Nintendo

Sword of Sia: Lady Sia 2 [GBA – Cancelled]

Sword of Sia: Lady Sia 2 (aka Lady Sia II) is a cancelled action adventure / platform game that was in development in 2002 / 2003 for the Gameboy Advance by RFX Interactive and it would have been published by TDK Mediactive (as was the first game). It seems that Lady Sia 2 was almost complete (it was even rated by ESRB), but in 2003 RFX had to close down and TDK Mediactive was acquired by Take-Two Interactive. Lady Sia 2 vanished with the closure of its development studio and publisher.

The original Lady Sia was released in 2001 and it was one of the first titles published for the new at the time Game Boy Advance. The game was received well by the press and gamers; this cancelled sequel could have improved the formula its predecessor established and it’s a shame that we’ll never be able to enjoy it. We can only hope that a playable prototype will be leaked in the future.

A Lady Sia 3D prototype was also in development for the Playstation 2 and GameCube, but it was canned too.

Thanks to ReyVGM and Celine for the scan (from an old Nintendo Power magazine)! Thanks to Jason for the english corrections!

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Lady Sia 3D [GC PS2 – Prototype]

Lady Sia 3D is a prototype for an action adventure game that was in development by RFX Interactive in 2002 / 2003, for the GameCube and Playstation 2. The game was meant to be a tridimensional sequel to the original Lady Sia, created by RFX and published in 2001 by TDK Mediactive for the GameBoy Advance.

This Lady Sia 3D prototype never evolved into a full game and it’s possible that the team found it too difficult to translate the fun gameplay of the original GBA version into a 3D world (before this proto they only worked on 2D games for the GBC and GBA). In 2003 RFX closed and TDK Mediactive was acquired by Take-Two Interactive.

Thanks to Holly for the contribution! Thanks to Jason for the english corrections!

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Joe The Wall [SNES – Cancelled?]

Joe The Wall is a platform / action game that was in development by Ocean (?) for the Super Famicom / Super Nintendo. There is essentially no information about this project, apart from a short article published in Joypad magazine issue #8 (found by Celine). We examined Ocean’s SNES release list but did not find any title that looks like a potential match to this one, so we can assume that Joe The Wall was cancelled for some reason.

If you have more info on this game, please let us know!

Thanks to Jason for the english corrections!

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Environmental Detective [SNES GEN MD – Cancelled]

Environmental Detective is a cancelled platform / adventure game that was in development by Magicom for the Super Nintendo and Mega Drive / Genesis. There is scant information about the project, save for a short description in an old Mean Machine magazine, found by Rod_Wod. Players would have taken the role of “Ozone Kid” to solve various green-related puzzles.

The character was meant to be an environmental do-gooder who picks up trash in his home town, “Recycle City” and always takes his refuse to the recycling centre. His other numerous antics include stopping spray cans from making holes in the ozone layer and preventing the rainforest from being cut down by evil crocodiles (WTF?). The general idea of the game was to inform children of environmental problems… but something went wrong during the development and Environmental Detective was never released.

Thanks to Rod_Wod the contribution! Thanks to Jason for the english corrections!

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Star Fox (Starwing) [SNES – Beta]

Star Fox (Starwing in Europe) is a on-rail shooter developed by Argonaut Software and Nintendo EAD, published in 1993 for the Super Nintendo. Argonaut worked closely with Nintendo during the early years of the NES and SNES. They developed a Star Fox prototype on the NES, initially codenamed “NesGlider”, which was inspired by their earlier 8-bit game Starglider, and then ported this prototype to the SNES.

Programmer Jez San told Nintendo that this was as good as it could get unless they were allowed to design custom hardware to make the SNES better at 3D. Nintendo assented to this, and San hired chip designers to make the Super FX chip, the first 3D graphics accelerator in a consumer product. [Info from Wikipedia]

Megalol found some Star Fox beta screens in Nintendo Power magazine from Jan 1993, in which we can notice a completely different (and awesome) beta title screen!

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Originally a sequel titled Star Fox 2 was in the works for the Super Nintendo, but it was never released, though a handful of ROM dumps at various stages of its development were leaked onto the internet.

Thanks to Jason for the english corrections!

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