“Zombies Ate My Neighbors” is a 1993 run and gun ‘horror’ video game for the Sega Mega Drive/Sega Genesis and Super NES platforms. This video game was originally developed, distributed and produced by LucasArts as a comical tribute to both classic and schlocky horror films of the 1950s through the 1980s. [Infos from Wikipedia]
It seems that a beta version (titled Monsters) was leaked somehow online and through a password (BCDF) you are able to play a bonus level that was later removed from the final game (the BCDF bonus level in the released game is different from this one). Thanks to a video from WillowAlchemist Youtube Channel we can see this beta area. Another beta level (he Son of Dr Tongue Bonus Level) was found by Superfun64: it has no monsters, is smaller, and has different music.
The original Turok: Evolution is a FPS developed and published by Acclaim Entertainment for the GameCube, PlayStation 2 and Xbox in 2002. After Evolution, a small Acclaim team was trying to work on a direct sequel, but the project never got off the ground so they soon moved on to other projects. Only few artworks remain from this Turok Evolution sequel that never was. When Acclaim was closed, Turok vanished from the gaming scene untill when Disney Interactive Studios purchased the rights to the Turok franchise. Propaganda Games developed the next Turok, that was released for XBOX 360 and Playstation 3 in 2008.
Robert Seddon has linked us to an interesting topic in the Golden Sun Hacking Community Forum, in which they have found a lot of unused items, sprites and Psynergy spells that were still hidden in the Golden Sun: The Lost Age code! All of these can not be obtained in the final game without hacking. Betweem the unused NPC there’s one that looks a bit like Link from The Legend Of Zelda and we can only wonder if it was going to be a cameo from the Zelda series, later removed for some reasons. Also several characters from the original Golden Sun are among the game’s sprite collection despite not actually appearing in the game. Maybe these sprites are still in there because the developers used the original Golden Sun code to build the second game and they just forgot to remove that old stuff.
[spoiler /List of Unused Items/ /Hide the List of Unused Items/]
398: Divine Camisole – Shirt: Raises Defense and Luck Price: 2700, Defense: 10 Is a rare item Can be equipped by: Mia, Jenna, Sheba. Luck +5
399: Herbed Shirt – Shirt: Reduces Defense Price: 1900, Defense: 7 Is a rare item Can be equipped by: Anyone Use: Herb, Breaks when used.
401: Casual Shirt – Shirt: Restores HP & Raises DEF Price: 50, Defense: 3 Is a rare item Can be equipped by: Isaac, Garet, Ivan, Felix, Piers HP recovery +5
405: Knight’s Greave – Boots: Raise Defense & HP Price: 2700, Defense: 8 Is a rare item Can be equipped by: Anyone Max HP +5
406: Silver Greave – Boots: Raise Defense & Luck Price: 3800, Defense: 11 Is a rare item Can be equipped by: Anyone Luck +4
407: Ninja Sandals – Boots: Raise Defense & Evade Price: 2000, Defense: 5 Is a rare item Can be equipped by: Anyone Critical Hits +15
411: Aroma Ring – Ring: Restores 100 HP to all allies Price: 2300 Is a rare item Can be equipped by: Anyone Use: Healing Aura, breaks when used
412: Rainbow Ring – Ring: Deludes multiple enemies Price: 900 Is a rare item Can be equipped by: Anyone Use: Delude, breaks when used
413: Soul Ring – Ring: Use to raise a downed ally Price: 1800 Is a rare item Can be equipped by: Anyone Use: Revive, breaks when used[/spoiler]
[spoiler /List of Unused Psynergy spells/ /Hide the List of Unused Psynergy spells/] 129 – Reflect A Psynergy usable in battle. No apparent use has been found.
155 – Ma???? (Magnet) A Psynergy usable outside of battle, a ring appears around the player which dissipates after a few seconds. Can be used in Psynergy Test 2 Debug Room to mess with a pile of rope. The ability may cause transitions between locations, and menus to become glitchy.
157 – A?? (Arrow) A Psynergy usable outside of battle, a bow appears in front of the player, and shoots an arrow which sticks in NPCs, and other objects. Can be used in Psynergy Test Debug Room to light a torch, and annoy Kraden. The ability appears glitchy sometimes since it ignores the height-map, and thus may appear at the wrong elevation.
298 – Aurora Field A Psynergy usable in battle. Fully heals & revives your party.[/spoiler]
Huge props to Atrius and all the GS Hacking Community for these finds!
Green Beret, retitled Rush’n Attack in North America, is an action / platform arcade game released by Konami in 1985. In february 2009, www.coplanet.it made an interview with Naps Team, in which they revealed that a Gameboy Color port of Green Beret was in development in late 2000. Sadly the project was cancelled, probably because of the near release date of the new Gameboy Advance.
Thanks to Celine for the contribution and to Vaettur for the logo!
Also know as “Turrican 64”, Thornado was an action game / third person shooter that was in development at Factor 5 as a spiritual successor to the Turrican series, but with some inspiration from Metroid. This project was originally announced for the Nintendo 64, but it seems that only an early prototype / tech demo was created before it was put on hold, probably because Factor 5 was too busy to work on Star Wars: Rogue Squadron.
Originally they wanted to call the game “Turrican 64” but they could not settle on an agreement with the rights owner of the “Turrican” franchise, Rainbow Arts / Softgold. Eggebrecht said that it was internally referred to as “Thornado”, a mixture of “Thor” and “Tornado”.
The game would had featured eight levels with shooting and puzzles elements. Additionally, the game had two protagonists, a male and a female The music would have been done by Chris Huelsbeck again and a sample is still available to download from the official F5 website.
As we can see from the few screens below, F5 realized a nice Target Render for Thornado 64, that was used to show how the game would have looked on the Nintendo console. The scene shows a scenario from the end of time, in which you had to jump over cars, shots to enemies and then fight an huge final boss. That’s only a tech demo though and probably they never created a playable one.
After some time and many delays, Thornado was cancelled for the N64 and Factor 5 tried to move it to the new “Dolphin” hardware (later know as the GameCube). As we know, even Thornado GameCube was cancelled and after so many years the project vanished forever from the gaming world.
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