Bloodlust I.K.3 [Arcade PSX – Cancelled]

Bloodlust I.K.3 [Arcade PSX – Cancelled]

Bloodlust (aka International Karate 3) is a cancelled 2D fighting game that was in development in 1995 / 1996 by Atari for the Arcades and Playstation. The original International Karate was a 1985 title released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC and Atari 8-bit family of computers, with a sequel called International Karate + released a year later. It seems that a Bloodlust prototype is in the hands of some collectors, but only few screenshots are preserved in the gallery below.

The arcade version was based on 64MB PC hardware (Cyrix Media GX PC), while the PSX conversion was going to have some graphical limitations. 16 playable characters were planned, that were inspired by RARE’s Killer Instinct.

Thanks to Celine and Ross Sillifant for the contribution! Scans from EDGE magazine #55

Images:


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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Twitter, Last FM or contact me by email.
monokoma




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9 thoughts on “Bloodlust I.K.3 [Arcade PSX – Cancelled]

  1. Man-in-Combat

    If only there were more people that take preserving computer hardware, video games, And even software more seriously,

    then we would have more history to show the next generation,
    it’s going to be just like film history all over again
    but then again you can’t save all of it or keep stuff that’s not worth saving.

    1. Ishmael Williams

      Does it have a leaked gameplay footage and the intro scene of Bloodlust IK3?

      I see a screenshot of Cyclone fighting the Multilator.

  2. Ishmael Williams

    Bloodlust IK3 is cancelled in 1995 and 1996?

    The game has 16 characters to be planned as playable fighters and the stages are futuristic.

  3. Ross Sillifant

    2 seperate versions of the game .
    The Arcade version and the Playstation version.

    Development might of ended earlier on 1 version than the other, so plans for say the Arcade version might have fallen through in 1995..but development continued on Playstation version until early 1996..For example.

    Site hosting Andy’s interview closed , so i honestly cannot remember the exact details.

  4. Ishmael Williams

    In the near future of next-gen fighting games.

    I can rename the title to Brute IK3 in the rework version of the E3 beta version.

    The game will add new stages, 16 playable fighters, gameplay modes, cut-scenes and some future DLC fighters and stages in the ultimate edition of Brute IK3 (originally Bloodlust IK3).

    My video game campaign is going to be good for 2019. ;)

  5. Ross Sillifant

    Found my old interview :-D

    Here’s everything from it relating to Bloodlust.

    Q1)What can you share with us, regarding Systems 3’s Canned game, “Bloodlust’?

    A1) Bloodlust started out as a fighting game destined for the PSOne.
    It was early 1994 and the PlayStation had just been announced; at that
    time it was still known as the PSX, and details were scarce, although
    we did see an artist’s impression of a controller which we later used
    in our design documentation. The game was called Retribution, and was
    a bit like Exploding Fist 2 on the 8-bit machines: an open series of
    levels to explore, interspersed with character interaction and
    fighting sections. As was the way with projects at that turbulent
    time, Retribution eventually turned into a 1-on-1 beat ’em up for the
    PC; Street Fighter was huge at the time, as was Doom, so Bloodlust was
    a product of the marriage of that genre & that platform.

    Admittedly, Killer Instinct was a big inspiration, as were many, many
    other beat ’em ups. John Rowlands and I were coding the game (using
    assembly langauge and Protected Mode on the PC, probably the
    lowest-level coding you can do). We taught ourselves how to code by
    reading a PC book that was about 3 inches thick; there was no
    internet, so problems had to be solved by looking at other people’s
    code or just banging your head against a wall until the idea fell out.
    Steve Rowlands handled the art, and taught himself to use 3DS. As we
    only had one decent PC at the time, Steve and John shared a PC; Steve
    worked nights doing graphics, and John would code during the day.

    After about 6 months on the project, I left the company to pursue
    other interests. We weren’t making a lot of money at the time, and
    living in Essex was expensive, so I cut my losses and regrettably
    moved back to my home just outside Liverpool. What happened after that
    – how Blood Lust became an Atari coin-op – is a question for John,
    Steve, and producer Rob Daly.

    >Q2)Also any ideas what happened to the Coin-Op version?
    > Any source code still around?

    A2) I believe it was canned despite being almost finished. The source
    still exists, under lock & key. I have some VERY early graphics/builds
    somewhere, and Steve has a lot of stuff on his DeviantArt page.

    1. Ishmael Williams

      Is there a full concept art of the stages and the characters of BloodLust IK3? Too bad the arcade and the PlayStation 1 version is cancelled in 1995 and 1996. My favorite fighter is Tayga, Godess, Cyclone, Skalaak (Orc), HellRaiser, Fly Head And Multilator. 16 Playable characters in the full roster. The gameplay footage is going to be here soon or next year.

      I wish, I wanna play as the Multilator (alien-like monster) in the arcade version and the PlayStation version with animations, victory animations and FMV cutscenes. And he can perform a claw combo and a projectile combo, same with cyclone tayga and other mysterious fighters in the game.

    2. Ishmael Williams

      Is there a link, a concept art gallery, a video, a screenshot leak or a deviantart page of Bloodlust IK3? The early builds and graphics?

      John Steve and Rob Daly.

      Ross S. I’ll add you as a friend. :)

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