Fighting

Battle Heat [PC-FX – unused character]

Battle Heat is an animated fighting game developed by Hudson Soft and released for the PC-FX. The video below shown what it seems to be an unused character:

My console fall on the floor and when a try choose a character the game stop for sec and the name Simeon appear.The music is unused too.when you put the cd in the pc engine you can see a girl in the upper upper right in sd form see not in the game.

Article by dfrost

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BloodBath [Cancelled – Xbox 360 / PS3]

Update: some years later, the game was released on Steam

BloodBath is an unreleased action game / brawler set in a post-apocalyptic future, that was in development by Freedom Factory Studios for Xbox Live Arcade (Xbox 360) and PSN (Playstation 3). Players would have been able to chose from differents characters and classes, with their own set of combos and special abilities, to fight in combat pits full of deathly traps and hazards all around the world. Single Player, Coop-Mode and Versus Multiplayer were all planned. BloodBath was pitched around to various publishers, but sadly they were not able to find one.

Only some screens from this lost game are archived below, to preserve its existence.

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Tekken 6 [Beta – Arcade / PS3 / Xbox 360]

Tekken 6 is a fighting game developed and published by Namco Bandai,  released in Japanese arcades in November 2007 as the first game running on the PS3-based System 357 arcade board.  A home version was released for Xbox 360 and PlayStation 3 in October 2009. An old Tekken 6 trailer from 2006 seems to be from a beta version, which looks like it’s running on a different graphics engine. If you compare to the final version, Jin’s pants have a reflective nature that resembles Virtua Fighter 5. The stage and game style are not included in the current Tekken 6, and it feels like it’s almost an entirely different game. The models look like they were updated from Tekken 5: Dark Resurrection, and the stage they fought on had destructible environments, to a level that had not been seen in a Tekken game. Although this looks like it was going to be a cut scene, the different character models make think it was using what they had for gameplay at that time.

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WWE Titans: Parts Unknown [PS2/XBOX – Cancelled]

WWE Titans: Parts Unknown is a cancelled wrestling game, which was in development at Next Level Games (best known for Super Mario Strikers and Punch-Out for Wii) during 2004. It was planned for release on the Playstation 2 and Xbox. This 1 vs. 1 fighter was cancelled for unknown reasons by its publisher, THQ.

It appears the game never fully entered development and was subject to cancellation fairly early on. It’s possible a prototype for it was created at one point, although no media of one has ever been recovered. It seems that Next Level developed a proposal to take WWE games in a very different direction, but the pitch was shot down by THQ. A variety of concept images from the planned game have since been unearthed from the blogs of former Next Level Games artists.

Titans attempted to add a bold, new spin on the formula of previous WWE games. Its art style was very different from the norm of the series, featuring exaggerated character designs and more cinematic locales for its stages.

The level settings of WWE Titans were varied and diverse, in comparison to other wrestling games. They ranged from urban environments, like the rooftops of a sprawling city, to the top of an old castle in a desolate, snowy wilderness. It appears that some of the individual wrestlers had arenas dedicated to them, as one of the concepts is labelled “Cena Stage”.

Alongside a number of established wrestlers, the team also experimented with its own original cast members made for the game. In one of the drawings created for the project, we can see they played around with the idea of adding anthropomorphic warriors, based upon animals like crocodiles and bears; in addition to sorcerer characters.

Aside from the stylised look of Titans, there remains little information available on its planned gameplay mechanics. One big feature we have been able to ascertain is destructible environments, which appear to have been one of the title’s key focuses. Work made by one of Next Level’s artists detailed how players would have been able to destroy the walls around the castle arena.

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