these informations!




Loose Cannon [PC XBOX – Cancelled]

Loose Cannon is a cancelled sandbox style action game that was in development in 1999 / 2000 by Digital Anvil for PC and rumored to be ported for the XBOX. When Microsoft bought Digital Anvil, Loose Cannon was canned and as reported by GameSpot, it seems that the game’s concept was sold to Ubisoft (?) but the project was never completed.

Microsoft’s first move after buying Digital Anvil was to sell off two of its projects–Frontier Wars and Loose Cannon–to Ubisoft. It also took the previously PC-only Brute Force and turned it into an Xbox exclusive, released in 2003.

In the original Loose Cannon press release we can read some of the unseen features of this interesting project:

“Loose Cannon” is a next-generation action-adventure game that offers intense mercenary-style combat on foot and in vehicles. The player takes the role of Ashe, a bounty hunter in a country overwhelmed by crime. The year is 2016 and free-lance law is the preferred brand of justice. Understaffed law agencies are forced to use unregulated bounty hunters to supplement their ranks.

“Loose Cannon” combines an intricate story line supported with stunning visual effects and intense action, Taking the role of Ashe, the player travels across the US making a broad range of choices, from which vehicle to travel in to which missions to accept.

• Action on foot and behind the wheel. “Loose Cannon” seamlessly blends realistic driving physics with fast-paced action on foot. When players choose to leave their vehicles (or are forced out), they may fight on foot, steal other cars, repair their vehicles or even pursue an escaped fugitive into an enemy compound.

• Realistic combat. Stunning graphics, fully animated advanced motion capture technology, numerous units and dynamic characters create an ever-changing interactive environment. More than 15 customizable vehicles, numerous weapons and armor, a working police force and realistic traffic provide for amazing realism and intense combat action.

• Detailed US cities. “Loose Cannon” is set in nine accurately detailed US cities and visually stunning countrysides. Cities such as San Francisco, Los Angeles, and New York provide color and atmosphere to the missions and storyline. The cities are alive as civilians cross the streets at crosswalks, cars follow traffic laws, and police investigate crimes.

• Multi-layered mission structure. “Loose Cannon” features more than 20 intricately detailed missions laced with Hollywood-quality cut scenes. Progressively challenging missions motivate the player to progress from the West to East coast. Missions include car chases, hostage rescues, escorting convoys, and attacking enemy bases. In addition, optional missions and tasks allow a player to make money to afford better vehicles and weapons.

• Easy to play, difficult to master. With its straightforward, easy-to-learn interface, “Loose Cannon” ensures that everyone from the novice player to the seasoned action veteran can quickly engage the game. Early missions acquaint players with all the tools they will need for even the most advanced levels.

• Multiplayer capability. Support is available for up to eight players via a local area network or the MSN™ Gaming Zone




Capcom Fighting All-Stars [PS2/Arcade – Cancelled]

Capcom Fighting All-Stars was a 3D fighting game planned for the arcade and PlayStation 2 that was to be developed by Capcom. Like King of Fighters Maximum Impact, it was designed to translate a 2D fighting game series into 3D. This was done previously in the Street Fighter EX series, by Arika, but not directly by Capcom.Capcom Fighting All-Stars attempted to utilize modern console graphics with characters from Street Fighter and other Capcom series, much like the Marvel vs. Capcom series. Capcom beta-tested the game, but after negative feedback from players and more months in development, the game was canceled in August 2003.

While the game never received an official release, the idea of Capcom’s own characters in a crossover game would be instead used in a 2D fighting game, Capcom Fighting Evolution, released in 2005. One of the original characters slated to debut in All-Stars, Ingrid, would appear in Evolution and later on in the PSP port of Street Fighter Alpha 3. [Info from Wikipedia]



Jurassic Park Survival [Cancelled – PS2 XBOX PC]

Jurassic Park: Survival (also known as Jurassic Park III: The Videogame, Jurassic Park 3: The Videogame) is a cancelled third-person action adventure developed by Savage Entertainment that would have been published by Universal Interactive and Konami. It would have been released for PS2, Xbox and PC but it was cancelled before its expected release in the summer of 2002.

Inspired by the events in the Jurassic Park III motion picture, Jurassic Park: Survival puts players in control of a research team that’s charged with investigating a remote dinosaur inhabited island. Unbeknownst to the game’s lead character David Vaughn, however, an armed security team is smuggling dinosaur DNA off the island and have attracted the attention of its enormous lizards as a diversion. From here, it’s up to gamers to battle both the terrorists and the dinosaurs in a Resident Evil-style adventure that boasts more than 12 huge environments and a multitude of hungry creatures.

Thanks to News for the contribution!