Ultimate Brain Games is a cancelled collection of board games (as chess) that was in development by CrazyAce for the Jaguar. It seems that the project was canned in early development and only an alpha video was shared by viMasterJag on his Youtube Channel. As we can read from the video description:
I would have to call this an Alpha release. I don’t know exactly what the developer would classify it as, but that’s my take on the situation. This is Ultimate Brain Games, an unreleased product for the Atari Jaguar. It was never produced commercially, nor was it ever finished, I don’t think. We’re lucky to have its developer, CrazyAce, provide us with a playable version, though.
Brett Hull NHL Hockey was developed in 1994 by Accolade Inc. and Ringler Studios. There was going to be a version for both the cartridge and Jaguar CD add-on although they were never released in the Jaguar’s lifetime. To avoid licensing issues the name of the proto has been changed and released as “Jaguar Hockey”. This game became legendary to have the longest loading times out of all the other Jaguar CD games.
Brett Hull NHL Hockey is another unfinished game for the Atari Jaguar. We’ve been lucky to have it released in cartridge form, though, by B&C Computervisions.
Differences from this to the cartridge version include, but are not limited to, bug-fixes as well as full-motion-video cut-scenes.
Hirelings is a cancelled fantasy platform game that was in development in 2000 by Cinematix Studios for the Playstation 2 and PC. As we can read on MobyGames, Cinematix was founded by Jong Yoon and Ben Cooley in 1993, and has released only two PC games: Total Mayhem (Published by Domark in 1996), and Revenant (Published by Eidos Interactive in 1999). After those titles, the studio was working on Hirelings and Renegade Zero, but neither of them was ever released. Cinematix had to close down after a while, probably for economic issues.
Thanks to derboo we were able to preserve some images from the game, found in Korean mag PC Power Zine (October 2000 issue) and from Cinematix’s old website though the Wayback Machine.
Developed by Capcom, Street Fighter II was released in 1991 as a sequel to the original 1987 Street Fighter and it’s credited for starting the fighting game boom during the 1990s. Its success led to the production of a series of updated versions, each offering additional features and characters over previous versions, as well as several home versions. The roster initially included Ryu and Ken plus six new characters from different nationalities. [Info from Wikipedia]
In EGM issue #33 there was an interesting article with some early character designs, that show different versions of Vega (Balrog), Chun Li and Blanka.
As we can read on Wikipedia, Kasumi Ninja is a 1994 one-on-one fighting game developed by Hand Made Software and published by Atari Corporation for the Atari Jaguar. The game went through several changes before it was released to the public. Kasumi Ninja was previewed approximately 8 months before its original release by a virtual game magazine distributed via CD. In this preview, Kasumi Ninja had a very heavy story element to it. Beating the game with each character would produce a specific key which, when combined, would unlock the gates to the final confrontation with Lord Gyaku.
This method of gameplay would have required the player to invest more time in order to complete the story mode. Players would have to navigate the labyrinth to find their opponents, and characters would be unlocked for play only as they were defeated by Senzo and Habaki.
Many of the backgrounds and character designs went through several revisions. For example, Alaric’s default outfit had red trim, as opposed to blue. Habaki was garbed in black, but this was changed to represent Lord Gyaku. A fourth palette-swap ninja, garbed in blue, was seen in previews but apparently never made it to the final game.
The final game became a rush job. Pressuring the development team to get Kasumi Ninja out in a “timely fashion” (holiday season 1994), Kasumi’s story mode was dropped in favor of the fighting concept sans storyline. The labyrinth exploration and key gathering concept was condensed, but the character unlocking system remained intact. Video from viMasterJag’s YouTube Channel!
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