DeltaAdvance was a 3D Engine created by Talos Interactive for the Game Boy Advance. A game know as “Destiny” was going to be developed with this engine, but sadly it seems that they never found a publisher interested in their tech.
Doomsday Rescue was an action / combat racing game that was in development at Beyond Games in 2002 and it was going to be published by Midway. The project was later cancelled as many other Beyond Games titles, probably because of the bankruptcy of the company.
[spoiler /Click here to read the original Midway press release/ /Hide the press release/] LOS ANGELES – May 22, 2002 (E3 Booth # 800, South Hall) – Midway Games Inc. (NYSE: MWY), a leading software industry publisher and developer, announced today that Doomsday Rescue, an all-new combat racing game, is in development and scheduled to ship in 2003 for next-generation systems.
When a deadly asteroid shower hurtles toward earth, the collective governments of the world band together to save the human race by resettling on Mars. In order to ensure the revitalization of human life, key scientists, doctors and politicians from around the globe have been selected for transportation and relocation to Mars. To further guarantee the success of the resettled civilization, a planet-wide relocation lottery was held and a number of lottery-winning civilians have been granted seats on ships to the new settlement. As a hotshot driver for the Doomsday Rescue Corp., you embark on a frantic adrenaline-rush mission to find and deliver these key humans to their waiting transport ships within 24 hours. Doing your job means saving your own life. If you complete your rescue missions, you can resettle on Mars.
“Doomsday Rescue is the only combat racing game set in apocalyptic urban environments where players battle with rioting civilians to save themselves and the human race,” said Helene Sheeler, vice president of marketing, Midway. “With an engaging mix of time-based combat racing and sheer wanton destruction, Doomsday Rescue brings a fast-paced, tension-filled experience to next-generation consoles.”
In your quest to resettle the human race, crash and bash your way through seven free-roaming urban environments and destroy anything and anyone between you and your goal – including hordes of rioting civilians who know they aren’t included in the resettlement. Players must be on high alert as meteorite showers pummel and obliterate urban buildings, cars and civilians, presenting new obstacles and opportunities as the environments dynamically evolve on-the-fly.
To complete your mission and guarantee your own relocation to Mars, you must also defeat the Back Yard Rocket Federation (BYRF), a group of terrorists whose plans to steal your colonists puts the survival of the human race in jeopardy. With a real-time physics engine tuned for pick-up-and-play driving action, players can jump right in the driver’s seat and unleash total carnage from their transport vehicle with an awesome arsenal of weapons including machine guns, lasers, missiles, chain guns, cannons and more. [/spoiler]
In Crash for the Gameboy Advance, a series of early screenshots show us some differences, like the Life Crate Icon, a weird character sprite, much thinner waterfalls, a removed Jet-Sub, different Temple Background and some unseen levels, not used in the final game. For more informations check the Crash Mania archive! Thanks a lot to HPZr!
Thanks to the Caves Of Narshe website we found out that in the code of Final Fantasy 6 is possible to find an unused enemy, called “Czar Dragon”. An unused dialogue related to this monster is hidden too:
“Mwa, ha, ha…. Humans and their desires! I’m free at last! I bring you destruction… I bring you terror… I am Czar! Prepare yourselves!”
Also as Dragonsbrethren and Deathlike2 from the Slick Productions Forum has noted, some beta screenshots shown that Biggs and Wedge were named Leo and Banon, and Maduin was frozen in ice instead of Tritoch. The pictures also show that the fight/attack command was available when the M-tek status is applied. There may not have been a Magitek status at this point in development, the armor could have just been for show, or it could be what’s giving them those high HP totals.
SpongeBob SquarePants: Battle for Bikini Bottom is an action video game based on the television show SpongeBob SquarePants. The game has been released for the GameCube, PlayStation 2 and Xbox. Joel has made us to notice about a beta video that shows some differences from the final game:
1. The green arrows that are shown when targeting an enemy are replaced by a white glove pointing at them in the finalized version.
2. A purple collectible is shown when an enemy is destroyed that is not in the finalized version.
3. Various sound effects and soundtracks are missing.
4. A playable character (Sandy) has a completely different animation for sliding down tracks by doing it on her tail.
5. Another playable character (Spongebob) is shown with less-finalized attacks, showing his “bubble moves” with less detail and they are more rounded in shape.
6. A non-playable character (The Flying Dutchman) is shown in a different area of a level and he looks somewhat different (since he is a ghost character he has a glow effect in the finalized version that isn’t in the beta).
7. There is a smoke effect that I do not recall seeing in the finalized version.
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