The Scorpion King is a prototype for a fighting game / beat ‘em up that was created by Osiris Studios, based on the 2002 film with the same name (featuring Dwayne Johnson). It seems that the studio tried to pitch this demo to publishers that had the Scorpion King license (probably VU Games in North American and Universal Interactive in Europe), to get to develope it into a full game, but without luck.
In the end the publishers chose Point of View to work on their Scorpion King videogame, released in 2002 as The Scorpion King: Rise of the Akkadian for the Playstation 2 and GameCube.
The Scorpion King demo by Osiris remained just a prototype and the studio closed sometime later (or did they evolved into an audio restoration agency?).
Iratan Supremacy is a cancelled 3D fighting game that was in development for the Atari Jaguar by Level 7. The project was meant to be a mix between Killer Instinct and Virtua Fighter, but soon it was canned because of the failure of the console. Celine was able to find a target render of one of the Iratan Supremacy’s characters in CD Consoles magazine #13, while some more artworks were found by the JagWare community.
Battle Heat is an animated fighting game developed by Hudson Soft and released for the PC-FX. The video below shown what it seems to be an unused character:
My console fall on the floor and when a try choose a character the game stop for sec and the name Simeon appear.The music is unused too.when you put the cd in the pc engine you can see a girl in the upper upper right in sd form see not in the game.
Advanced Variable Geo was announced in August 1995, only to be canceled during the month of October of that year. Graphically the game was to provide visual improvements over the version PC-98, while having more detailed animations.
BloodBath is an unreleased action game / brawler set in a post-apocalyptic future, that was in development by Freedom Factory Studios for Xbox Live Arcade (Xbox 360) and PSN (Playstation 3). Players would have been able to chose from differents characters and classes, with their own set of combos and special abilities, to fight in combat pits full of deathly traps and hazards all around the world. Single Player, Coop-Mode and Versus Multiplayer were all planned. BloodBath was pitched around to various publishers, but sadly they were not able to find one.
Only some screens from this lost game are archived below, to preserve its existence.
As we can read on Wikipedia, Tekken 6 is a fighting game developed and published by Namco Bandai, released in Japanese arcades on November 2007 as the first game running on the PS3-based System 357 arcade board. A home version was released for Xbox 360 and PlayStation 3 in October 2009. An old Tekken 6 trailer from 2006 seems to be from a beta version, which looks like it’s running on a different graphics engine. If you compare to the final version, Jin’s pants have a reflective nature that resembles Virtua Fighter 5. The stage and game style are not included in the current Tekken 6, and it feels like it’s almost an entirely different game. The models look like they were updated from Tekken 5: Dark Resurrection, and the stage they fought on had destructible environments, to a level that had not been seen in a Tekken game. Although this looks like it was going to be a cut scene, the different character models make think it was using what they had for gameplay at that time.
Powerslam is the first ever pro wrestling game for OS X and was developed by Cobra Blade. Development of this Mac wrestling game began at the end of 2008 and there were many changes made before its final release in 2012.
WWE Titans: Parts Unknown is a cancelled wrestling game which was in development at Next Level Games (best known for Super Mario Strikers and Punch-Out for Wii) between 2004 and 2005, planned for the Playstation 2 and Xbox. This 1 vs. 1 fighter was cancelled for unknown reasons by its publisher THQ.
Killer Instinct 2 is a fighting game developed by Rare, licensed by Nintendo and manufactured by Midway in 1996. A modified version of KI2 appeared on the Nintendo 64 as Killer Instinct: Gold, but a SNES version of KI2 was also developed and completed but never released. [Info from Wikipedia]
As we can read on Wikipedia, Ultimate Mortal Kombat 3 Wave Net was a rare network version of the game. It was tested only in the Chicago and San Francisco areas that used a dedicated T1 line, connected directly to Midway’s Chicago headquarters; many people outside the test area were not aware of its existence during its release. One store kept the T1 line installed after the test concluded, but eventually removed the Wave Net game in favor of a Golden Tee game that uses a dial-up connection.
It is highly unlikely that any Wave Net test games were ever released to the public after the infrastructure was dismantled, and so there are no known dumps of the ROMs used by the games designed for it.
One of the reasons this version was not widely adopted was the rarity and cost of T1 lines at the time. The game was released before alternative broadband access was available. At the time, a T1 was the only guaranteed way to get broadband into an arcade, but the game didn’t utilize the full bandwidth of the T1. Midway subsidized the cost of the line during the tests to make it more attractive to the arcade owners.